{"author_link":"\/users\/evan-polekoff","author_name":"Evan Polekoff","author_uid":"1010039","comments":[{"author_name":"TroyD","author_uid":"1078797","time":"2018-08-14T03:35:04Z","epoch":1534217704,"modified":1534217704,"text":"This just had a mood to it I enjoyed","likes":0,"format":"md"},{"author_name":"Carlos Giraldo","author_uid":"1109261","time":"2018-08-14T03:36:07Z","epoch":1534217767,"modified":1534217767,"text":"Neat concept! The collisions gave me some trouble.","likes":0,"format":"md"},{"author_name":"Sauski","author_uid":"1014032","time":"2018-08-14T03:38:12Z","epoch":1534217892,"modified":1534217924,"text":"It's great to see the theme so heavily incorporated into the gameplay! The game could be a little punishing though, requiring significant backtracking after a mistake. I think i missed the jump onto the chair about 5 times. It's a testament to the quality of game that I kept at it until I made it though!","likes":0,"format":"md"},{"author_name":"zeta0134","author_uid":"1008666","time":"2018-08-14T03:39:01Z","epoch":1534217941,"modified":1534217941,"text":"Went from sign reading to neat grow-shrink mechanics, to not being able to figure out what to do with the domnios, and then realizing the level was shrinking way too fast. Frustrating. :\/ I feel like the puzzle mechanics would stand well on their own; the room shrinking as a time limit makes for dead man walking scenarios.","likes":0,"format":"md"},{"author_name":"crazi456","author_uid":"1006333","time":"2018-08-14T03:49:27Z","epoch":1534218567,"modified":1534218567,"text":"Really neat! Nice use of theme!","likes":0,"format":"md"},{"author_name":"GarethTheDestro","author_uid":"1097336","time":"2018-08-14T03:50:12Z","epoch":1534218612,"modified":1534218612,"text":"This was such a cool entry, I really enjoyed it.  It was quite a surprise when I started and had just enough information to not be confusing but allow me to explore the gameplay.  Great job!","likes":0,"format":"md"},{"author_name":"rvenson","author_uid":"1065150","time":"2018-08-14T04:06:26Z","epoch":1534219586,"modified":1534219586,"text":"The controls are a little frustrating. I lose my key on the first try. Whatever, the game idea is very awesome. ","likes":0,"format":"md"},{"author_name":"ryan123rudder","author_uid":"1063539","time":"2018-08-15T02:17:16Z","epoch":1534299436,"modified":1534299436,"text":"Impressive! Really enjoyed it!","likes":0,"format":"md"},{"author_name":"shp","author_uid":"1083802","time":"2018-08-15T03:35:49Z","epoch":1534304149,"modified":1534304149,"text":"now this is a fun concept! some sound would be nice, especially as an indicator to hurry up as the room is getting too small (which could be slightly slower too)","likes":0,"format":"md"},{"author_name":"DraperDanMan","author_uid":"1052294","time":"2018-08-15T04:20:13Z","epoch":1534306813,"modified":1534306813,"text":"Very interesting, I found the movement controls very cumbersome, jumping felt rather hard, (trying to get onto the chair frustrated me to no end! kept hitting my head) and I don't think i moved forward correctly towards my crosshair. I got the key at then end but i think it disappeared into the wall while i was trying to unlock the door. Other than that, a really cool concept and a great ode to lewis carroll. Looking forward to seeing what you do in the future!","likes":0,"format":"md"},{"author_name":"Teo Miklethun","author_uid":"1110517","time":"2018-08-15T04:51:09Z","epoch":1534308669,"modified":1534308669,"text":"Great game! I wish there was a sprint or something though.","likes":0,"format":"md"},{"author_name":"cr0w","author_uid":"1105569","time":"2018-08-15T05:12:58Z","epoch":1534309978,"modified":1534310093,"text":"Really cool mechanic.  