PowerDefense by ccglp

[raw]
made by ccglp for LD34 (COMPO)
***********************POWERDEFENSE******************************
In this game you will have to protect the yellow sphere!. It's important, but you don't know why. Keep the good work guy!
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*********************Controls***************************
a&d || arrow keys left &right
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*********************************About***************************
Hi there! I'm CCGLP, a videogame designer and developer student in ESNE, a university in Madrid, spain.

This is my 5th Ludum Dare and this time I want to make something more arcade than my other games, so I followed the "theme/rule" of the two button controls.
I use the growing theme as well atthe progression in the game.

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Thank you for playing! Please, leave your feedback behind! :)

Ratings

Coolness 56% 3
Overall 2.73 854
Audio 2.71 440
Fun 2.75 744
Graphics 1.79 898
Humor 1.76 682
Innovation 2.38 856
Mood 2.03 850
Theme 3.28 790

Feedback

mukult
14. Dec 2015 · 09:06 UTC
Simple gameplay with good use of theme! :)

Congrats on completing the game. I liked the music...
But the gameplay could be more complex... it gets kind of boring after a while.
MCRewind
14. Dec 2015 · 09:21 UTC
Gameplay is pretty fun but it feels impossible in the later levels
Ghen
14. Dec 2015 · 09:42 UTC
nice simple 2D tower defense, i like how you can progress and update the weapon, even tho it will be nice if theres subtle change on scenery each time we prograssing
so far so good :)
GenusNymphicus
14. Dec 2015 · 10:03 UTC
Nice game. However, it gets pretty repetitive after a while and I feel like it becomes suddenly impossible to win. The upgrade systems feels kinda forced. All you can upgrade is rate of fire until you have enough gold for damage. My that time I already maxed out my fire rate. Some more variety(especially in the upgrades) would have been great. I really enjoyed the first few levels, though.

Great job!
Thembi
14. Dec 2015 · 10:30 UTC
The music is great. The upgrades don't seem very effective...
Juin
14. Dec 2015 · 16:46 UTC
Simple game, but after some levels it feels like it's impossible and not about your reaction.
Tensoplast01
14. Dec 2015 · 17:39 UTC
Nice gameplay but a little bit too frustrating. Like the way you used the theme :)
djdudes100
14. Dec 2015 · 17:40 UTC
good game well done
sitronTe
14. Dec 2015 · 17:46 UTC
Quite fun.
A little low contrast between background and bullets though.
Tuism
14. Dec 2015 · 17:46 UTC
While the concept is interesting, the execution leaves very little room for interest...

There's no risk/reward. The best way to play the game is to tap left and right to the timing of your shooting. The super fast guy will either be taken out by a shot you previously shot or superhuman reflex. But with 200 lives there's not all that much sense of urgency.

Making it harder makes it impossible - there's no skill that you can employ to tackle difficulty, you're not shooting faster or more accurately, you're just shooting.

So... There's no room for skill. The values need to be balanced more, as well as the moment-to-moment gameplay loop - what feels good? Can you miss? If you can miss then there's skill. If you can perform poorly there's skill.

A good exploration! :)
nonetheless
14. Dec 2015 · 19:30 UTC
I would prefer it a little bit faster but nice entry in general :)
Blobo
15. Dec 2015 · 03:11 UTC
Pretty neat game. nice use of the theme in a tower defense.
MAnimal
15. Dec 2015 · 14:52 UTC
After some tome its only the same, add some more features
barret907k
16. Dec 2015 · 04:34 UTC
Fun yet hard
ninjascript
16. Dec 2015 · 06:05 UTC
DIfficulty ramps up pretty quickly, it would be nice to have a few more upgrades, but it's enjoyable for what it is. Well done.
guoboism
16. Dec 2015 · 07:14 UTC
Nice little defense game.
Shurty
21. Dec 2015 · 00:03 UTC
I can't load the game using web !