LD41 - Infiltrat3 by Quarter Up Studios

[raw]
made by Quarter Up Studios for LD 41 (JAM)

Infiltrat3 is a combination Stealth and Match 3 game. Push the blocks to match them up, clear all the blocks to move to the next level. If the guards see you, it's game over.

ld41-10.gif

Controls:

Click “Start” to start game.

WASD to move

R to restart level

Ratings

Given 7🗳️ 11🗨️

Feedback

FormalCloud
24. Apr 2018 · 05:32 UTC
This is an insane mash up I would have never considered, but you pulled it off! I love the mechanics of it and think that with some polish and more fleshed out ideas you could have a winner on your hands here. Great creativity!
Leonidus1989
24. Apr 2018 · 05:40 UTC
Interesting, seems like stealth + puzzle games are a pretty good fit! well done :D
It could use some music though.
Amatwiedle
24. Apr 2018 · 05:52 UTC
It looked fun, but I couldnt get the game past the main menu for some reason :(
kromeboy
26. Apr 2018 · 00:17 UTC
The mechanic is solid but i think that the experience could be improved in the cubes cast shadows: as now is kind of hard to figure where you will be in the shadow and when in the light.

Solid entry.
kromeboy
26. Apr 2018 · 00:43 UTC
after looking at your screenshot i have seen that the box should cast shadows, so i runned the game again. The problem in my first run was that the graphic was set (I think by default) on Low. On "Ultra" I got shadows
MagmaFortress
28. Apr 2018 · 10:08 UTC
I was about to make the same comment about shadows as above then realised I wasn't seeing them as graphics had defaulted to "low". Maybe some alternate way to show "safe" vs "unsafe" zones would work better?
HS_Dave
28. Apr 2018 · 10:11 UTC
Very well thought out combination, theme is super respected here and it works very well! My main gripe was the box-push collision, I kept pushing things I did not want to push just because I was a little too close to it. In the end I had to start giving cubes such wide circles to make sure I did not accidentally nudge them and one time I tried to push one cube and took two along at the same time! I do not think it would hurt the game play if pushing required pressing against the side of a cube for like half a second to give it a shove just to solve these accidental touches :)

Otherwise it was fun - but I think you are too generous with the time you have to escape the guards. I quickly learned how much time I could get away with in their sight and started disrespecting them alot, intentionally popping into their view to get somewhere quicker because I knew I had time to get out again. One possible way to combat this is have a "alert" bar that charges up faster than it decreases and have it charge whenever you are in view - get to top level and game over! Stay out of sight for a while and it goes back down. Would stop people like me abusing the system :P

Good work!
Bros.
28. Apr 2018 · 10:39 UTC
**Snake? Snake?! SNAAAAAAAAKEEE!!!**

Really neat idea! The only glitchy thing was the collision detection of the boxes but other than that pretty solid. Heh, get it? Solid ... \*Leaving the room\*

Still better than Metal Gear Survival.