Perfect Limbo by sirJupitron

[raw]
made by sirJupitron for LD 40 (COMPO)

WASD or ARROW KEYS to MOVE! 1c.gif

Ratings

Overall 446th 3.167⭐ 26🧑‍⚖️
Fun 357th 3.229⭐ 26🧑‍⚖️
Innovation 298th 3.271⭐ 26🧑‍⚖️
Theme 668th 2.109⭐ 25🧑‍⚖️
Graphics 400th 3.146⭐ 26🧑‍⚖️
Audio 126th 3.542⭐ 26🧑‍⚖️
Humor 397th 2.457⭐ 25🧑‍⚖️
Mood 365th 3.022⭐ 25🧑‍⚖️
Given 20🗳️ 21🗨️

Feedback

Kashif
05. Dec 2017 · 03:22 UTC
Really fun game. I like the music.
erebus
05. Dec 2017 · 03:39 UTC
I really enjoyed the music and art. I have no idea how to get to the smiley faces quickly in the limbo section. I feel like having a trail up from the faces to warn you that one is coming would be cool. Otherwise great game!
papacheech
05. Dec 2017 · 03:48 UTC
wow the graphics and music really come together to make something cool here. I like that the gameplay has two distinct phases.
I must admit, I didn't realize that limbo was neverending and I just kept playing for awhile.
Great work, one of the most polished games i've seen yet.
mrthee
05. Dec 2017 · 03:50 UTC
New music 'n' sounds. The art style is simple, but effective and charming. The limbo game mode is a bit frustrating when at top speed tho; not enough lateral acceleration to really react to the purple thing coming up from below; if i do hit one, its out of luck :P
Szekeres Szabolcs
05. Dec 2017 · 14:45 UTC
562. It was fun playing it
RNGSilvercraft
05. Dec 2017 · 16:14 UTC
What's up with the music?It's really...unique.Nice game BTW.
seano
05. Dec 2017 · 18:03 UTC
nice game. lovely style and paired with the music.
Mathiouza
05. Dec 2017 · 18:05 UTC
Cool game ! But I do not understand the link with the theme x) And I definitly too bad at the "limbo stage". Cool graphism, their are simple but work well, and the audio is fine.

Overall cool game, keep coding :)
tvance
05. Dec 2017 · 18:06 UTC
Pretty fun to play. I love the music. It was !!FUN!! to die :)
spaceturtle
05. Dec 2017 · 18:08 UTC
Nice aesthetic, especially the rainbow trail when you're falling. Would be nice if you could see the smiley faces coming sooner though, as you don't get much time to react.
oson
05. Dec 2017 · 18:16 UTC
The sounds effect are good and the overall wacky feeling of the game works. I don't understand the idea behind the controls tho, it's really spammy and they don't really do what I want. A lot of the times it seems there is nothing you can do to prevent taking damage. I'm not sure how the game connects to the theme? Still well done!
notpresident35
06. Dec 2017 · 03:00 UTC
Fun game, but doesn't fit the theme and you used the nyan cat stars for limbo.
nax_89
11. Dec 2017 · 20:14 UTC
Excellent aesthetics, graphics and sound goes perfect. I was a bit confused at start, maybe some hints will help. anyways great job!!
rplnt
17. Dec 2017 · 15:12 UTC
I think there were points where I couldn't do anything to save myself (rocks stuck on ledges), but otherwise a well made game with nice visuals and appropriate sounds. Good job.
Racso
27. Dec 2017 · 22:00 UTC
- El estilo gráfico del juego me parece consistente, y tiene una buena paleta de colores. Me gustó.
- El audio me causó sentimientos encontrados: lo sentí "aleatorio", pero tras un rato no me molestó. Quizá el cambio que sugeriría en ese sentido es el instrumento principal del modo "no limbo" (el que parece una campanita), ya que creo que no encaja tanto con el resto del juego.
- El juego en sí me pareció bien, aunque siento que hay detalles que lo hacen innecesariamente complicado. Por ejemplo:
- Al caer en el limbo, las caras aparecen demasiado pronto y no hay tiempo para ajustar la ruta. En ese sentido, el limbo se siente aleatorio porque es difícil hacerlo cada vez mejor. Creo que una cámara un poco menos cercana ayudaría muchísimo.
- Al subir la montaña, hay momentos en que es literalmente imposible evadir los obstáculos. Entiendo que es muy complicado hacer que el nivel se genere automáticamente y al mismo tiempo garantizar que no sea imposible, pero creo que es importante que el jugador sienta que el juego le permite avanzar si se es lo suficientemente bueno.
- Me pareció interesante la idea de que haya un juego para jugar en el Game Over, y que tenga su propio puntaje. Además, no sé si lo hiciste a propósito, pero el que el limbo sea "eterno" (y sólo se termine cuando se elija hacer respawn) le da una diferenciación interesante respecto al juego principal.

¡Buen trabajo!