{"author_link":"\/users\/dgollahon","author_name":"dgollahon","author_uid":"1033939","comments":[{"author_name":"dejesus","author_uid":1045527,"time":"2017-07-31T17:05:39Z","epoch":1501520739,"modified":1501520739,"text":"Cool stuff dude!","likes":0,"format":"md"},{"author_name":"Estebe","author_uid":"1010489","time":"2017-07-31T17:16:46Z","epoch":1501521406,"modified":1501521406,"text":"You took a nice run with the theme, well done!\n\nI also like the attacking and being attacked mechanic. These two go hand in hand better than you'd think.\n\nLoud sounds though. I had that with my game as well haha!\nOh and more levels would've been nice. For real, I wanted to play more.","likes":0,"format":"md"},{"author_name":"ryzy27","author_uid":"1028590","time":"2017-07-31T22:07:23Z","epoch":1501538843,"modified":1501538843,"text":"That was nice. Short but nice. Figured out that you don't have to kill everone and it made it way easier. Is it new Assasins Creed prototype? :)\n\nStab them all!","likes":0,"format":"md"},{"author_name":"Rombus","author_uid":"1012366","time":"2017-08-02T22:24:33Z","epoch":1501712673,"modified":1501712673,"text":"Nice game man! I whish the jump wouldn't be W but overall a funn game :D\n\nCongrats on the entry!","likes":0,"format":"md"},{"author_name":"VarelseGames","author_uid":"1040121","time":"2017-08-03T06:34:30Z","epoch":1501742070,"modified":1501742070,"text":"Fun little game, looks pretty good. Had some control issues with w being jump.","likes":0,"format":"md"},{"author_name":"elit3dgaming","author_uid":"1002835","time":"2017-08-03T06:34:35Z","epoch":1501742075,"modified":1501742075,"text":"Very fun game, I wish there were more than one level to play. I loved the challenge","likes":0,"format":"md"},{"author_name":"MichaelTWG","author_uid":"1045577","time":"2017-08-03T06:49:45Z","epoch":1501742985,"modified":1501742985,"text":"Nice work, the sound need to be tuned down imho","likes":0,"format":"md"},{"author_name":"chaoseed","author_uid":"1000514","time":"2017-08-03T06:52:13Z","epoch":1501743133,"modified":1501743133,"text":"Pretty fun! The title makes me laugh. The graphics are actually pretty good! Sound is, y'know, okay. It's funny, I thought this was going to be a \"supercharged\" action platformer, but it turned out to really be more of a stealth\/puzzle type thing! Pretty cool, though that makes it fairly easy if you take your time. Good job getting it done!\n","likes":0,"format":"md"},{"author_name":"mrerdalural","author_uid":"1003110","time":"2017-08-03T12:17:23Z","epoch":1501762643,"modified":1501762643,"text":"I wasn't expecting a stealth platformer this LD. I liked it!\n\nThank you for the game!","likes":0,"format":"md"},{"author_name":"Ace17","author_uid":"1002556","time":"2017-08-04T15:57:43Z","epoch":1501862263,"modified":1501862263,"text":"This is fun!\nI like the idea of killing the enemies by touching them ; the difficulty of this game is well balanced, I reached the end in a few tries but I had to make some strategic pauses :-)\n\nThe jumping sound is annoying (you should decrease the decay time and sustain level).\n\nThis could definitely be turned into a cool puzzle platformer.\n","likes":0,"format":"md"},{"author_name":"Pixel Game Wizard","author_uid":"1038274","time":"2017-08-07T05:02:16Z","epoch":1502082136,"modified":1502082136,"text":"It's always so impressive to see what can be made in a single weekend. This blows me away. X-D\n\nI like how touching enemies defeats them, unlike in so many other platformers. It gave this game a unique feel.\n\nThe level design is pretty straightforward. It gets pretty obvious what needs to be done, guides the player without any obvious hand-holding.\n\nI did manage to beat it in my first try... but I only had a sliver of power left. So I'm thinking the difficulty is probably about right.\n\nI wish there were more levels to play. :-)\n\nGood job!","likes":0,"format":"md"},{"author_name":"wh05herlock","author_uid":"1002280","time":"2017-08-22T05:22:47Z","epoch":1503379367,"modified":1503379367,"text":"This is really cool. There are only two things I would change.\n\n - Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could.\n - More levels would be nice.\n\nOther than that it was really fun. :)","likes":0,"format":"md"},{"author_name":"Belga54","author_uid":"1022926","time":"2017-08-22T15:12:05Z","epoch":1503414725,"modified":1503414725,"text":"Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !","likes":0,"format":"md"},{"author_name":"Belga54","author_uid":"1022926","time":"2017-08-22T15:12:05Z","epoch":1503414725,"modified":1503414725,"text":"Was a pretty little game ! However, you'd to make more enemy behaviours and more levels, at least 3 levels which is the standard number of levels for a jam. I liked the graphics ! Neat game !","likes":0,"format":"md"},{"author_name":"Belga54","author_uid":"1022926","time":"2017-08-22T15:18:32Z","epoch":1503415112,"modified":1503415112,"text":"Ooops ! Sorry !","likes":0,"format":"md"},{"author_name":"kalibrated","author_uid":"1003431","time":"2017-08-22T15:34:29Z","epoch":1503416069,"modified":1503416069,"text":"I won! Was a cool little game. I liked the mechanic of just having to avoid their line of sight and touching killing them. It could easily be themed around an