Just Another Week by Boriky

[raw]
made by Boriky for LD 39 (JAM)

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Just Another Week is a series of casual minigames glued together by a planning phase. Schedule your daily routine trying to accumulate physical energy, moneys and social value organizing your activities and playing the minigames at your best. The progress made each day impacts on the difficulty of the following activities and your performance during the minigames affects your statistics, so try to manage your resources wisely!

Will you be able to survive a whole week?

Powered by Unity


Links

  • PlayGame: https://mupgames.itch.io/just-another-week
  • Source Code: https://github.com/Toccio/ludumdare39

Screenshots

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Credits

Game logic Design & Programming: Alessio Bendoni, David Tessaro, Riccardo Rizzo

Mini-games Design & Programming: Diego Zamprogno, Elia Ducceschi, Fabio Maffioletti, Gianluca Goberti, Riccardo Reffato

2D Assets: Alice Rossetto


Ratings

Overall 483th 3.278⭐ 20🧑‍⚖️
Fun 476th 3.056⭐ 20🧑‍⚖️
Innovation 381th 3.111⭐ 20🧑‍⚖️
Theme 785th 2.611⭐ 20🧑‍⚖️
Graphics 417th 3.526⭐ 21🧑‍⚖️
Humor 197th 3.056⭐ 20🧑‍⚖️
Mood 557th 2.944⭐ 20🧑‍⚖️
Given 24🗳️ 1🗨️

Feedback

maniacanshul
01. Aug 2017 · 11:08 UTC
Sorry to inform you but the like to itch.io is broken.
maniacanshul
01. Aug 2017 · 11:08 UTC
Sorry to inform you but the like to itch.io is broken.
Johngun
01. Aug 2017 · 11:10 UTC
Unfortunately the link is broken
Dark_Power
01. Aug 2017 · 11:29 UTC
@maniacanshul @johngun thanks! Now should be working!
daanvanyperen
01. Aug 2017 · 11:46 UTC
You managed to get a lot of mini games packed into this! The Activities planner could be a bit more accessible with some simplification (less numbers, just have gain/loss icons for each activity). Wasn't really sure how my performance at the mini games affected my scoring, some feedback there would've been helpful.
Some pretty fun mini games!
TheFlyingKeyboard
01. Aug 2017 · 12:19 UTC
Fun game, interesting mechanics and nice graphics. Good Job!
Pedro Miranda
01. Aug 2017 · 12:25 UTC
Nice game! I like the fun mini-games idea. Had some bugs while trying to match the items (one star fell behind the HUD) but great game.
GuillaumeM
01. Aug 2017 · 12:29 UTC
Nice work, I like it but like @daanvanyperen I am still confused with the result of the day, if it's depending on your minigame result or not. anyway it's a funny game and I liked to play it, but maybe too fast, or I am really slow, maybe. Good job !
Nurbed
02. Aug 2017 · 21:17 UTC
Thanks! The balancing of the minigames was the main topic of discussion in the team... Not simple and also without a clear road to take for each member of the team. But the result seems good for the time we had :-D
amras0000
13. Aug 2017 · 16:10 UTC
I liked the distribution of tasks at the start of the day; I didn't really know which task corresponded to which minigame, so there was some guesswork involved, but I definitely had to make some decisions to avoid running out of the 3 power bars.

The minigames themselves suffer from a couple problems:

They're all a bit unbalanced, even for a ldjam entry. The letters are pretty easy to hit, the ice cream is floaty to control, and the basketball seems to have a mind of its own.

There's also an inconsistency between when the games start. Some give you a couple seconds to read the rules before they even show up, while with others, I could waste half the clock because I was assuming the text would dissapear. If you want the player to get into a rhythm of quickly learning and performing a task, make sure the instructions are presented in a consistent manner.

It was also fairly difficult to deduce any relation between how I performed in a minigame and what the power bars did. Granted, I mostly failed the minigames and the power bars were fairly low at the end of the game, but after each minigame I didn't have much idea what was going on. And there seemed to be no punishment for running out of a given bar?

Overall, I think this game has a lot of good ideas, but it tried to do too much for ludum dare and didn't get enough polish in any area to stand out. Also, the music was a bit grating.
RootPew
13. Aug 2017 · 17:33 UTC
Really fun selection of minigames :)

Seems to be a bit of a stretch to tie it to the theme - but it's still a great entry nonetheless.

Music in particular was charming, but it may be better to make the DDR-Style minigame follow the beat :)

Great entry, good job!
romain1151
14. Aug 2017 · 09:57 UTC
it's a very complete game, congratulation, your game is beautifull and Everything is managed perfectly
gg
abductedPlatypus
14. Aug 2017 · 16:17 UTC
Not sure what to add. Looks good, plays good, though some tutorial might come in useful. Good sum up of the millennial life. Just awesome! (Props for having such a large team work together)
IndieAlchemist
15. Aug 2017 · 09:10 UTC
Nice mini-games. Like @abductedplatypus said, some tutorials would be useful. And a Start button would also be nice for each activity.
Valphera
15. Aug 2017 · 12:40 UTC
This game really needs a tutorial!
I liked the mini games and how i could plann my day, that was fun; the graphics are pretty cool and the music is calm and sets a mood. Maybe it could be fun if the music was changing depending on the activity?
Good job :smile:
Valphera
15. Aug 2017 · 12:40 UTC
This game really needs a tutorial!
I liked the mini games and how i could plann my day, that was fun; the graphics are pretty cool and the music is calm and sets a mood. Maybe it could be fun if the music was changing depending on the activity?
Good job :smile:
LooksLikeSomething
15. Aug 2017 · 14:27 UTC
Fun mini-games, but it needs some clarifications, especially on the way the result affects the score bar things.
Nice graphics and audio!
nerdyHerbivore
15. Aug 2017 · 15:54 UTC
Lots of fun mini games! The first day I did pretty terrible on all of them, but by the weekend I had earned "three yachts and a spider." I think a tutorial on the mini games would have made this a lot better. Cute graphics though!
KiiroHanabi
15. Aug 2017 · 16:25 UTC
The idea is good but I had troubles because of the execution:

Keys: English keyboards are QWERTY but I have a AZERTY one and even after changing my keyboard to QWERTY mode it was still hard to use. It happens that your game use it but this is an issue to a lot of game in general

Timing: In some minigames the timer is already running when we're reading the instructions, which makes it quite unfair, especially to people who need more time to understand.

General issues: In some minigames things just didn't worked. When I had to press Q and M I didn't found the M key, and when it is asked to press the right button to rotate objects it didn't worked neither.

I managed to get through the week, and graphics are nice but there's flaws that cut the fun for me.
🎤 Boriky
21. Aug 2017 · 13:15 UTC
Thank you all for the detailed feedback! I'm glad that a lot of you managed to get at the end of the week, and I'm happy that some of you enjoyed the planning phase.

We know that the gameplay has lots of flaws that might ruin the fun; the general design of the game isn't solid, and we did not spend enough time to balance the game and to properly merge all the minigames together. Moreover, I agree that the lack of a proper tutorial can be very frustating.

Thanks again to all of you for playing our game :)