Astrofarmer by hunttis

[raw]
made by hunttis for LD 40 (JAM)

You have found an asteroid perfect for farming moonmoomoos.

Plant your grass, take care of your moomoos, until the transport comes to pick your herd up.

Arrow keys to move, space to pick up and put down, C to attack, X to shout.

Play with Chrome or Firefox!

NOTE: We fixed some sound bugs in the post-jam build.

Code by @katis @kettu @kukko @hunttis (Haxe with HaxeFlixel and VSCode)

Graphics by @katis @hunttis (Affinity Designer, Pixaki, Pixen)

Original creature design by @killnine (pencils and paper)

Musics by @kukko (Reaper)

SFX by @hunttis (cantuccini crackers and cucumber (important information!))

ld-40-3.png

ld-40-2.png

Ratings

Overall 663th 3.368⭐ 21🧑‍⚖️
Fun 348th 3.553⭐ 21🧑‍⚖️
Innovation 551th 3.184⭐ 21🧑‍⚖️
Theme 222th 3.895⭐ 21🧑‍⚖️
Graphics 960th 2.684⭐ 21🧑‍⚖️
Audio 258th 3.553⭐ 21🧑‍⚖️
Humor 323th 3.421⭐ 21🧑‍⚖️
Mood 768th 3.028⭐ 20🧑‍⚖️
Given 19🗳️ 15🗨️

Feedback

Nathaniel Tan
04. Dec 2017 · 17:03 UTC
I was surprised with how much fun I had playing this, good job.
PeachTreeOath
09. Dec 2017 · 09:07 UTC
Wow, a working grass growing system and some cow AI, very impressive. The game reminded me a bit of Slime Rancher, down to the enrage mechanic + music change when it happens. I like the take on the theme, and with some more cohesion between all the elements (music doesn't really fit the art), you could have a real contender here.
GameQuester
11. Dec 2017 · 15:00 UTC
That was really fun. Some attack feedback would have been nice. Good job!
Lars DK
14. Dec 2017 · 21:30 UTC
This was nice. I liked the mechanics with the grass and the enraged creatures. Controls were a bit clunky - very impressed with the tooltip popups down the bottom though. Graphics were cute. Music was very nice but some sound effects would have helped. I thought the game was quite short. The sliders at the top would have indicated ships would come multiple times but the game was over quickly. I also didn't know why I would shout. Still for the brief time I did play the game, it was enjoyable.
arron-fowler
15. Dec 2017 · 10:24 UTC
It was all a little slow for me, an interesting take on the theme that could totally benefit from development. Worth taking further I think.
Schu
20. Dec 2017 · 23:14 UTC
This is a very cute game! I think it works really well although I wasn't really sure if there was anything in particular causing the creatures to become enraged. The tooltips were very useful and I enjoyed how quick the game is paced.
🎤 hunttis
21. Dec 2017 · 06:18 UTC
Cheers for all the reviews and comments! :)

@gamequester @schu @lars-dk Yeah, we've realized that we're communicating a little bit too little information to the player. The moomoos are hungry almost immediatelly when they land. If they don't get to feed, they will get enraged, which turns them into cannibals. We actually had the sales ship come in infinite times (until all your moomoos are gone one way or another), but it made the game sessions very long, since you might get stuck with just one moomoo that can never produce any more :/

The shouting mechanic is intended as a "shepherding" function, so you can drive the moomoos a bit towards the ufo that comes to pick them up. We did notice that it's perhaps a bit too difficult, and also they might get enraged after the effect wears off, because they didn't have a chance to eat :D

We're working on a post-jam build, it's located in http://astrofarmer.net

It already has some additional stuff, like a title music and slightly better graphics.
🎤 hunttis
21. Dec 2017 · 06:19 UTC
The post-jam build also runs on safari, you just need to refresh the page one time (for whatever reason we can't figure out)
pinneh
23. Dec 2017 · 14:48 UTC
Pretty fun! It felt like there was too little on screen for my liking but it was still fun. ^^
gustavo.christino
23. Dec 2017 · 15:03 UTC
Funny. ^^
lilkrit
23. Dec 2017 · 15:23 UTC
So awesome, I like it :D the music is great!