assassin. ","likes":0,"format":"md"}],"format":"md","images":["ld39\/33947-88af4c5f18e02a21e1c1a7e6faf04c23.png"],"links":[{"url":"https:\/\/dgollahon.github.io\/LD39\/","text":"HTML5 (web)"}],"metadata":{"g_key":"49900","g_author":"1033939","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"248214","g_title":"Power Running? You'd Better Go Catch It!","g_status":"USEAR3","g_place":"477","g_commentcount":"16","g_site2_node_id":"33947","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"33947","n_urlkey":"248214","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/power-running-youd-better-go-get-it","n_slug":"power-running-youd-better-go-g","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"33939","n_created":"1500316444","n_modified":"1501491189","n_version":"115836","n_status":"COMMIT"},"node":{"id":33947,"parent":32802,"superparent":9,"author":33939,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T01:01:28Z","created":"2017-07-17T18:34:04Z","modified":"2017-07-31T08:53:09Z","version":115836,"slug":"power-running-youd-better-go-get-it","name":"Power Running? You'd Better Go Catch It!","body":"Hi!\n\nThis is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.\n\n![screenie.png](\/\/\/raw\/394\/8\/z\/6669.png)\n\n### Scenario:\nThe power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.\n\n### Gameplay:\n+ Move Left: A\n+ Move Right: D\n+ Jump: W\n+ Killing: Touching enemies kills them, not you.\n+ Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!\n\n### Features:\n+ You only have to play one level.\n+ Enemies are dumb enough to kill.\n+ All enemies look exactly alike so they're easy to remember.\n+ No tedious loading screen--play immediately!\n+ Times New Roman message at the end--really classy.\n+ Sounds (in real, honest to goodness mono! probably).\n+ Dope pixel art (though no pixel art of dope).\n+ Enemies flash when they die.\n+ No lame music. No music at all, but hey, at least it isn't lame!\n\n### Technical Notes:\n+ No frameworks \/ from scratch (Pure [TypeScript->]Javascript + Canvas)\n+ Glorious high definition graphics lovingly crafted in MS Paint\n+ Sound effects using Bfxr\n+ Cross platform (i hope?)\n+ Stream of consciousness pile of code mess kindly made available on the interwebz via github.\n+ Comes with free bugs\n\n### Timelapse:\nBased on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)\n\nhttps:\/\/www.youtube.com\/watch?v=jPCfgAkekL4&ab_channel=dgollahon\n\n### Changelog:\n+ Added one commit slightly after 6 which \"fixed\" an audio-related bug which would cause jump sounds to not play sometimes \/ as often.\n+ Fixed (fingers crossed) bug where enemies would be invisible on first page load.\n","meta":{"cover":"\/\/\/content\/394\/8\/z\/5ef8.png","link-01":"https:\/\/github.com\/dgollahon\/LD39","link-02":"https:\/\/dgollahon.github.io\/LD39\/","link-02-tag":"42336","link-03":"","author":[33939]},"path":"\/events\/ludum-dare\/39\/power-running-youd-better-go-get-it","parents":[1,5,9,32802],"love":0,"notes":16,"notes-timestamp":"2017-08-22T15:34:29Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-06":21,"grade-07":18,"grade-08":21},"magic":{"grade":21.25,"given":6.5,"feedback":7,"smart":-31.400565942996,"cool":56.655772373253,"grade-01-average":3.05,"grade-01-result":477,"grade-02-average":3.35,"grade-02-result":232,"grade-03-average":2.8,"grade-03-result":461,"grade-04-average":3.15,"grade-04-result":497,"grade-05-average":3,"grade-05-result":409,"grade-06-average":2.053,"grade-06-result":485,"grade-07-average":2.313,"grade-08-average":2.632,"grade-08-result":461,"grade-07-result":315}},"text":"Hi!\n\nThis is my first Ludum Dare entry ever and even though I didn't get as far as I wanted, I'm pretty happy overall.\n\n![screenie.png](\/\/\/raw\/394\/8\/z\/6669.png)\n\n### Scenario:\nThe power of the world is running out--literally! The facility's power has sprouted legs and running away--it needs your help to escape its enslavement.\n\n### Gameplay:\n+ Move Left: A\n+ Move Right: D\n+ Jump: W\n+ Killing: Touching enemies kills them, not you.\n+ Dying: Look out--enemies will syphon you away with un-guns if you stand in front of them!\n\n### Features:\n+ You only have to play one level.\n+ Enemies are dumb enough to kill.\n+ All enemies look exactly alike so they're easy to remember.\n+ No tedious loading screen--play immediately!\n+ Times New Roman message at the end--really classy.\n+ Sounds (in real, honest to goodness mono! probably).\n+ Dope pixel art (though no pixel art of dope).\n+ Enemies flash when they die.\n+ No lame music. No music at all, but hey, at least it isn't lame!\n\n### Technical Notes:\n+ No frameworks \/ from scratch (Pure [TypeScript->]Javascript + Canvas)\n+ Glorious high definition graphics lovingly crafted in MS Paint\n+ Sound effects using Bfxr\n+ Cross platform (i hope?)\n+ Stream of consciousness pile of code mess kindly made available on the interwebz via github.\n+ Comes with free bugs\n\n### Timelapse:\nBased on some time lapse snapshots I captured, looks like I was actively working at my computer for just about ~20 hours. :)\n\nhttps:\/\/www.youtube.com\/watch?v=jPCfgAkekL4&ab_channel=dgollahon\n\n### Changelog:\n+ Added one commit slightly after 6 which \"fixed\" an audio-related bug which would cause jump sounds to not play sometimes \/ as often.\n+ Fixed (fingers crossed) bug where enemies would be invisible on first page load.\n","title":"Power Running? You'd Better Go Catch It!"}