Running Out of Power Rangers by beardogames
We've been treating power rangers like an expendable commodity! Now we're running out!
Choose a team -- that team's five members are all you get for the incoming monsters.
Coordinate your team to land the most powerful attacks based on your team's strengths and your enemy's weaknesses.
Every time the enemy manages to land a blow, one of your power rangers is eliminated!
If you run out of power rangers, you lose!
Gameplay
Use WASD and the arrow keys to select your special attack.
Your goal is to reduce the baddie's stamina bar to zero. Should the baddie's stamina bar reach the max, they'll perform their special hidden technique to knock out one of your rangers. Once knocked out you get fewer attack possibilities and it gets harder to defeat the baddie. Defeat three baddies and you've done it!!
Art and writing by @lady-beardo and programmed by @chris-beardo



| HTML5 (web) | http://beardogames.com/dl/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/running-out-of-power-rangers-1 |
Ratings
| Overall | 741th | 2.85⭐ | 22🧑⚖️ |
| Fun | 673th | 2.75⭐ | 22🧑⚖️ |
| Innovation | 138th | 3.6⭐ | 22🧑⚖️ |
| Theme | 162th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 652th | 2.857⭐ | 23🧑⚖️ |
| Humor | 19th | 4.238⭐ | 23🧑⚖️ |
| Mood | 726th | 2.526⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 6🗨️ |
The actual game feels a bit too frantic to make it seem like you have control.
The game also crashed the second time I tried to play it 😕
The gameplay however is missing some basic instructions and player feedback, I had no idea what was happening and just mashed buttons and eventually won. Also it crashed when I tried to play it a second time. Maybe try give some visual feedback on what the attacks do, or how effective they are.
A bug I noticed was that, after playing Team Power without losing any rangers, I chose Team Justice and played again. The pig monster never showed up after its introduction screen, though, and several of the attacks were just labelled "DEBUG."
An pretty interesting game for such a short perio of time :)
The execution is a bit lacking, I couldn't understand what each attack did, and I defeated all the enemies just pressing random buttons. Perhaps you could have done some rock-papers-scissors logic, or some cooldown. Also normally on games that use arrows or WASD, these keys normally do the same, so the player con choose which combination to use, if your games uses them as different input, you must make it really clear in your game interface, or that will lead to confusion.
Good job, and looking forward to your next jam.
The implementation of the mechanic, however, is lacking. It needs to show more information about everything: the Rangers, the attack, the enemy, the "turn time"...
if you fix that details, you would have a good base for an interesting spin in the RPGs.