Space Brawls by jcsirron

Congratulations! You have completed basic training and are now ready to start tactical training in the SpaceBrawl Navy. To master this course, you must successfully jam your opponent before they can jam you. No one like to be given the raspberry!
Your air shield generating station is orbiting a small world and is equipped with a jam cannon. The enemy station is orbiting a nearby world: You must jam that station to bring down their air shield. Your cannon can be set from 0 to 11: Higher settings fire at a higher velocity. If you jam the enemy before they jam you, you will win the exercise.
(A Long, long time ago, people used to use the opposite system: A planet providing a shield around an orbiting station. But when a small team of commandos were able to destroy the shield generators with spunk and a few teddy bears, the shortcomings of that approach were made clear.)
Links
- SITE: https://jcsirron.itch.io/spacebrawls


| Original URL | https://ldjam.com/events/ludum-dare/38/space-brawls |
Ratings
| Overall | 680th | 2.771⭐ | 50🧑⚖️ |
| Fun | 692th | 2.435⭐ | 48🧑⚖️ |
| Innovation | 420th | 3.064⭐ | 49🧑⚖️ |
| Theme | 519th | 3.17⭐ | 49🧑⚖️ |
| Graphics | 697th | 2.283⭐ | 48🧑⚖️ |
| Audio | 471th | 2.395⭐ | 45🧑⚖️ |
| Humor | 439th | 2.439⭐ | 43🧑⚖️ |
| Mood | 677th | 2.533⭐ | 47🧑⚖️ |
| Given | 23🗳️ | 14🗨️ |
rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
But it was cool when I manage this, well done.
The random obstacles seemed to win me more games than actually shooting the other guy out of the sky did.
But then again: good work on your physics engine, really neat!
First time was hard to understand what is going on. Need better UI \ design .
Overall : very nice:)
Kind of interesting design, but it didn't feel very great from a game design perspective. I think the rotation speed should have been faster so that you don't feel so useless while waiting for your station to face the right way again.
I think a trajectory indicator (Osmos-style) would have helped a lot too! Though obviously that's hard to implement quickly.
Still decently fun to play!