Disco Lovers by Hishicorne

[raw]
made by Hishicorne for LD 42 (JAM)

screenshot_1.png

================================ 🤩 ​What is it ?​

The governement and the society want ​to silence your community and try to reduce the space your community have in this country. It's now illegal to be who you are. It's now illegal for you to be part of the humanity and to be alive. But you might be able to change this. You can build a shelter for your pairs, and try to create your own space of expression !

A nightclub builder game made in 72 hours for the ludum dare 42

================================ 🤔 ​How to play ?​

Build rooms, carry on the different resources you have to produce, be careful of the discretion of your nightclub.

​DRAG AND DROP ​to move the camera

RIGHT CLICK​ on a room to interact with it

================================ 👊 The goal ?​

You need to expand your empire as much as you can while keeping a good ratio with every values. There is ​two ending​s : a good and a bad one. You basically have to have 100% in every values to win or less than 15% in discretion and security to win.

================================ 🦄 ​Some words

Making this game, I got inspired by Pose, a serie on FX by Ryan Murphy that I actually liked a lot (and do recomand), but considering the short amount of time and the fact that I only began to work on this game 12 hours after the begining, well, a lot of what i wanted to make is missing. The game is still playable tho and I think it is enjoyable. I'm probably going to work on a post-jam version wich will include a lot of what I wanted to add but didn't do, so if you have any suggestion or request about this game, please leave a comment down below.

================================ 📝 ​Note

​This is a game made in 72 hours for the ludum dare 42.

If you report a bug, make sure to do a full report : what were you doing, precisely. Otherwise I won't be able to fix it !!!

Please tell my what you thought of the game : what was good ? What was bad ? What should be added or modified ?​​​

Please keep in mind that this game was done in only 72H, and only one developper made the code, the graphics, and the crappy music.

================================ 🔮 ​Social links

🐦 Twitter : https://twitter.com/hishicorne​​

================================ 🕹️ Download links

Ratings

Overall 948th 3.056⭐ 29🧑‍⚖️
Fun 1065th 2.712⭐ 28🧑‍⚖️
Innovation 948th 2.827⭐ 28🧑‍⚖️
Theme 1059th 2.796⭐ 29🧑‍⚖️
Graphics 211th 4.056⭐ 29🧑‍⚖️
Humor 550th 2.667⭐ 23🧑‍⚖️
Mood 398th 3.333⭐ 26🧑‍⚖️
Given 22🗳️ 25🗨️

Feedback

LukeWaffel
14. Aug 2018 · 00:37 UTC
I really liked the special effects when moving around the map. I didn't really get the objective of the game however, perhaps I missed something during the tutorial.
🎤 Hishicorne
14. Aug 2018 · 06:00 UTC
@lukewaffel you have to build your nightclub so as every "city builder" game, you should just have "100%" in every variables you see at the top (or have 0% then you loose and can see the bad ending)
El-Metallico
14. Aug 2018 · 08:41 UTC
Wow, pretty complex game, I like it!
hanin
14. Aug 2018 · 10:43 UTC
This is a really complex game for sure! Didn't think the city-builder approach could work but hey I can be proven wrong haha

This is a kinda silly game but I do appreciate it! Would love to see this sorta thing be expanded towards other scenarios like a police inspection and what not but I am afraid of the whole Complexity Vs Depth in regards to city-builders. I can't say either how it works with the theme as it seems like you have kinda infinite space? Maybe limit the amount of space in the beginning and whatnot, just some ideas.

I think it's a pretty good standalone game with a strong visual identity! Would love to see this expanded further!
🎤 Hishicorne
14. Aug 2018 · 10:51 UTC
@hanin thank for this review ! this makes me so happy !! You don't have an infinte space of build but the restriction if pretty big (i thing you can build around 117 rooms, i made a restriction only so the player won't build too much rooms so the game won't lag too much). In fact I included the theme in the scenario in a pretty weird way, you'r community is "running out of space (visibility / space to talk etc) in the society", but I admit it's not a well made link to the theme, and not obvious too ^^'
Dark Prince Zen
14. Aug 2018 · 12:54 UTC
I like the vibrant art style and pops of colour. I'm not overly into these kind of games but this is a good base game to build on. One suggestion though would be to replace the dialogue sound with something softer. It was a little bit screechy. Regardless awesome work.
🎤 Hishicorne
14. Aug 2018 · 13:08 UTC
@dark-prince-zen thank you a lot ! Yes, if I continue working on this i'll do something softer for the voice (like in animal crossing, I think it's so cute !!).
hanin
14. Aug 2018 · 13:41 UTC
@hishicorne Ah That makes a bit more sense haha I agree it could be a bit more obvious but I think it's still something of merit! Keep up the good work my friend!
Historymaker118
14. Aug 2018 · 19:01 UTC
Nice graphics, but not really sure what I was doing with the gameplay. I assume this is meant to be some sort of city builder, but it wasn't clear what my objective was, it also took me far too long to realise I could scroll around the city and expand more than what was visible on the screen. The art is nice, but for a game called 'Disco Lovers' the lack of soundtrack really bothered me. The screeching audio over the text at the start was pretty awful on the ears too. I have no idea what was going on with the plot or how it related to the gameplay, but I'm sure I must have missed something important. I struggled to see how this related to the theme of the jam, but you clearly worked hard on this and you should be pleased that you managed to make something this complete in only 72 hours working alone.

