Expendibots by pandan
https://www.youtube.com/watch?v=zpQqKME4zAM

Control a group of robots! You might have to sacrifice some to continue. Your group size is a resource in this series of puzzles!
- I used LMMS for the music, was pretty easy to make a repeating track!
- I used BFXR for the sound effect (there's only one haha)
- Textures were created procedurally using 3D-Coat.
- 2d graphics were created in Photoshop.
- I used Maya for the modeling and animations.
- Playmaker for most of the game mechanics, with some C# for stuff I couldn't do in Playmaker.
Change log - Added cursor lock on Mouse Click for WebGL & Windows 12/03/18

| HTML5 (web) | https://pandan.itch.io/ludum-dare-43-compo |
| Source code | https://www.dropbox.com/s/131glyc93a61t0k/Deep.zip?dl=0 |
| Windows | https://pandan.itch.io/ludum-dare-43-compo |
| Original URL | https://ldjam.com/events/ludum-dare/43/expendibots |
Ratings
| Overall | 93th | 3.75⭐ | 120🧑⚖️ |
| Fun | 94th | 3.669⭐ | 120🧑⚖️ |
| Innovation | 47th | 3.822⭐ | 120🧑⚖️ |
| Theme | 110th | 3.907⭐ | 120🧑⚖️ |
| Graphics | 79th | 3.903⭐ | 120🧑⚖️ |
| Audio | 196th | 3.178⭐ | 117🧑⚖️ |
| Humor | 208th | 2.889⭐ | 56🧑⚖️ |
| Mood | 220th | 3.202⭐ | 59🧑⚖️ |
| Given | 38🗳️ | 53🗨️ |
It does! If you're using google chrome Or Firefox it should work just fine out-of-the-box!
https://pandan.itch.io/ludum-dare-43-compo
The source is for the Unity files. There is no Desktop version.
EDIT: I realized the dropbox link was incorrectly labeled.
@sthor726
The camera was the biggest struggle for me haha.
I'd recommend a controller as it makes the camera controls a bit more bearable.. My apologies <3
And to you, creator, I absolutely love this game. It's incredibly difficult at times, but that's to be expected when you're controlling a group of bots at once. I love it, and you should be proud of this.
Nice bot design (but it's lack a bit on cohesion between bot and some environment texture), great for 48h work.
As for the game itself, I thought it was great. I totally and utterly suck at it, but don't blame the game for my lack of skill with these things. I thought it was a great take on the theme, it's fun and it looks great.
I think 3 bots is the highest score possible haha. My level art was closer to the solid colors of the bots, toward the end I leaned toward materials. I wanted it to feel like you were a tiny robot in a human world.
@carlpilot
There needs to be a "kill bot further from the group" button. Totally agree, also the camera really sucks.
@virtual-turtle-studio
It could benefit from checkpoints for sure lol. Thanks for the comments!
@binarylynx
do you mean this game?https://en.wikipedia.org/wiki/Swarm_(2011_video_game)
Thank you for the comments :)
- really nice graphics
- interesting game play
- only had 1 location were i had to sacrifice a bot to continue
I'm getting a hotfix for camera lock. I should have done it sooner, i had work all day D:
@dundundun
Both builds now have Cursor Lock when you click the mouse in the client!
Sorry about that <3
Playing with the mouse/keyboard I didn't realize at first that the movement was locked to the camera axis, so found it very hard as I couldn't even pass the first bridge. Once I got that figured out it all went smoothly!
FWIW, playing in Chrome wasn't an issue for me (macOS running the latest Chrome Beta).
might be a Chrome on windows specific issue then! Thanks for the feedback!
@toast-toaster haha thanks for the followup! :heart:
This was really hard! Good level design, music and art!
It's way better! The PC controls were kinda necessary as most people dont have one, that said they suffered because I focused on controller stuff :stuck_out_tongue_winking_eye:
I saw a lot of HTML5/WebGL builds not taking advantage of this :spy:
@conrad123 im glad you kept trying! I agree with the checkpoints suggestion. That, or at least better difficulty curves. The hardest level is in the middle (the yellow door w/ the button).
Part of the puzzle is lining them up, but I wouldn't be opposed to having a mechanic, or button in the game world that at least gathers all your bots onto one point.
@blackshadow1games thanks!! i made the music in under an hour in a program ive never used before, so im glad you like it XD
The camera was really hard to work with, and it made it very frustrating to play. Other than that this was fantastic
Great entry anyway!
The music is good, if a bit repetitive. A low-key rumbling engine noise would have worked wonders for the atmosphere, especially if it rose and fell in volume with the number of tanks and their speed.
I wish you could have pushed the premise a bit harder. There were only a few situations where I actually felt that I had to sacrifice my mini tanks, in the other cases it was just my lack of skills that led to their demise.
The camera was a little unsteady which made the game a somewhat hard to control. On the other hand, I enjoyed how you constantly set up walls to help align the bots in order to get them across a narrow passage. That was well thought out.
In the end I almost saved one bot, but I didn't manage to time the jumps right so they fell to their mechanical deaths right before the finish line. I think having higher jumps may have helped me here. If you had the time, a larger map with a few more button puzzles and obstacles, paired with checkpoints, would have given the game a bit more playability.
Overall I think it's a good game that could benefit from a little polish. It's worth continuing to work on it.
* I liked the 3D graphics. I liked the bobbing motion of the 3D robots and I thought it was pretty realistic. The graphics for the hammers and the rotating cylinder were also good. The graphics as a whole, even the programmer art like the red floor in the game, seem pretty good. The programmer art mixed with the realistic styled art made the game feel like an obstacle course, and it felt interesting to play a game like I was going through an obstacle course.
One concept that I did not like:
* The camera felt faulty. I could not use the camera to get a top down or a bottom view of my robots. Also, sometimes the mouse cursor would not lock in screen so the rotation of the camera would not work. The way the camera functioned made it very difficult to even have two robots move at the same time, so I had to sacrifice all but one robot. Please make the camera be less of an obstacle than the actual obstacles in the game for the player. The camera's functioning should not make the game significantly harder. It feels unfair for the player and the camera's functioning does not make the game feel too good to play.
@anonymous
Yep, the camera controls are a common fault. If/when I continue working on this that's my highest priority.
@cerno-b in hindsight, a jumping puzzle at the end is too cruel. Lol. Thanks for the feedback. Camera control is the most obvious flaw here and I need to focus on that.
@mrleeperry I saw yours as well! Nice work!
I would maybe improve the camera by "locking and unlocking" it, maybe allow the repositioning/adjustment of the camera only while the right mouse button is pressed and once you release that, the camera stays positioned the way it was left ...
i agree, the camera is a common issue in the feedback.
The game plays way better with a controller, but thanks for your input!
You were alone. Nevertheless you did a work as productive as a team work.
Very cool entry to the LD. Thank you so much for this experience.
Thanks for the feedback. I think a more "directed" camera would help a lot of the problems.
@rodrigo-denubila
Thank you!!!
@ethan-kennerly
The game could use a mini-map or something to help understand where the bots are.
Thanks for the feedback!
@levidsmith
The main challenge was in controlling multiple bots at once.
Having a button or something that could line them up would help too. Maybe if i continue to develop the game I can introduce powers to control the "swarm"
Thanks for the feedback!