Space Beats by notApollogising

[raw]
made by notApollogising for LD 41 (JAM)

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Space Beats

An action packed bullet hell rythm game in space. Unlike a traditional bullet hell, you have to shoot near the beat. If you shoot right on it, it doubles your damage!

Including:

  • 18 Unique levels
  • 2 Power ups
  • 6 Enemy types
  • 2 Bosses

Controls:

  • WASD for movement
  • Click to shoot

Tools used:

  • C++
  • SFML
  • Code::Blocks
  • Aseprite
  • FL Studio 12
  • Sfxr

Ratings

Overall 766th 3.289⭐ 21🧑‍⚖️
Fun 909th 2.921⭐ 21🧑‍⚖️
Innovation 437th 3.526⭐ 21🧑‍⚖️
Theme 431th 3.789⭐ 21🧑‍⚖️
Graphics 886th 2.947⭐ 21🧑‍⚖️
Audio 607th 2.861⭐ 20🧑‍⚖️
Given 23🗳️ 4🗨️

Feedback

Ben Pearson
26. Apr 2018 · 00:13 UTC
There seems to be a bit of a bug, hold down the mouse button and you will fire quite a bit easier. The game is nice overall, and an interesting test of a new concept. Well done overall! https://youtu.be/U15_YlyCNqY?t=18m36s
TomLee
26. Apr 2018 · 00:49 UTC
Wanted to try this but I was not able to unzip it.
ketura
26. Apr 2018 · 01:19 UTC
I don't know if this is intended, but the mouse controls are horrible. I *think* it was meant that the ship follow the mouse cursor, but it was like it was exactly halfway between following the cursor and rotating with every X movement of the mouse. Needless to say, it was a frustrating time trying to even aim, let alone maneuver and shooting along with the beat. Decent idea, but this implementation just leaves me fighting the controls constantly.
🎤 notApollogising
26. Apr 2018 · 01:24 UTC
@Ben Pearson Hey! I noticed while watching the video that there's a bug that happens when playing in fullscreen. I feel pretty disappointed as its a pretty simple bug, which causes the mouse coordinates to map based on if it was windowed, which is why your aim was very off. I've fixed it since, usually it is much less difficult. I've also switched it to a zip, I didn't realize there was a difference between RARs and ZIPs.
🎤 notApollogising
26. Apr 2018 · 01:25 UTC
@TomLee I changed it to a Zip instead of a Rar, it should work. Could you test it out?
🎤 notApollogising
26. Apr 2018 · 01:26 UTC
@ketura see the comment below yours. There was a bug that I fixed, the ship is supposed to follow it. Sorry for the problem.
Fil089
26. Apr 2018 · 02:02 UTC
I don't know why I expected to not be frustrated after the dificulty ramped up.

Yes, I remember saying in other coments that this was the gamejam of bad ideas and, boy was I right. I honestly though that a space shooter with tower defense would be confusing, but nooo... Let's see what a bullethell mixed with a RHYTM GAME BRINGS US!?

This game is just gold! It's simple, with as interesting premise and execution. I just think the dificulty ramped up way too fast. It would help if the player hitbox was smaller or if the game had a "Focus Mode" that slowed the player down and shrinked it's hitbox for more hectic situations.

Congratulations on finishing your game.
Allen Oliver
26. Apr 2018 · 02:18 UTC
This is a super interesting game! I love to see stuff still being made in c++. Great entry!
haharo
26. Apr 2018 · 02:41 UTC
At first It's very hard to command the spaceship with the mouse but after 2 minutes it's ok. I think it's hard to shoot because the strongest beat of drum is not in the shooting time (in my computer, idk if im with a song delay)
🎤 notApollogising
26. Apr 2018 · 02:48 UTC
@haharo I've fixed this issue I think, not definite though. I was having it occasionally too, but it is very unpredictable.
Whirlwind
26. Apr 2018 · 02:59 UTC
Love the idea, good controls, but the beat indicator confused me more than helped. I couldn't tell if i was hitting too early or too late, so it was hard to hit it perfect. Good enemy variety and boss.
Danny88881
26. Apr 2018 · 03:14 UTC
Nice concept with the double damage, the controls feel nice and artwork is not bad! One thing though is that you might want to color the player more brightly for a greater contrast and better visibility in the midst of the bullets. Otherwise, great game!
🎤 notApollogising
26. Apr 2018 · 03:17 UTC
@Danny88881 That's a good idea, you might not have noticed but the player is brighter than the enemies. I guess that wasn't enough, I had the idea to make the player a different color but it was during the final stretch of cramming everything in at 8 PM on Monday. Thanks for the suggestion though!
joemid
26. Apr 2018 · 03:52 UTC
Wow. That was difficult! Great use of the theme to create a unique and challenging game! Amazed at how much you packed into an LD! I haven't used Aesprite, yet. What do you think of it? Congrats and thanks for the game!
roaderful
26. Apr 2018 · 04:23 UTC
It's fun to play :thumbsup: I felt a little bit off the beat with the marker but enjoyed the shooting :v:
candlesan
26. Apr 2018 · 05:50 UTC
Great idea. Challenging. I think the double damage was a nice reward for being on the beat. I felt the game fairly difficult to play trying to be on the beat but the correct "beat" was not the drum, which is what I typically associate with being the beat.
Julink
26. Apr 2018 · 11:53 UTC
It's a very good game! But it's so hard ^^
I didn't finished it yet but i'll finish it!

EDIT: I finished it, i'm a winner!
TomLee
26. Apr 2018 · 12:11 UTC
@notApollogising works for me now. Nice job! We did a similar concept. Having the prefab levels was a great idea. I struggled with the controls for a little bit but gradually got used to them. Kudos!
🎤 notApollogising
29. Apr 2018 · 01:11 UTC
@Julink the fact that you came back later to finish it says a lot, thanks so much!
Ajayajayaj
09. May 2018 · 00:37 UTC
Very cool game concept.

One thing I didn't like though is that the sound effects happened a little after you clicked, breaking the beat.

Other than that, awesome game!