PowerDefense by ccglp
***********************POWERDEFENSE******************************
In this game you will have to protect the yellow sphere!. It's important, but you don't know why. Keep the good work guy!
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*********************Controls***************************
a&d || arrow keys left &right
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*********************************About***************************
Hi there! I'm CCGLP, a videogame designer and developer student in ESNE, a university in Madrid, spain.
This is my 5th Ludum Dare and this time I want to make something more arcade than my other games, so I followed the "theme/rule" of the two button controls.
I use the growing theme as well atthe progression in the game.
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Thank you for playing! Please, leave your feedback behind! :)
In this game you will have to protect the yellow sphere!. It's important, but you don't know why. Keep the good work guy!
***************************************************************
*********************Controls***************************
a&d || arrow keys left &right
******************************************************
*********************************About***************************
Hi there! I'm CCGLP, a videogame designer and developer student in ESNE, a university in Madrid, spain.
This is my 5th Ludum Dare and this time I want to make something more arcade than my other games, so I followed the "theme/rule" of the two button controls.
I use the growing theme as well atthe progression in the game.
************************************************************************
Thank you for playing! Please, leave your feedback behind! :)
Ratings
| Coolness | 56% | 3 |
| Overall | 2.73 | 854 |
| Audio | 2.71 | 440 |
| Fun | 2.75 | 744 |
| Graphics | 1.79 | 898 |
| Humor | 1.76 | 682 |
| Innovation | 2.38 | 856 |
| Mood | 2.03 | 850 |
| Theme | 3.28 | 790 |
Congrats on completing the game. I liked the music...
But the gameplay could be more complex... it gets kind of boring after a while.
so far so good :)
Great job!
A little low contrast between background and bullets though.
There's no risk/reward. The best way to play the game is to tap left and right to the timing of your shooting. The super fast guy will either be taken out by a shot you previously shot or superhuman reflex. But with 200 lives there's not all that much sense of urgency.
Making it harder makes it impossible - there's no skill that you can employ to tackle difficulty, you're not shooting faster or more accurately, you're just shooting.
So... There's no room for skill. The values need to be balanced more, as well as the moment-to-moment gameplay loop - what feels good? Can you miss? If you can miss then there's skill. If you can perform poorly there's skill.
A good exploration! :)