Mars Initiative by greenbluebit
In Mars Initiative, you're in charge of a newly established Mars outpost. Land as many industrial pods as you can, but be careful with the space you have available. If you run out of resources, it's game over.
Dev comments:
As I was writing the prototype I was listening to piano music and I really wanted to see if I could fit it in the game. To me, personally it feels very nice. However, since the songs are of course not mine and the audio is just playing with pitch, I've disabled audio rating.
Music:
Red Planet Nocturne (Theme to Offworld Trading Company) - Christopher Tin
Beethoven Moonlight Sonata (Sonata al chiaro di luna)
Audio:
https://freesound.org/people/heyim89yearsold/sounds/259892/ https://freesound.org/people/joseph.larralde/sounds/352493/
Font:
https://www.1001fonts.com/stentiga-font.html
| Linux | https://gamejolt.com/games/marsinitiative/361149 |
| Windows | https://gamejolt.com/games/marsinitiative/361149 |
| Original URL | https://ldjam.com/events/ludum-dare/42/mars-initiative |
Ratings
| Overall | 891th | 3.105⭐ | 21🧑⚖️ |
| Fun | 1110th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 904th | 2.868⭐ | 21🧑⚖️ |
| Theme | 908th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 983th | 2.816⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
Once you get into it, it's a really atmospheric and relaxing game. It's simple but challenging enough that you will come back for more.
The main problem with it is that there seems to be no way to progress past a certain point. It suits the theme but I was running out of space at about 6 months with no way to survive.
To answer you, no there's no other button :D it's just a simple relaxing game. I agree and a lot of people have suggested to maybe remove destroyed factories or on hit remove them. But yes, I was jumping on the theme wagon :)
Just one thing, if you keep the LMB pressed the piano key sound loops over and over again which is something that shouldn't be there just my opinion nonethelesss good job.
The game reminds me of Missile Command which both with scarce resource.
Did you mean that you shot a new pod(pre-landed factory) and you didn't hit another factory but it just died instantly?

Thanks
The music notes played when the player clicks could have been better implemented, it sometimes "broke" the melody rather than fuse with it.
I didn't understand why some batiments were destroyed sometimes, and sometimes not. I think some visual feedback or a short tutorial could help.
Good job with the atmosphere anyway!
@superendeg I guess I have to give more feedback to the user, I agree. Thanks a lot for checking it out.
@kokonaught totally agreed, I also noticed the music can be broken by the notes when firing. I just couldn't figure out how to make it work and liked the idea of adding to the song so much that I went with it anyway. If you have some thoughts on maybe how to handle it, I'd love to hear.
Great game! 11/10!