Mighty Maruto And The Small Worlds by TheMightyTeam

[raw]
made by TheMightyTeam for LD 38 (JAM)

Help Maruto in his brand new adventure!

This time, Maruto will fight against heroes of Mighty Games.

This game was made using VGDL ported to LibGdx

Control: ARROW KEYS Fire: SPACE

NOTE: OK, OK. Maybe the game is not as good as our previous ones :P. We confess! We have spent all weekend porting the General Video Game Competition framework to LibGDX! You can see the source code here https://github.com/punkto/gdx-vgdl-engine (checkout develop branch).

Voting Category Opt-outs

Not audio or music for this game :(. Graphics and animations completelly ours :P

Images

Maybe later... Sorry. We have been busy porting VGDL to LibGdx.

Links

  • Source: https://github.com/punkto/gdx-vgdl-engine
  • Desktop version (Java jar): http://punkto.github.io/LD38/Desktop/mightyMarutoAndTheSmallWorldsLD38.jar

You can test other games made for the General Video Game Competition framework that work with the port that we have made this weekend (didn't you know that we have been porting this weekend? ;P) here http://punkto.github.io/LD38/Desktop/gdxvgdlDemoLD381.jar and here http://punkto.github.io/LD38/Desktop/gdxvgdlDemoLD382.jar

Ratings

Given 0🗳️ 0🗨️

Feedback

frogcheese
18. May 2017 · 20:07 UTC
I have to confess I'm not sure how this game connects to the theme...

The game is easy enough to understand, but the player sprite seems to be a bit misplaced so it's often hard to tell where the player is actually standing in relation to the enemies. On one of the levels, this leads to the player appearing to stand half inside the bottom wall when they are on the bottom-most tile.

I'd have preferred if the player movement was a bit smoother than the current tile-by-tile style. But well, it can't be helped if you were busy porting a library. Which is pretty cool in and of itself, so I'll just add a star for that. Well done getting this far despite the time constraints!
Laguna
19. May 2017 · 15:33 UTC
Nice Entry! Respect for porting a library during a jam, that's not an easy thing to do. Unfortunately the game iteself has some issues: The Resolution of the window and all the graphics change when a new level is loaded and the collisions seem somehow off.