{"author_link":"\/users\/surprisinglyshockedcat","author_name":"SurprisinglyShockedCat","author_uid":"1038498","comments":[{"author_name":"ghost-in-the-toast","author_uid":"1009110","time":"2018-12-04T03:56:21Z","epoch":1543895781,"modified":1543895781,"text":"Hey! Tried downloading the game multiple times, couldn't get it to work. Is anything set to private?","likes":1,"format":"md"},{"author_name":"Berkin","author_uid":"1052297","time":"2018-12-04T09:27:15Z","epoch":1543915635,"modified":1543915635,"text":"I liked your game ! But its too hard to kill archers without getting shot :smile: A walking animation would be great :smile: Good job !","likes":1,"format":"md"},{"author_name":"HatoKasai","author_uid":1031183,"time":"2018-12-04T12:51:48Z","epoch":1543927908,"modified":1543927908,"text":"@Berkin Sorry about the walking animations! I'm going to continue working hard and make major changes to the level's visuals, and all the animations.","likes":1,"format":"md"}],"format":"md","images":["ld43\/134287-7a73a34a61882794bb5d9078363b7480.png"],"links":[],"metadata":{"g_key":"50030","g_author":"1038498","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"233152","g_title":"Cellsouls","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"134287","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"134287","n_urlkey":"233152","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/cellsouls","n_slug":"cellsouls","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"38498","n_created":"1543884569","n_modified":"1543887930","n_version":"396971","n_status":"COMMIT"},"node":{"id":134287,"parent":120415,"superparent":9,"author":38498,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-04T01:45:30Z","created":"2018-12-04T00:49:29Z","modified":"2018-12-04T01:45:30Z","version":396971,"slug":"cellsouls","name":"Cellsouls","body":"# About\nCell souls is a platformer made by one programmer, one artist and one musician. Unfortunately we sort of let the theme slip past us. Oh well, it\u2019s just one voting category right? It was originally going to be a metroidvania game but I\u2019m not sure how much it resembles one. Anyway\u2026 hit that download, make sure to read the little note thingy though. When you\u2019ve got your download going feel free to read our personal notes on the game.\n\n# Download\nNote: if it crashes, please send me the log file it will give you and what OS you are using. The JAR should work on all platforms (fat chance), you\u2019ll need Java 1.8+ though.\nhttps:\/\/drive.google.com\/open?id=1oJ2zM7LNES-rUGzX9-07d6JP2adnrf2N \n\n# Full credits\n* Llew Vallis - programming, level design, game design\n* Hatokasai - art\/animation, game design\n* Shota - sound track\n\n# Llew Vallis\u2019s note\nThis game\u2019s code is about as stable as an upside-down freight train balancing on a unicycle. This is mostly because the game was built on a game engine I wrote from scratch about a year ago. I certainly had to take a hammer to the engine in order coerce it into running the game. My favorite feature of the engine has to be the log file it will send you when it crashes - please send me that log *when* it crashes, by the way. That said, I am fairly happy with what we ended up with programming wise, all things considered. Unfortunately we didn\u2019t incorporate the theme - it sort of just slipped past us which is most certainly going to hurt our ratings.\n\n# Hatokasai\u2019s note\nI started this jam on little sleep, and I ended the jam with even less. The animations in the game weren\u2019t finished, which you can blame on my lack of experience. The weeks leading up to the jam included trying to clabber a team together, and working on some base sprites so the jam would be easier to complete (Which didn\u2019t help as much as I thought, seeing that I didn\u2019t complete all the animations.) We ended up with a programmer, a musician and a system admin, as well as me doing the art for the project.\n\nI really hope that you enjoy the game! \nThe sacrifice is your time playing this game ;)","meta":{"author":[38498,31183],"cover":"\/\/\/content\/266\/9\/z\/1dba4.png","allow-anonymous-comments":"1","link-01-tag":"50"},"path":"\/events\/ludum-dare\/43\/cellsouls","parents":[1,5,9,120415],"love":0,"notes":3,"notes-timestamp":"2018-12-04T12:51:48Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":3,"grade-08":3},"magic":{"cool":114.5643923739,"feedback":2,"given":2.625,"grade":3,"grade-01-average":3.5,"grade-02-average":4,"grade-03-average":3,"grade-04-average":2.5,"grade-05-average":4,"grade-06-average":4,"grade-07-average":3.5,"grade-08-average":3.5,"smart":9.924216318941}},"text":"# About\nCell souls is a platformer made by one programmer, one artist and one musician. Unfortunately we sort of let the theme slip past us. Oh well, it\u2019s just one voting category right? It was originally going to be a metroidvania game but I\u2019m not sure how much it resembles one. Anyway\u2026 hit that download, make sure to read the little note thingy though. When you\u2019ve got your download going feel free to read our personal notes on the game.\n\n# Download\nNote: if it crashes, please send me the log file it will give you and what OS you are using. The JAR should work on all platforms (fat chance), you\u2019ll need Java 1.8+ though.\nhttps:\/\/drive.google.com\/open?id=1oJ2zM7LNES-rUGzX9-07d6JP2adnrf2N \n\n# Full credits\n* Llew Vallis - programming, level design, game design\n* Hatokasai - art\/animation, game design\n* Shota - sound track\n\n# Llew Vallis\u2019s note\nThis game\u2019s code is about as stable as an upside-down freight train balancing on a unicycle. This is mostly because the game was built on a game engine I wrote from scratch about a year ago. I certainly had to take a hammer to the engine in order coerce it into running the game. My favorite feature of the engine has to be the log file it will send you when it crashes - please send me that log *when* it crashes, by the way. That said, I am fairly happy with what we ended up with programming wise, all things considered. Unfortunately we didn\u2019t incorporate the theme - it sort of just slipped past us which is most certainly going to hurt our ratings.\n\n# Hatokasai\u2019s note\nI started this jam on little sleep, and I ended the jam with even less. The animations in the game weren\u2019t finished, which you can blame on my lack of experience. The weeks leading up to the jam included trying to clabber a team together, and working on some base sprites so the jam would be easier to complete (Which didn\u2019t help as much as I thought, seeing that I didn\u2019t complete all the animations.) We ended up with a programmer, a musician and a system admin, as well as me doing the art for the project.\n\nI really hope that you enjoy the game! \nThe sacrifice is your time playing this game ;)","title":"Cellsouls"}