Scissor Lift by Jakub Panek

[raw]
made by Jakub Panek for LD 40 (COMPO)

Scissor Lift is a game about controlling a scissor lift with undescribed buttons. Server

Controls

ESC - pause

Left Shift - Zoom in

Mouse - everything else

You can turn off the music and respawn from the pause menu.

Changelog

V2 - tweaked variable, so that worker(Jim) moves faster

V3 - minor bugfixes

Ratings

Overall 364th 3.333⭐ 29🧑‍⚖️
Fun 442th 3.056⭐ 29🧑‍⚖️
Innovation 171th 3.537⭐ 29🧑‍⚖️
Theme 562th 2.86⭐ 27🧑‍⚖️
Graphics 321th 3.333⭐ 29🧑‍⚖️
Audio 397th 2.731⭐ 28🧑‍⚖️
Humor 107th 3.477⭐ 24🧑‍⚖️
Mood 246th 3.261⭐ 25🧑‍⚖️
Given 35🗳️ 0🗨️

Feedback

LKS1990
04. Dec 2017 · 04:15 UTC
Please get Jim some efficiency training, people who move THAT slow during work should be fired.

Great game!
ConorOD
04. Dec 2017 · 15:17 UTC
Really great work! My only complaint would be that you have to be extremely precise with the height of the lift for Jim to want to walk off it.
generalvivi
04. Dec 2017 · 15:19 UTC
Took some time to understand what gets jim to move off of his lift. At one of the later levels he slipped off the fork and never got back on XD. Nice game tho :)
jk5000
04. Dec 2017 · 15:21 UTC
A very fun idea and the game has some amazing humor. The game is super slow, and it is a bit difficult to get the worker to do anything. The graphics is simple and fun, the music is okay but could have been better. Overall a really fun little LD game.
Noxbuds
04. Dec 2017 · 15:23 UTC
Nice idea, quite enjoyed it. Wasn't quite clear to me why we couldn't load two boxes at once, despite there being space. And also on my 2nd attempt at level 2 the lift just disappeared. Nonetheless, was fun.
nephysta
04. Dec 2017 · 15:25 UTC
good game but i don't like the music sorry
nizlow
04. Dec 2017 · 15:38 UTC
I got to level 2 until my game bugged I think. I collected the right box, moved over to left and wanted to let Jim out and take the other box. He slowly started wandering towards the platform and stand still when he reached it. I thought he would take the box if I go to the other side but it seems like Jim quit his Job :(.

Some points about your game:
I really liked the menu and the concept that you could indirectly command jim. The art was also ok (the word art on the banner in the background was funny :D)
I think having the arrow keys for moving the lift would be a nice addition. Also holy shit was the music loud it blew even my neighbors away. Also I don't really see how the theme fits the game (maybe more boxes make the lift unstable?)

I think it's still a neat entry because I liked the idea of the mechanics of the game.
If you don't mind please also check out my game: https://ldjam.com/events/ludum-dare/40/just-another-space-game
Prostone
04. Dec 2017 · 15:47 UTC
Menu is probably the highlight for me. Would be great if you could go up/down as you move left/right as it could save a lot of precious gaming time. Enjoyed playing nonetheless.
Michael Feldman
04. Dec 2017 · 16:00 UTC
Nice job. The game is well organized, and a very interesting concept. The sound of the lift going up and down was very cool how it varied based on the height. The cover graphic is simple and elegant. Gameplay was about thirty odd minutes for me, which is very solid. Keep it Up!
Game_Coder28
04. Dec 2017 · 17:35 UTC
Nice Game, But soetimes the person would not do the walking animation and it took a while to do level 1!!! Keep Up the Good Work Though
awerar
06. Dec 2017 · 16:14 UTC
Really great game. I felt joy when a new button appeared, so that concept was really fun. The only thing i would like to complain about is that the levels get quite tedious when you had to start over. Except for that i think it was quite fun and found my self playing it for a while!
naali
23. Dec 2017 · 21:10 UTC
I liked the level select menu. Nice job.
nikchernyakov
24. Dec 2017 · 09:12 UTC
Yeah, I am very enjoyed from this game! Funny and interesting.

But it fells some slowly. Miss about exit button (but menu is great, nice idea). And some problems with bot I find. Despite all of this it is good job!
drkr
24. Dec 2017 · 09:59 UTC
A bit clunky in places but overall pretty solid entry