Super innovative, and works perfectly with the theme.  I had a lot of fun making a bridge out of a domino to get to the chair.  The game definitely becomes a lot easier as you start to understand the mechanics, though the collisions did cause me some grief.  My car and I did end up outside the map a few times, but this is pretty expected given Unity probably doesn't handle things scaling through each other very well.\n\n![escape!.png](\/\/\/raw\/16c\/91\/z\/19a9e.png)\n\nOverall, a lovely little game.  Thanks for making this.","likes":1,"format":"md"},{"author_name":"Albin","author_uid":"1082582","time":"2018-08-16T20:24:20Z","epoch":1534451060,"modified":1534451060,"text":"Really cool core mechanic. The level design is great too, I had really fun exoloring and finding secrets lol. Surprisingly the game didn't break too much when I shrinked\/grew myself, so good job for that too :)","likes":0,"format":"md"}],"format":"md","images":["ld42\/111377-4be57f088b4b201988abe373db6d7a77.png"],"links":[{"url":"https:\/\/github.com\/epolekoff\/LD42","text":"Source code"},{"url":"https:\/\/epolekoff.itch.io\/scale-escape","text":"Windows"}],"metadata":{"g_key":"49959","g_author":"1010039","g_event":"LD42","g_eventkey":"73","g_subevent":"COMPO","g_urlkey":"233054","g_title":"Scale Escape","g_status":"USEAR3","g_place":"163","g_commentcount":"13","g_site2_node_id":"111377","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"111377","n_urlkey":"233054","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/scale-escape","n_slug":"scale-escape","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"10039","n_created":"1534070622","n_modified":"1534075452","n_version":"312923","n_status":"COMMIT"},"node":{"id":111377,"parent":97793,"superparent":9,"author":10039,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-08-12T12:04:12Z","created":"2018-08-12T10:43:42Z","modified":"2018-08-12T12:04:12Z","version":312923,"slug":"scale-escape","name":"Scale Escape","body":"Your goal is to escape from an ever-shrinking room.\nUse your power to Grow and Shrink to push the walls back, find hidden keys and escape the room!\n![Screenshot2.png](\/\/\/raw\/737\/2\/z\/15d7e.png)\n\n![Screenshot1.png](\/\/\/raw\/737\/2\/z\/15d81.png)\n\n![Screenshot3.png](\/\/\/raw\/737\/2\/z\/15d83.png)\n\n![Screenshot4.png](\/\/\/raw\/737\/2\/z\/15d84.png)","meta":{"author":[10039],"cover":"\/\/\/content\/737\/2\/z\/15d89.png","link-01":"https:\/\/github.com\/epolekoff\/LD42","link-01-tag":"42332","link-01-name":"Source Code","link-02":"https:\/\/epolekoff.itch.io\/scale-escape","link-02-tag":"42337","link-02-name":"Windows","grade-06-out":"1"},"path":"\/events\/ludum-dare\/42\/scale-escape","parents":[1,5,9,97793],"love":0,"notes":13,"notes-timestamp":"2018-08-16T20:24:20Z","grade":{"grade-01":20,"grade-02":20,"grade-03":20,"grade-04":20,"grade-05":20,"grade-07":20,"grade-08":20},"magic":{"cool":121.23105912665,"feedback":0,"given":24.25,"grade":20,"grade-01-average":3.694,"grade-01-result":163,"grade-02-average":3.417,"grade-02-result":269,"grade-03-average":4.111,"grade-03-result":23,"grade-04-average":4.306,"grade-04-result":27,"grade-05-average":3.444,"grade-05-result":274,"grade-07-average":2.556,"grade-07-result":287,"grade-08-average":2.472,"grade-08-result":539,"smart":10.113577727726}},"text":"Your goal is to escape from an ever-shrinking room.\nUse your power to Grow and Shrink to push the walls back, find hidden keys and escape the room!\n![Screenshot2.png](\/\/\/raw\/737\/2\/z\/15d7e.png)\n\n![Screenshot1.png](\/\/\/raw\/737\/2\/z\/15d81.png)\n\n![Screenshot3.png](\/\/\/raw\/737\/2\/z\/15d83.png)\n\n![Screenshot4.png](\/\/\/raw\/737\/2\/z\/15d84.png)","title":"Scale Escape"}