Sirkulphage by MrBehemoth
Sirkulphage is a simple mouse-based score attack game in which you control a little sirkul in a dangerous microscopic soup. Eat smaller sirkuls, grow, and build your score. If you like dodging, collecting and making numbers go big, maybe you're a sirkul.

This is my first Ludum Dare, but you can see other work on the Aetheric Games itch.io page. Sirkulphage is more "gamey" than the usual Aetheric output!
All work by me, except for fonts. 3rd party sounds were used as starting points, and all were edited and combined as a derivative work. All 3rd party stuff is detailed in the read me file. The code is built on a basic code base (input, movement and collisions) created in Dec 2017, plus Monogame.
| Windows | https://aethericgames.itch.io/sirkulphage |
| Source code | https://aethericgames.itch.io/sirkulphage |
| Original URL | https://ldjam.com/events/ludum-dare/42/sirkulphage |
Ratings
| Overall | 276th | 3.5⭐ | 27🧑⚖️ |
| Fun | 246th | 3.46⭐ | 27🧑⚖️ |
| Innovation | 629th | 2.58⭐ | 27🧑⚖️ |
| Theme | 524th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 192th | 3.673⭐ | 28🧑⚖️ |
| Audio | 161th | 3.391⭐ | 25🧑⚖️ |
| Humor | 464th | 1.889⭐ | 20🧑⚖️ |
| Mood | 138th | 3.458⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
I'll fix this in a post-LD version on itch.io.
To the game. Classic concept, but in interesting and new theme. I didn't really understand what was going on when I got infected and whether it was a good or bad thing. Anyway, I got 261624 after several tries.
PD: If audio is indeed third party, you may remove it for the Compo version.
The atmosphere was really nice in the game. I like both the audio and the visuals (even though the bright background made me realize how dirty my monitor is.... ;)
The idea isn't new, but I like what you made with it. However, it doesn't seem to get any harder? I didn't seem to get less and less space to move on, maybe I did, but it felt like I had about the same all the time.
Can't think of any ideas to give you on how to build on this idea, maybe have levels of score where the tempo changes for a bit?
If you have the time, I'd love to hear what you think about our game back. We tried for a bit different idea on the theme where the sun takes up more and more space. :)
https://ldjam.com/events/ludum-dare/42/not-enough-space-2
@zoltancoccyx - thanks for the feedback! I wouldn't want to remove that as it was a deliberate risk-reward mechanic. :smile: But the idea of being able to see an approach is a good one, e.g. if they have a kind of a halo that you can see before the colliding body enters the window. Love it. :heart:
I ate red balls several times and nothing happened but just a sound effect and microbes going away.
I played the version of your game after the jam.
Keep me updated like that i can play without bugs :)
Try our game too, maybe you'll like it)
So yeah it worked :)
The red dots aren't actually really usefull since they make the game more difficult and green circles are not coming anymore :/
But i liked the kind of ambiance you made with the sounds and the feedback you have when tacking a bubble is really nice !
My only complaint would be that I feel like the hitboxes are a bit too big: I have the impression that the spikes of the Sirkuls can hit me, not just the circle of the bubble. If feels unfair and wrong somehow.
Here is my high score, it's not much but I'll try to beat it later :) 
You gave me a :scream: moment - You're absolutely right. The hitboxes are too big. I reduced the size of the sprite artwork very slightly, a few pixels, but forgot to reduce the collision radius. It's supposed to tight on the circle edge. Those few pixels scale up on the bigger circles. Oh well. :shrug: I'll fix it after the judging.
Well done :)