Disco Lovers by Hishicorne

================================ 🤩 What is it ?
The governement and the society want to silence your community and try to reduce the space your community have in this country. It's now illegal to be who you are. It's now illegal for you to be part of the humanity and to be alive. But you might be able to change this. You can build a shelter for your pairs, and try to create your own space of expression !
A nightclub builder game made in 72 hours for the ludum dare 42
================================ 🤔 How to play ?
Build rooms, carry on the different resources you have to produce, be careful of the discretion of your nightclub.
DRAG AND DROP to move the camera
RIGHT CLICK on a room to interact with it
================================ 👊 The goal ?
You need to expand your empire as much as you can while keeping a good ratio with every values. There is two endings : a good and a bad one. You basically have to have 100% in every values to win or less than 15% in discretion and security to win.
================================ 🦄 Some words
Making this game, I got inspired by Pose, a serie on FX by Ryan Murphy that I actually liked a lot (and do recomand), but considering the short amount of time and the fact that I only began to work on this game 12 hours after the begining, well, a lot of what i wanted to make is missing. The game is still playable tho and I think it is enjoyable. I'm probably going to work on a post-jam version wich will include a lot of what I wanted to add but didn't do, so if you have any suggestion or request about this game, please leave a comment down below.
================================ 📝 Note
This is a game made in 72 hours for the ludum dare 42.
If you report a bug, make sure to do a full report : what were you doing, precisely. Otherwise I won't be able to fix it !!!
Please tell my what you thought of the game : what was good ? What was bad ? What should be added or modified ?
Please keep in mind that this game was done in only 72H, and only one developper made the code, the graphics, and the crappy music.
================================ 🔮 Social links
🐦 Twitter : https://twitter.com/hishicorne
================================ 🕹️ Download links
Ratings
| Overall | 948th | 3.056⭐ | 29🧑⚖️ |
| Fun | 1065th | 2.712⭐ | 28🧑⚖️ |
| Innovation | 948th | 2.827⭐ | 28🧑⚖️ |
| Theme | 1059th | 2.796⭐ | 29🧑⚖️ |
| Graphics | 211th | 4.056⭐ | 29🧑⚖️ |
| Humor | 550th | 2.667⭐ | 23🧑⚖️ |
| Mood | 398th | 3.333⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
This is a kinda silly game but I do appreciate it! Would love to see this sorta thing be expanded towards other scenarios like a police inspection and what not but I am afraid of the whole Complexity Vs Depth in regards to city-builders. I can't say either how it works with the theme as it seems like you have kinda infinite space? Maybe limit the amount of space in the beginning and whatnot, just some ideas.
I think it's a pretty good standalone game with a strong visual identity! Would love to see this expanded further!
Maybe in future try to get some more feedback from people early on, a resource management game like this would also benefit from some paper prototyping to figure out what the core elements need to be.
Also a lot of the plot is related to the gameplay, but it's not always made obvious, once again due to the lack of time. It is clearly the worst issue with my game, i tried to do so much with so much time (and I started late), so if I keep working on this game, be sure i'll rethink everything so it works better for people and is more easy to understand (and more enjoyable).
Again, thank for the full feedback and the advices, I really do appreciate it !
There was no sound or visual feedback besides the actual messages telling me to build stuff so I was kind of lost there and eventually got one of the two endings, don't know which one though.
When I read the title I expected some kind of groovy music so it's a shame you run out of time to do something about it.
Also you could build pretty much anywhere so I was kind of expecting a limitation for that.
The idea was good and I get how it fits the theme. The graphics were really nice too and I liked most of the interface and how it was designed.
If you keep on working on the game I would certainly love to see more of it :)
The feedbacks I got so far makes me want to keep working on this, and I'm taking notes of what you said about how you were lost in the game. If I keep working my first priority will be to rethink the whole learning curve and add graphic indications so it's easier for the player to know how things are going and what he should do
C'est pas si courant de voir un tutoriel dans les jeux de la LD donc j'ai été agréablement surpris !
Les graphismes sont sympa et les contrôles fonctionnent bien. Le seul détail que je pourrais pointer c'est les fautes d'orthographes (j'ai seulement joué en version française), mais en gamejam on n'a pas toujours le temps de relire/se faire relire par quelqu'un d'autre donc c'est tout à fait acceptable, et puis ça brise pas le jeu pour autant.
Donc dans l'ensemble j'ai bien apprécié ! Bravo !