House of Dog by Pizzasgood

[raw]
made by Pizzasgood for LD 42 (COMPO)

HouseOfDogs.png

House of Dog

Do you have what it takes to build your towering doghouse faster than the rising tide of canines, or will you drown in the sea of good doggies?

Gameplay

  • Use the arrow keys or WASD to move the view.
  • Change brushes by clicking the icons in the pallet or using the Q and E keys.
  • Your house must be taller than the doggies.
  • Couches collect fur and sit three doggies.
  • Doggies who have couches feel helpful.
  • Helpful doggies dig clay in the mines and make bricks in the kilns.
  • Bricks are used to build most things, but couches are woven from comfy fur.
  • Mines must be built underground.
  • Doors and walls are load-bearing.

Ratings

Overall 340th 3.423⭐ 28🧑‍⚖️
Fun 483th 3.019⭐ 28🧑‍⚖️
Innovation 187th 3.5⭐ 27🧑‍⚖️
Theme 183th 3.904⭐ 28🧑‍⚖️
Graphics 235th 3.577⭐ 28🧑‍⚖️
Audio 504th 2.404⭐ 28🧑‍⚖️
Humor 21th 3.87⭐ 25🧑‍⚖️
Mood 202th 3.283⭐ 25🧑‍⚖️
Given 30🗳️ 5🗨️

Feedback

Guilhermoni
13. Aug 2018 · 01:29 UTC
What a weird idea, had fun tho, well done.
Alan Lu
13. Aug 2018 · 01:31 UTC
Cute variety of dogs! I definitely appreciate that the game was instantly accessible. It was unclear what the goal was and what the mechanics of the game were, so I ended up just building a stack of bricks (I survived, but could not interpret the stats). Tide of dogs pretty funny. Overall, a decent entry.
suve
13. Aug 2018 · 01:41 UTC
An interesting take on the theme. The mechanics, while simple, are rather unintuitive, so be sure to read the help screen before playing.
Hunter Towe
13. Aug 2018 · 06:38 UTC
I totally dig the pixel art. While the audio seems pretty minimal, the sounds that are in the game aren't bad. The game fits the theme very well, so good job on that!

Overall, I think this is a nice little game!
MissAlpha
13. Aug 2018 · 10:32 UTC
Loving the pixel art and the story, gameplay is a bit confusing
dsqowl
16. Aug 2018 · 01:49 UTC
I definitely didn't understand at first why I couldn't build as many brick walls as possible until I noticed that the number of bricks in the top left was decreasing as I added walls. I didn't understand how I was generating bricks either, whether that was a timed thing or maybe the little furnace looking thing was creating bricks for me. I thought the title card at the beginning of the game was adorable and I liked the overall idea of the game.
bitdecay
16. Aug 2018 · 01:51 UTC
Pixel doggos look great, though I had a hard time understanding how to progress in the game. I don't think I ever built a mine, as I wasn't sure what each tile cost to build. The idea seems to have potential, but I wasn't able to understand it enough to really see how it plays out.
Jamison
16. Aug 2018 · 03:40 UTC
I figured it out after reading the help. Reminds of Sim Tower. I almost wish there weren't a time limit and I was free to build a doggo tower at my leisure. I liked it!
Nick Shooter
16. Aug 2018 · 03:46 UTC
Cute game, liked the art and the building mechanics. The dogs hopping around and wagging their tails was pretty adorable! Like everybody else is saying, the goal of the game is really unclear. Do any of the things you build serve a purpose? Or is this basically an idle game, where you build stuff just because you feel like it? Either way, it would be nice to display the material cost of an object when you mouse over it. Nice game though!

EDIT: I did not notice the help button on the main menu. My bad, though maybe this could be better communicated by showing the instructions upon starting a new game.
Echo Team
16. Aug 2018 · 04:04 UTC
Aww lookit the cute doggos! Good art, fun gameplay once you get the hang of it. To all would-be players: it is definitely helpful to **look at the help screen**.

