House of Dog by Pizzasgood

House of Dog
Do you have what it takes to build your towering doghouse faster than the rising tide of canines, or will you drown in the sea of good doggies?
Gameplay
- Use the arrow keys or WASD to move the view.
- Change brushes by clicking the icons in the pallet or using the Q and E keys.
- Your house must be taller than the doggies.
- Couches collect fur and sit three doggies.
- Doggies who have couches feel helpful.
- Helpful doggies dig clay in the mines and make bricks in the kilns.
- Bricks are used to build most things, but couches are woven from comfy fur.
- Mines must be built underground.
- Doors and walls are load-bearing.
Ratings
| Overall | 340th | 3.423⭐ | 28🧑⚖️ |
| Fun | 483th | 3.019⭐ | 28🧑⚖️ |
| Innovation | 187th | 3.5⭐ | 27🧑⚖️ |
| Theme | 183th | 3.904⭐ | 28🧑⚖️ |
| Graphics | 235th | 3.577⭐ | 28🧑⚖️ |
| Audio | 504th | 2.404⭐ | 28🧑⚖️ |
| Humor | 21th | 3.87⭐ | 25🧑⚖️ |
| Mood | 202th | 3.283⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 5🗨️ |
Overall, I think this is a nice little game!
EDIT: I did not notice the help button on the main menu. My bad, though maybe this could be better communicated by showing the instructions upon starting a new game.
Also the title screen is hilarious.
And I'm glad that y'all enjoyed this. Making people smile is my favorite part of doing creative work. Or any work, really.
Cool idea though, unique
I was more entertained by the instructions and the introduction than actual interactivity. That alone barks volumes...
It was really easy to build a single tall wall to heights unreachable even to 800 raving mutts. It is unclear if the dogs actually need to move near the couches and kilns to be *helpful*. I guess not as resources kept piling in.
Having to sweat over structural integrity, accidents and the well-being of the ever increasing kennel population might work. Managing resources, trying to keep the head count high enough, but not too high, sounds worth a biscuit too.
The visuals are adequate. The GUI gets obstructed by the dogs in the end. Audio is severely lacking which hits the mood hard as well.
The tail waggling :dog2::dog2::dog2: are cute, I'll give you that!
Overall: *Below average (2.5)*
Fun: *Terri(er)bad (1.5)*
Innovation: *Above average (3.5)*
Theme: *Above average (3.5)*
Graphics: *Above average (3.5)*
Audio: *Pretty much nonexistent (1.0)*
Humor: *Good (4.0)*
Mood: *Bad (2.0)*
I like the art. The gameplay starts out quite slow, but once more dogs come in things start flowing. However I was not sure if there was an ultimate goal to work towards, I just built more and more of everything.
Your use of the theme is great.
The visuals reminded me of Mario, which reminded me of Duck Hunt, which reminded me of the Dog from Duck Hunt, which just brought me back around to doggos.
I really wasn't clear on what the build cost of things was, so I resorted to just spam-clicking until something built. But tooltips are an understandable thing to miss when dealing with the Compo's tight time limits on an unfamiliar engine.
Cute, funny game, thanks for sharing it with us :)