Spirit Dungeon by Tarcisiotm
Spirit Dungeon
Enter the spirit dungeon. Your soul is lost. To recover it, go through the dungeon, sacrificing your skills and world perception, to best all the challenges and emerge victorious.
Controls
-Wasd / Arrow keys to move -C to hit -Space to skip dialogue


Credits
Sound track: https://patrickdearteaga.com/chiptune-8-bit-retro/
Tileset, character and slime: https://secrethideout.itch.io/rogue-dungeon-tileset-16x16
| macOS | https://tarcisiotm.itch.io/spirit-dungeon |
| HTML5 (web) | https://tarcisiotm.itch.io/spirit-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/43/spirit-dungeon |
Ratings
| Overall | 669th | 3.262⭐ | 23🧑⚖️ |
| Fun | 684th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 754th | 2.857⭐ | 23🧑⚖️ |
| Theme | 661th | 3.238⭐ | 23🧑⚖️ |
| Humor | 762th | 2.313⭐ | 18🧑⚖️ |
| Mood | 732th | 3.026⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 2🗨️ |
But here, you're removing things like vision and light, so it's immediately obvious what has changed. That being said, I loathed the spikes with a passion. The trouble with the spike puzzles is that they got very repetitive and later on you had to stop in exactly the right spot in between two spike tiles in the dark. It was a challenge based on your ability to adapt to the player character's movement speed and acceleration, not one in which prior skill or problem-solving capabilities gave the player any advantage.
I deeply appreciate the detailed feedback provided.
Sorry for the spikes! Sadly this was the case of being too close to the game: I played those areas so much that the difficulty wasn't there for me anymore, and I didn't get the chance to have someone test it for me before submitting the game. Next time I'll try to have someone play it to make sure I am not facing the "dev's blindness". My intention was not to have something super "hardcore", but something just and challenging, so I failed there.
Also agree with the zooming. I believe it got the feeling of "claustrophobia" I wanted to give players in some parts, but it was definitely overused and didn't work all around the game. I will be paying more attention to that next time, for this entry, however, to some extent, I wanted to have worked more on it, but of course ran out of time.
I could also have worked better on the ramping up the difficulty, especially with the spikes, to get users used to it before really pushing it to the edge.
Thank you all again for taking the time to do this, and until next time!