Space Beats by notApollogising




Space Beats
An action packed bullet hell rythm game in space. Unlike a traditional bullet hell, you have to shoot near the beat. If you shoot right on it, it doubles your damage!
Including:
- 18 Unique levels
- 2 Power ups
- 6 Enemy types
- 2 Bosses
Controls:
- WASD for movement
- Click to shoot
Tools used:
- C++
- SFML
- Code::Blocks
- Aseprite
- FL Studio 12
- Sfxr
| Windows | https://not-apollogising.itch.io/space-beats |
| Original URL | https://ldjam.com/events/ludum-dare/41/space-beats |
Ratings
| Overall | 766th | 3.289⭐ | 21🧑⚖️ |
| Fun | 909th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 437th | 3.526⭐ | 21🧑⚖️ |
| Theme | 431th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 886th | 2.947⭐ | 21🧑⚖️ |
| Audio | 607th | 2.861⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 4🗨️ |
Yes, I remember saying in other coments that this was the gamejam of bad ideas and, boy was I right. I honestly though that a space shooter with tower defense would be confusing, but nooo... Let's see what a bullethell mixed with a RHYTM GAME BRINGS US!?
This game is just gold! It's simple, with as interesting premise and execution. I just think the dificulty ramped up way too fast. It would help if the player hitbox was smaller or if the game had a "Focus Mode" that slowed the player down and shrinked it's hitbox for more hectic situations.
Congratulations on finishing your game.
I didn't finished it yet but i'll finish it!
EDIT: I finished it, i'm a winner!
One thing I didn't like though is that the sound effects happened a little after you clicked, breaking the beat.
Other than that, awesome game!