Disaster On Nebula One by RAC-Games
After an astroid wrecks your spaceship you have to get to your escape pod to evade the gravitational pull of a nearby planet. But the energy reserves are down ! Collect the power packs to start up the escape pod and prevent your impending doom. Beware: Jumping and using your Jetpack needs energy too, so do not run out of power.
You can download our game here: https://rac-games.itch.io/dono
It was alot of fun and we see a great improvement compared to our first entry. We would greatly appreciate your feedback :-) Made from scratch, all models self-made, all music and sounds self-made, used professional mocap data for rigged models.
ADDITIONAL COMMENTS BY THE DEVELOPERS:
This game is hard by gamejam standards. We were aiming for a Megaman-like difficulty level. Due to lack of playtesting we overshot a little bit.
CONTROLS:
You can use WASD or arrow key to run. Jump with SPACE. Jetpack hover with Mousebutton or CTRL. Using Jetpack and then Jump results in a boostet jump. You can also use a gamepad.
HOW IT WENT:
So our team of 5 took off to design a “jump and run”-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took to long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.






| Windows | https://rac-games.itch.io/dono |
| Original URL | https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one |
Ratings
| Overall | 178th | 3.738⭐ | 44🧑⚖️ |
| Fun | 298th | 3.333⭐ | 44🧑⚖️ |
| Innovation | 533th | 2.881⭐ | 44🧑⚖️ |
| Theme | 31th | 4.238⭐ | 44🧑⚖️ |
| Graphics | 108th | 4.31⭐ | 44🧑⚖️ |
| Audio | 52th | 4.024⭐ | 43🧑⚖️ |
| Humor | 484th | 2.211⭐ | 40🧑⚖️ |
| Mood | 298th | 3.452⭐ | 44🧑⚖️ |
| Given | 38🗳️ | 31🗨️ |
Maybe a bad point is the camera when you want te go back. It move too much.
You did an excellent work !! Well played :D
Congrats for you guys. You have my 5 stars on all.
Great graphics and Audio. It looks very polished and it was really fun to play (i'm a bad platformer, your game was a challange for me)
If there's anything I could say to improve your game is that the energy bar sprite is a little stretched and a checkpoint would be awesome =)!
But awesome game and awesome job
For some reason, after pressing "R" game starts from very beginning. Intended?
Nice work overall :)
** Graphics/Sound **: I have to say i am really really impressed on what you managed to achieve in that timeframe :) so far in terms of graphics and sound one of the top games i have seen :)
** Gameplay **: I really like that you teached me how to play by forcing me to play instead of reading text here :D, also you managed to include a variety of gameplay elements with different boosts :) great job here, what initially confused me tho a bit was that i thought i had to go back to the power tank? because of the uploading and downloading power? when i went back the door was closed tho, might have been just a misunderstanding on my part initially^^
** Overall **: You can be really proud of yourself, you really impressed me with how much you got done really shows that a team can get quite something done in 3 days if they work well together :)
You have to finish the level to bring back the powerpacks. We take about 2 runs @ 3 min to win the game. Since we had almost no external gameplay testing we give you 10 minutes which is 3 mediocore runs. So besides dying in the level, you also can day by crashing into the planet. It has a a different ending sequence btw.
>- the movement done by the camera when the player change direction is very disturbing
>- some level have some frustrating portion, due to the design.
The text scrolling on the intro is awesome, but it's soooooo slowwwww. I really appreciate that you gave us the ability to skip it, but i definitely don't want to miss out on the story my first time around! It could probably be about twice as fast and still give the desired effect.
Was that meteor shaking to indicate speed? Awesome detail!
The forward focus effect on the camera is really nice, as long as I'm only going one direction. When I get in to fine-control platforming, it turns in to a literal headache.
I got like 95% of the way powered and ran out of time -- probably would have made it did I not have interruptions while playing. The controls are relatively solid. The "R to restart" on the gameover screen doesn't work. Jetpack is a little confusing. Level design is good too. I think you did a solid job despite the odd quirks. Thanks for letting me play!
Thank you very much for your comment. Thanks to you we learned how to fix the skybox! We talked about it but didn't find a fix! Your game is AWESOME btw!
https://www.youtube.com/watch?v=eD0IzdneIvA
Thanks for being part of the stream :)
Great job! And thanks for playing our game too!
Anyway, solid 2d platforming!
The post processing was really cool. Wish I could do stuff like these :O
Congratulations! had a lot of fun while playing your game :)
The camera was a little bit of a mess though, which is a shame because it kind of ruins the game a little! You seem to have fixed the camera to the player so that when you turn the camera flips sides and when you jump the camera sticks with the player. In most 2d platformers you'll want to have a dead zone that the player can move around in without the camera moving and then when the player reaches the border of the dead zone the camera will start following the player or will filp sides. Adding a script to the camera that follows the player this way will greatly improve player experience! Also, the lights in front of the storage room door might be a little intense, I didn't see the button prompt till my third time going through!
Other than that, really cool game! Love the spacey guy's animations and the floaty jump was fun as well!
Thank you for your comment!
There is one thing I don't get: the objective. Maybe this is the answer to your question "Didn't anyone finish the game?".
There is one thing I absolutely hate and actually prevents me from playing further: the camera.
Overall, it is a great effort that give birth to a very nice game. Removing the camera problem, there is actually very little to complain, imo. Congrats a lot!
[](http://www.youtube.com/watch?v=s447Yuz3eH4)
https://www.youtube.com/watch?v=hQCQ5LjoLgg