Realmpusher by danbolt

Man, I didn't sleep enough this weekend! Still, I'm happy with the gameplay mechanic for this one. The colours turned out a bit noisy, but I guess it makes the game look more fun? Anyway, I'd love any feedback about this game!
Push the blocks around to move the worlds (eg: rooms) and make pathways to the magic orbs. You start in the middle area. Also, you can hold down the spacebar to move quickly.
Web
itch.io
Source code

| Original URL | https://ldjam.com/events/ludum-dare/38/realmpusher |
Ratings
| Overall | 128th | 3.692⭐ | 28🧑⚖️ |
| Fun | 253th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 89th | 3.692⭐ | 28🧑⚖️ |
| Theme | 206th | 3.577⭐ | 28🧑⚖️ |
| Graphics | 157th | 3.731⭐ | 28🧑⚖️ |
| Audio | 129th | 3.4⭐ | 27🧑⚖️ |
| Humor | 296th | 2.417⭐ | 26🧑⚖️ |
| Mood | 198th | 3.292⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
One suggestion would be to make the intro skippable (if it was I didn't figure out how).
Other than that, 0 complaints. One of the more solid games on here that I've seen so far.
Graphics were awesome, the walking animation with the cape was cool. The intro was really well drawn.
For Compo this is really impressive ;)
Thanks,
Ned
Sometimes I pushed blocks without wanting to, because unlike in Zelda, you push them instantly when you are near them, I had to restart twice because of that x)
The sounds, the graphics are really mastered. I had a good time playing your game. Good job!
Neat idea and one of few games that feel mostly complete and not just ran-out-of-time-done.
The puzzle is good but the actual walking to fetch each orb gets a bit tedious. With more time this would really have benefited from having more "levels".
My only gripe is minor and silly. The sound that plays when the text is being typed doesn't line up AT all and I just found it super annoying. The text also seemed to go a little slow, a way to speed it up, or skip it if it's not your first time through might be nice.
If I get super nit-picky I could say that the time it takes to backtrack to the puzzle room after picking up an orb was a bit annoying but that's really reaching. Overall this is a very solid entry, especially for a 48 hour compo entry.
Rather than just pushing them when you touch them, it should require another key press once you're against them.
- The way to the gray orb can be opened setting one piece with a vertical line between the middle piece and the gray. Even when lines don't match.
- When you reset the puzle, pieces overlap the character if the character is in some piece's original place.
Well done anyway, overall is a good job.
|+ Once you understand how you are walking through the environments to collect the orbs, that's really cool/exciting.
|+ The puzzle layout is nicely set up with an engaging amount of moves and sidestepping of pieces required to have each block connect.
|+ The way the environment you navigate through is based on the color of the block is a great touch!
|+ The initial dialog was really charming.
|- Moving the blocks is very fiddly and you can easily accidentally move them when you didn't mean to which conflicts with how initially nice the movement feels.
|- Once you understand the mechanic, having to walk to get each orb feels regrettably dull.
? I think if there was any gameplay at all in the environments on the way to each orb, even super simple combat it could have kept a lot more engagement. Without that the task of getting the orb after moving the blocks didn't feel like an extra achievement.
Pressing another button when you were next to a block would definitely help offset how frustrating it could be to accidentally move one, while keeping the nice smoothness of movement.
It took me a wile to figure out the concept though. Maybe a very small introduction level would have been helpful.
I really like the mood the music creates but there's a tiny detail: it doesn't loop seamless. I guess it's the old problem, when you convert audio to mp3, a short silence is added at the beginning of the track.
Overall, great game. Could very easily be expanded to a large game post jam.
**the good**
The main mechanic is really cool, kind of mind bending.
The graphics are *on point* and everything fits well together.
It has a distinctly polished and finished feeling, like this is exactly what you had in your head when you started making it.
The music was fitting.
**the bad**
The sound effects were really annoying at times, namely at the beginning with the dialogue, and whenever you collected an orb.
Fantastic job, one of my favorites so far!
The design of the game is very interesting. But it feel a bit lacking. The process of understanding how the game work was quite fun, but after I figured it out the puzzles are quite simple and didn't provide much challenge. Once you completed a path the process of walking through them is just time-killing.
I don't mean by anyway that the game is bad, it's awesome! The only thing it's lacking is content. The graphic was on-point and gave me lot of nostalgia. The feeling of worldly mystery made me remember SNES classic like Terraria and Seiken Densetsu.
Overall I think this is a great game but a bit lacking. It would be great as part of a bigger game, for example a RPG where each block contains different monster you have to fight on the way to the orb etc.
I would love to see a larger version of this game :)

It feels like there should be a connecting path from any perspective, no?
I felt like the dialogue at the beginning was too slow, but I didn't want to skip it because I wanted to get the plot, speeding that up a bit or letting the player complete it by pressing enter or something could greatly improve that experience.
One more (kind of nit-picky) complaint, the music almost looped seamlessly but there's a noticeable restart point and, after hearing it couple of times, it only became more noticeable but it wasn't bad enough to ruin my whole experience.
Good work! :D
https://www.youtube.com/watch?v=nKbr96NdjUs