Just Another Week by Boriky

Just Another Week is a series of casual minigames glued together by a planning phase. Schedule your daily routine trying to accumulate physical energy, moneys and social value organizing your activities and playing the minigames at your best. The progress made each day impacts on the difficulty of the following activities and your performance during the minigames affects your statistics, so try to manage your resources wisely!
Will you be able to survive a whole week?
Powered by Unity
Links
- PlayGame: https://mupgames.itch.io/just-another-week
- Source Code: https://github.com/Toccio/ludumdare39
Screenshots




Credits
Game logic Design & Programming: Alessio Bendoni, David Tessaro, Riccardo Rizzo
Mini-games Design & Programming: Diego Zamprogno, Elia Ducceschi, Fabio Maffioletti, Gianluca Goberti, Riccardo Reffato
2D Assets: Alice Rossetto
| HTML5 (web) | https://mupgames.itch.io/just-another-week |
| Original URL | https://ldjam.com/events/ludum-dare/39/just-another-week |
Ratings
| Overall | 483th | 3.278⭐ | 20🧑⚖️ |
| Fun | 476th | 3.056⭐ | 20🧑⚖️ |
| Innovation | 381th | 3.111⭐ | 20🧑⚖️ |
| Theme | 785th | 2.611⭐ | 20🧑⚖️ |
| Graphics | 417th | 3.526⭐ | 21🧑⚖️ |
| Humor | 197th | 3.056⭐ | 20🧑⚖️ |
| Mood | 557th | 2.944⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 1🗨️ |
Some pretty fun mini games!
The minigames themselves suffer from a couple problems:
They're all a bit unbalanced, even for a ldjam entry. The letters are pretty easy to hit, the ice cream is floaty to control, and the basketball seems to have a mind of its own.
There's also an inconsistency between when the games start. Some give you a couple seconds to read the rules before they even show up, while with others, I could waste half the clock because I was assuming the text would dissapear. If you want the player to get into a rhythm of quickly learning and performing a task, make sure the instructions are presented in a consistent manner.
It was also fairly difficult to deduce any relation between how I performed in a minigame and what the power bars did. Granted, I mostly failed the minigames and the power bars were fairly low at the end of the game, but after each minigame I didn't have much idea what was going on. And there seemed to be no punishment for running out of a given bar?
Overall, I think this game has a lot of good ideas, but it tried to do too much for ludum dare and didn't get enough polish in any area to stand out. Also, the music was a bit grating.
Seems to be a bit of a stretch to tie it to the theme - but it's still a great entry nonetheless.
Music in particular was charming, but it may be better to make the DDR-Style minigame follow the beat :)
Great entry, good job!
gg
I liked the mini games and how i could plann my day, that was fun; the graphics are pretty cool and the music is calm and sets a mood. Maybe it could be fun if the music was changing depending on the activity?
Good job :smile:
I liked the mini games and how i could plann my day, that was fun; the graphics are pretty cool and the music is calm and sets a mood. Maybe it could be fun if the music was changing depending on the activity?
Good job :smile:
Nice graphics and audio!
Keys: English keyboards are QWERTY but I have a AZERTY one and even after changing my keyboard to QWERTY mode it was still hard to use. It happens that your game use it but this is an issue to a lot of game in general
Timing: In some minigames the timer is already running when we're reading the instructions, which makes it quite unfair, especially to people who need more time to understand.
General issues: In some minigames things just didn't worked. When I had to press Q and M I didn't found the M key, and when it is asked to press the right button to rotate objects it didn't worked neither.
I managed to get through the week, and graphics are nice but there's flaws that cut the fun for me.
We know that the gameplay has lots of flaws that might ruin the fun; the general design of the game isn't solid, and we did not spend enough time to balance the game and to properly merge all the minigames together. Moreover, I agree that the lack of a proper tutorial can be very frustating.
Thanks again to all of you for playing our game :)