Personal Space by Hannah19
You just got home from a long day at work, and all you want is to be by yourself...but your friends have other ideas. Use WASD or the arrow keys and select one of your four available moves to stay away from all the other partygoers who keep pouring in your door and keep your stress level from rising. If you keep your cool until midnight, the party will end and you can collapse on the couch with all that leftover cake!

(mistakes made? yes. learning experience? yes. regrets? yes, but doing the jam isn't one of them.)
| HTML5 (web) | https://storybooksouls.itch.io/personal-space |
| Windows | https://storybooksouls.itch.io/personal-space |
| Original URL | https://ldjam.com/events/ludum-dare/42/personal-space-2 |
Ratings
| Overall | 1201th | 2.659⭐ | 24🧑⚖️ |
| Fun | 1257th | 2.227⭐ | 24🧑⚖️ |
| Innovation | 343th | 3.429⭐ | 23🧑⚖️ |
| Theme | 396th | 3.727⭐ | 24🧑⚖️ |
| Humor | 510th | 2.75⭐ | 24🧑⚖️ |
| Mood | 904th | 2.714⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
Interesting take on the theme though.
But still, that's a really nice take on the theme !
Congratulations on the entry !
very much on theme and an interesting concept though!
Overall, it's a good game. Really nice take on the theme.
I love the concept though and the sound effects were on point. Felt almost like a real party :)
Keep it up!
Try our game too, maybe you'll like it)
Sometimes the player collision seems strange.
Nice work.
In regards to the gameplay, it's certainly stressful to realize how limited your movement are, and how it seems many NPCs moves towards your direction. It's funny how after some experimentation, my winning move was to sulk into the kitchen and hug the top-left corner. So, I assume I perfectly got the intended experience in the game? I like the concept, it certainly forces the player to reconsider the conditions the playable character is in.
I was a bit bummed out that I couldn't walk out the door, but heh, I guess that's the price of a surprise party.
Speaking of the controls... I disliked the controls in this quite a bit. My first issue was the UI symbols .... the black square should show where you're landing not where you start. But after a while of moving around and bumping into everything I still found it impossible to get away from people for more than a turn or two. I think can still use some work.
Overall fun concept.