Ionnect by AkirAssasin

Ionnect
Complete the compounds based on the tips given at the bottom of the screen.
Neutralize them by making sure all electrons are bonded to another, and in a proper configuration.
Controls
You can drag atoms and scroll while dragging to rotate them.
Click on two nodes to link them together.
Based on IGCSE Chemistry syllabus (ionic and covalent bonding), but you can figure out the game without taking chemistry classes.
Game and Source
On itch.io! (Web)
| Original URL | https://ldjam.com/events/ludum-dare/38/ionnect |
Ratings
| Overall | 372th | 3.083⭐ | 26🧑⚖️ |
| Fun | 499th | 2.333⭐ | 26🧑⚖️ |
| Innovation | 55th | 3.833⭐ | 26🧑⚖️ |
| Theme | 340th | 3.208⭐ | 26🧑⚖️ |
| Graphics | 264th | 3.292⭐ | 26🧑⚖️ |
| Mood | 471th | 2.45⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 31🗨️ |
Love the graphics and the idea, and I find the process to complete puzzles interesting, but imo the game needs better level-design...
I really like the graphics there are simple and clean.
The gameplay idea itself is great!
But as IkigaiSeitesu said I was gettin a bit bored after serval rounds.
But I really had fun in the first 8 puzzles :smile:
Smart take on the theme. And good chemistry knowledge^^
Good job!
I spent nearly 7 minutes at the very first stage and still I can't understand what does the game want - I made some random stuff and get the level. This game can be very educational but only in case you understand the basics of chemistry. As for me - O3 is already a challenge, it took a while before I understand something. I need more visualation at the end of a stage - show me the real configuration with the names of every object at the same time! Buy the way a little information about these configurations can make this game even smarter - where do people use them or do they react funny with other stuff
I really miss some sound effects. The level doesn't seem "done" because of that. Where are the sounds of a winner lol?
Graphics are really clean, but the game mechanics are quite difficult to grasp: I just managed to complete the 4 first stages, but i am stuck at 5, and i have no idea what to do (tried to link all atoms, but looks like i am supposed to do more than that obviously....)
Maybe throwing some pieces of advices when you're struggling would be great. Otherwise, imo it's quite difficult to wrap your mind around the concept ( you can't even look at the solution at the end as it disappear really fast).
Quite interesting game, but making it more accessible and intuitive would be a good and interesting way to improve it: make people learn about chemistry with a game is indeed a cool idea !
Like @shillingburg I basically just fumbled around, but it seemed to fall into straightforward patterns. Pretty easy to interpose the "extra" atoms in with all the rest just by making it a link in a chain.
Ended up being a bit easy (even for a chem n00b like me!), maybe something else is needed to make it more challenging. But it's always great to see good educational STEM game ideas!
Even just a sound effect or two for the start/end of making a connection, and maybe finishing a compound, could make a difference in the "feel" of the game. But I know everything's a scramble in these jams to fit what you can in the available time.
Anyway, great job! And thanks for checking my game out too. ^_^
@shillingburg haha, the answer recognition system is a bit wonky so correct answers may be seen as wrong and vice versa :)
@juan @redblack-spade @samurai-spark I spent too much time trying to make it look clean, and overlooked the difficulty and the fact that people may not be able to grasp what's going on just from the first level. This is what exam does to your mind :P
I think the main issue is repetition. From what I saw, there weren't very many compounds in the game, and they showed up quite often. I also felt that later levels simply added in more compounds that had already been seen rather than new or modified ones. This made a lot of the puzzle aspect go away after the first few levels, and I found that as I progressed, the game was more about sorting through the pieces than actually solving puzzles.
The levels themselves also sometimes seemed needlessly crowded, specifically in level 14, where you need to make three of the same compound. I feel like the game would've benefited from removing these extra compounds, as they simply acted as filler.
The difficulty curve was also very odd, and I feel like after level 5, it could've increased a lot quicker. Prior to that stage, the player is still learning the mechanics and how to connect atoms, but if they make it past level 5, I feel like they have to have a good enough understanding of the mechanics to solve pretty much any level in the game without too much trouble. I think that increasing the number of compounds per level faster and adding in a new type of compound every level would help keep the game's difficulty from leveling off and add a lot of variety.
That being said, I gave this game 5 stars, which I feel like I should mention since this is a harsher review than I'd normally leave. I feel like rating anything less would be punishing you for putting in extra time and creating more content. I would love to see an updated version of this with some new compounds, a higher difficulty, and maybe some new mechanics.
It is a quite relaxing puzzle game. From an UX perspective, I accidentally connected the wrong components a couple of times , and there did not seem to be an easy way to sever a connection, except for connecting to another atom? A reset-button for the level could also be nice, in case the player has really jumbled the elements around.
I missed having a bit of feedback and/or context for the different puzzles - as it is, it feels very abstract. However, the dragging and rotating mechanics felt very natural. As has been mentioned by others, some of the levels felt a bit repetitive, but as you mentioned, it would definitely help if you add some extra compounds. I also think the game has a good potential as the foundation of an educational game.
I was particularly fond of the "morphing"-effect when completing a level.
>Isolate compounds.
>Connect methodically.
>Master chemistry.
*You might already have these later in the game. I didn't play very far.
** As I said, I'm horrible at chemistry so my suggestions might not make sense for actually learning chemistry. That was written with a completely novice POV :)
@kaystar I don't have those later in the game, haha :) I am currently planning out a similar drill-based level for the whole chemistry syllabus, so even novices can learn a thing or two (may not be applicable in real life though)!
And that definitely makes sense, it would be much more frustrating to lose all progress accidentially, than having to change a few wrong connections - good call :)
https://www.youtube.com/watch?v=4yuMfX69kxA
However, I feel there could be a bit more variety in the compounds and maybe some more mechanics added as things progress (if there actually are new mechanics they should be introduced sooner). Sorry, I don't know enough about Chemistry to offer any ideas. It would also be nice to have some way to zoom out (things start to get pretty cluttered in the later levels) and the ability to right click to cancel creating a bond. The visuals look really clean, with some fluid animations. This isn't a game that really needs a lot of audio, but some simple sound effects could help to make it feel more alive.
Is there any end to the game, or does it just infinitely generate new levels? I only got to level 13.