Node Based Tycoon by rootools
It's off topic, but really wanted to make this game ^_^.
The main idea is to reproduce production chains from old economical games in the form of a node system in which links between nodes will not only connections. In this version, the length of the links affects the speed of movement of goods between nodes.


Ratings
| Overall | 566th | 3.375⭐ | 22🧑⚖️ |
| Fun | 586th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 101th | 3.8⭐ | 22🧑⚖️ |
| Theme | 1043th | 1.472⭐ | 20🧑⚖️ |
| Graphics | 710th | 3.125⭐ | 22🧑⚖️ |
| Mood | 776th | 2.947⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
The only minor changes/improvements/fixes that I thought of while playing include: the player to be able to remove connections after creating them, some polish to the connections (sometimes when panning around connections disappear/reappear and if nodes are too close sometimes there wont be a visual connection made) and preventing the selection menu from appearing when clicking near the edge of the screen.
I know this is a prototype, but you should really develop this, add loads of resources and processing buildings, and maybe add like a long term goal (something like Factorio's launch a rocket kinda thing ). But, either way good job, and if you ever do develop this idea let me know! You could even try to put it on mobile with its simple controls.
The base idea is kinda stupid because every production line management game is about connecting nodes so the gimmick isn't really interesting.
Regarding the game:
Victory is way too easy.
I haven't been able to break a connection between nodes without destroying a node.
Otherwise, you could have used more resources paths with harder to handle and shared resource dependencies. Maybe add some dynamic elements.
You also face the issue of any graph display: the spaghetti machine! The graph becomes quickly unreadable.
I'm fond of tycoon games and most of their challenge relies on space optimization, by using a graph topology you remove that possible challenge. The question you should ask is how to make the game challenging.
It's nice that you have a working prototype. Iterate on it!