Also the title screen is hilarious.
🎤 Pizzasgood
16. Aug 2018 · 04:49 UTC
I should have anticipated that people would ignore the help screen and get confused, and it definitely would have helped if I'd had time to put in tool-tips and such. (This particular engine is new to me; I only started dabbling with it two days before the event began, so things took longer than they should have.) Anyway, I've added the help text to the game description to reduce future confusion.

And I'm glad that y'all enjoyed this. Making people smile is my favorite part of doing creative work. Or any work, really.
G4MR
16. Aug 2018 · 13:05 UTC
broke the game when i tried to start blocking the dogs from spawning lol https://i.imgur.com/En0cGHc.png

Cool idea though, unique
Yami no tenshi 8
16. Aug 2018 · 23:54 UTC
So many dogs !!!! Indeed as it has already been said, having some indications on how much each element costs would have been helpful :slight_smile:
HuvaaKoodia
17. Aug 2018 · 00:28 UTC
Building a dog hotel in the DOGPOCALYPSE! So, is the foreman of the construction company a doggo too? Let's run down Obstacle Avenue with foredog, shall we?

I was more entertained by the instructions and the introduction than actual interactivity. That alone barks volumes...

It was really easy to build a single tall wall to heights unreachable even to 800 raving mutts. It is unclear if the dogs actually need to move near the couches and kilns to be *helpful*. I guess not as resources kept piling in.

Having to sweat over structural integrity, accidents and the well-being of the ever increasing kennel population might work. Managing resources, trying to keep the head count high enough, but not too high, sounds worth a biscuit too.

The visuals are adequate. The GUI gets obstructed by the dogs in the end. Audio is severely lacking which hits the mood hard as well.

The tail waggling :dog2::dog2::dog2: are cute, I'll give you that!

Overall: *Below average (2.5)*
Fun: *Terri(er)bad (1.5)*
Innovation: *Above average (3.5)*
Theme: *Above average (3.5)*
Graphics: *Above average (3.5)*
Audio: *Pretty much nonexistent (1.0)*
Humor: *Good (4.0)*
Mood: *Bad (2.0)*
Ryan Wickman
17. Aug 2018 · 00:53 UTC
Lol this made me laugh. Interest game, never would have though of something like this
JonahSenzel
17. Aug 2018 · 00:58 UTC
super super cute - love the dog animations, would love some cost listing for the materials - also really enjoyed the flavor text
Endurion
17. Aug 2018 · 05:40 UTC
Lovely idea :)
I like the art. The gameplay starts out quite slow, but once more dogs come in things start flowing. However I was not sure if there was an ultimate goal to work towards, I just built more and more of everything.
coffeecup.winner
17. Aug 2018 · 06:20 UTC
Fun idea and setting! The gameplay was not very intuitive at first, but I figured it out after a couple of retries and built a nice spacious hotel/dog exploitation center. Great job!
loveapplegames
22. Aug 2018 · 12:20 UTC
Very interesting concept, though I think it needs some work. The simplest winning strategy is to just build a one brick wide tower. Much of the time it wasn't clear what was going on (can you see if a dog is helpful and actually creating resources?). I never figured out how to dig down, is that even possible?
🎤 Pizzasgood
22. Aug 2018 · 20:52 UTC
@loveapplegames You dig down the same way you build up -- you lead with a solid wall or door, and then you expand sideways with interior walls. If I continue developing this game at some point, I'll probably change that so you can just put the interiors up on their own, but with a risk of collapse if they're too far from a solid wall (which would be re-branded as a support pillar).
HoldMeImScared
04. Sep 2018 · 10:31 UTC
I laughed just seeing the introductory screenshot up there.

Your use of the theme is great.

The visuals reminded me of Mario, which reminded me of Duck Hunt, which reminded me of the Dog from Duck Hunt, which just brought me back around to doggos.

I really wasn't clear on what the build cost of things was, so I resorted to just spam-clicking until something built. But tooltips are an understandable thing to miss when dealing with the Compo's tight time limits on an unfamiliar engine.

Cute, funny game, thanks for sharing it with us :)