Deluge of Doom by deathray

The dumb Merbals have caused an ecological disaster, and a flood is coming. Can you provide housing and jobs to the little Merbals as their land rapidly disappears underwater? ...Running out of space...
:construction_site: :factory: Play now in your browser: http://deathraygames.com/play-online/deluge-of-doom/ld42/ :cyclone: :swimmer: (Sorry, not mobile-friendly yet.)
Tips
- Click and drag to move around the land
- The starting factories produce pollution and boxes of widgets (needed for building).
- Click a building to toggle it on and off.
- Click the build buttons on the left, and then click on the world to assign a building.
- Buildings are functional until they're done being constructed, which requires boxes.
- Make note of how many boxes are needed to complete each building.
- Boxes are automatically moved from factories to construction sites.
- Merbals are happy if they have housing, the housing isn't too far from the water, and they have a job at a factory.
- You win by getting rid of all the pollution. Try to get Happiness, Housing, and Employment as high as possible at the same time.

Ratings
| Overall | 474th | 3.188⭐ | 26🧑⚖️ |
| Fun | 612th | 2.7⭐ | 27🧑⚖️ |
| Innovation | 343th | 3.22⭐ | 27🧑⚖️ |
| Theme | 186th | 3.9⭐ | 27🧑⚖️ |
| Graphics | 411th | 3.12⭐ | 27🧑⚖️ |
| Humor | 231th | 2.739⭐ | 25🧑⚖️ |
| Mood | 471th | 2.708⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
Also there's a post-compo version which features properly-moving merbals, and some graphical enhancements, but no real gameplay changes.
I don't know if that means the game is broken or if it has a moral about how to deal with actual climate change...
Still, it's the most humorous I've seen yet by far... those merbals being the main culprit..
EDIT: Anyway, some actual feedback: You might want to mention somewhere you can move around with the mousewheel, I didn't know until halfway through my first playthrough.
I quite liked the sprites you made; the merbals being the stars, but the buildings are really nice on their own too. The way they're built is also cleverly designed for a jam. I did enjoy it, and the exploit (?) I found was until my third playthrough, so it isn't obvious. All in all, there's some great work done!
This was a fun one! Needed some more direction, but strong LD contender :smile:
By the way, what benefits are there to increasing happiness and housing if you win regardless, once pollution is cleaned up?
As an enviromental message it says that we are all screwed if we wont build enviromentally safe power sources right away and shut down all the pollution sources, but it does not reflect any of the difficulties of the process even it simplest ways. In this world you can just shut everything down and nothing bad really happens. Happiness is not going down, people are still considered employed even if the factory has stopped working.
As a game though it lacks any gameplay at all. You just turn off all the factories and wait for two minutes untill the polution drops to zero. And if you want your happiness meter to rise, then you just shut all the factories except one, have enough resources to build a single solar plant and then just use that to build additional houses and solar plants.
And this game would be so much better in both aspects with only one simple change - if people would considered unemployed when you turn off the factory. This would cause a happiness drop and you would feel the hardship of switching to a right enviromentally-friendly way of living both in terms of real life message and in terms of gameplay. And this change could even give way to extending the game and adding new mechanics and events that happen on lower happiness levels. Like people doing riots and crushing everything or something else of that kind.
But honestly speaking the obvious strategy to play comes to you only on the second try. On the first try you are screwed almost 100%. And maybe the message is that if we wont do something right now, we are doomed and there will be no second chance to make things right like in this videogame.
Right now this game lacks building variety. Maybe some anti-pollution building would have been nice to have, and add some pollution build up to big houses, so you need manage more carefully the amount of houses you build.
But overall i was quite pleased with the experience. If you tweak thing up a little bit and add building variety it could become really solid city management game.