Maybe in future try to get some more feedback from people early on, a resource management game like this would also benefit from some paper prototyping to figure out what the core elements need to be.
🎤 Hishicorne
14. Aug 2018 · 20:03 UTC
@historymaker118 thank for this complete feedback :) The objective is to expand as much as possible your empire so you can build a huge, great shelter for everyone. Also I couldn't add any music since I didn't got the time for this - and I didn't wanted nor did I thought using "basic" music. Think I could have had added some of Cher's musics...

Also a lot of the plot is related to the gameplay, but it's not always made obvious, once again due to the lack of time. It is clearly the worst issue with my game, i tried to do so much with so much time (and I started late), so if I keep working on this game, be sure i'll rethink everything so it works better for people and is more easy to understand (and more enjoyable).

Again, thank for the full feedback and the advices, I really do appreciate it !
JSD
15. Aug 2018 · 08:44 UTC
Game was interesting though I have run into some issues:

There was no sound or visual feedback besides the actual messages telling me to build stuff so I was kind of lost there and eventually got one of the two endings, don't know which one though.
When I read the title I expected some kind of groovy music so it's a shame you run out of time to do something about it.
Also you could build pretty much anywhere so I was kind of expecting a limitation for that.

The idea was good and I get how it fits the theme. The graphics were really nice too and I liked most of the interface and how it was designed.

If you keep on working on the game I would certainly love to see more of it :)
🎤 Hishicorne
15. Aug 2018 · 11:21 UTC
@jsd thank for your much appreciated feedback ! I'm sorry i didn't got any time for the music, I actually feel it deserved at list one music, maybe I should have just included a regular disco song from an artist I like, I don't know... And definitely the voice sounds were awful and I should got them removed before building the game.

The feedbacks I got so far makes me want to keep working on this, and I'm taking notes of what you said about how you were lost in the game. If I keep working my first priority will be to rethink the whole learning curve and add graphic indications so it's easier for the player to know how things are going and what he should do
KiiroHanabi
16. Aug 2018 · 10:34 UTC
Hey ! J'ai été intrigué par le nom et j'ai bien fait ! Un jeu qui m'a beaucoup rappelé Fallout Shelter en version disco LGBT, que demander de plus haha !
C'est pas si courant de voir un tutoriel dans les jeux de la LD donc j'ai été agréablement surpris !
Les graphismes sont sympa et les contrôles fonctionnent bien. Le seul détail que je pourrais pointer c'est les fautes d'orthographes (j'ai seulement joué en version française), mais en gamejam on n'a pas toujours le temps de relire/se faire relire par quelqu'un d'autre donc c'est tout à fait acceptable, et puis ça brise pas le jeu pour autant.

Donc dans l'ensemble j'ai bien apprécié ! Bravo !
🎤 Hishicorne
17. Aug 2018 · 10:43 UTC
@kiirohanabi merciiiiii !!! Oui, désolé pour les fautes d'orthographe, j'ai du écrire les textes dans la précipitation avant la deadline et j'ai pas eu le temps de relire (ce qui aurait sûrement été sans intérêt vu que j'étais suffisamment crevé pour voir flou haha) ! Merci beaucoup pour ton retour en tout cas ♥
Lumpy
17. Aug 2018 · 18:00 UTC
Fun game! Despite not really knowing what I was doing at first, I managed to finish it on the first try. I get the feeling it was easy overall, kind of the vibe of a first 'tutorial' mission. Perhaps a longer gameloop would make things more challenging!
SecondDimension
21. Aug 2018 · 20:36 UTC
I think you could do some more work on this and make it into something really interesting. It needs a lot more in terms of feedback and easier menus, but it's a good starting point. I though the graphics were great and the overall mood of the city at night was beautiful.
🎤 Hishicorne
22. Aug 2018 · 18:10 UTC
@seconddimension thank you for the feedback ! I've been working on it for the last couple of days and think i'll turn it in a full game - already have totally reworked the way rooms works so there is a lot more of visual feedbacks given to the player :) I'm talking about it in the post mortem i'll publish in a few minutes !