GameDev Sacrifices by GerodruS

[raw]
made by GerodruS for LD 43 (JAM)

header

About

So many things to do, so little time...

What are you willing to sacrifice to make a game?

And what will your sacrifices bring you?

enemy

Goal

Defeat four stages of game development disguised as monsters: 1. Education 2. Pre-production 3. Active development 4. Marketing and release

Try your best to stay on target and make a good game, while not forgetting to take care about your physical and mental health. Because remember: it's not game development that harms you but you yourself.

hero

Controls:

- Mouse/touch - Buttons on the screen. - Click on the actions on the bottom of the screen to sacrifice them and spend freed time on making a game - Be careful choosing what you are willing to sacrifice, as with some decisions you wont be able to keep working on your game

Team:

https://youtu.be/TVtXho_rm4U

Used Engine and tools

Used Software

  • VS Code
  • Adobe animator 2017
  • Flash cs3
  • Adobe Photoshop
  • Pro Tools 12
  • Cubase AI Elemets 9
  • Soundly 2.0
  • TexturePacker
  • Streamlabs OBS

Notes

  • Playtime ~5min
  • Only two enemies are implemented (out of 4 planned)
  • Game might bug out if you minimize the tab (due to poorly coded animation sequences, sorry :3)
  • We are not experienced in JS and have used PixiJS for the first time and this jam was a nice opportunity to try it out. Even though it is not recommended to use unknown tools on the jam, I (Xorboo) think that on the contrary - this is the best way to learn something new, even though the game won't be as good as it could be
  • GitHub repo needs some cleanup and a readme first

Post LudumDare update

Post-LD version (first url) contains some minor bugfixes and a bunch of UI improvements, which should help the player to understand the rules of the game and impact of his decisions on sacrifices.

Ratings

Overall 371th 3.592⭐ 51🧑‍⚖️
Fun 531th 3.245⭐ 51🧑‍⚖️
Innovation 305th 3.429⭐ 51🧑‍⚖️
Theme 92th 4.153⭐ 51🧑‍⚖️
Graphics 118th 4.28⭐ 52🧑‍⚖️
Audio 122th 3.84⭐ 52🧑‍⚖️
Humor 157th 3.646⭐ 50🧑‍⚖️
Mood 125th 3.898⭐ 51🧑‍⚖️
Given 63🗳️ 62🗨️

Feedback

GoatBoatGames
04. Dec 2018 · 03:53 UTC
Very interesting idea. The wording is a bit confusing though, I couldn't tell after 2 playthroughs if I was sacrificing or performing my selections.
Yaroslav Kravtsov
04. Dec 2018 · 08:29 UTC
Looks great! I wish to play longer, but I have no clue why I'm dying after the second monster.
Who makes the music? I like it.
Xorboo
04. Dec 2018 · 09:57 UTC
@yaroslav-kravtsov You should check how do sacrificed items change while moving to the next boss, you might have sacrificed something that you couldn't keep working on a game after it.

Music is done by @NikolsaNNN
Vasco Borges
04. Dec 2018 · 11:41 UTC
Amazing art, really like the style! And the music suits well with the game, would love to have your feedback on our game in case you're interested :)

https://ldjam.com/events/ludum-dare/43/goat-6
JohnnyGinard
04. Dec 2018 · 17:45 UTC
Very cool idea! Good job! :smile: :top:
isaque-picao-sanches
04. Dec 2018 · 17:54 UTC
amazing animation
visuals are 10/10
Donitz
04. Dec 2018 · 18:49 UTC
Lol nice. Was a bit confused at first but after paying closer attention it became pretty clear what the mechanic was. Awesome graphics too!
Arvejeitor
04. Dec 2018 · 21:10 UTC
This is hillarious! congratulations!
NikolsaNNN
04. Dec 2018 · 21:41 UTC
@yaroslav-kravtsov thanks for feedback on my music! you can check my twitter (https://twitter.com/NikolsaNNN) - sometimes I post my music :)
pvp
04. Dec 2018 · 22:19 UTC
One of my fav so far. Nice work.
Takayamushi
04. Dec 2018 · 22:49 UTC
That was really fun guys! Keep up the good work, I had a good laugh!
Kirke
04. Dec 2018 · 23:53 UTC
You made perfect graphic, I love it! And choices to sacrifices... some of them (okay, MOST of them) are sooo true, that I'm scared now! I had a lots of fun with this game! But many failures show me I need probably change some of my habits too! XD Congratulations, you've managed to do great game!
Marshal
05. Dec 2018 · 02:26 UTC
you guys rocked with the theme, really great job.
Keldy
05. Dec 2018 · 02:26 UTC
I loved it! EVerything is so good, keep up the good work!
Dizzy
05. Dec 2018 · 02:27 UTC
Wow i really loved the graphics and animation. Great work!
Imaship
05. Dec 2018 · 13:12 UTC
Very good game ! The graphics are cool and the story realy deep ! We have a very symilar game to yours X)
drikdrok
05. Dec 2018 · 13:15 UTC
Pretty cool idea and nice graphics. I was a bit confused about the gameplay, as I just always died after level 3. I would have liked a reason for that (like I sacrificed the wrong things).

Overall good entry. I have to check out this Pixi.js thing!
Codesity
05. Dec 2018 · 13:23 UTC
I think, some of the Sacrifices are true... But this gives the game a deeper meaning. Good Work!
Xorboo
05. Dec 2018 · 17:17 UTC
@drikdrok I agree, when player is running to the next boss we "evolve" things in the bottom part too quickly and it is confusing which one lead to losing (but basically the one that turned red is the reason). I suppose we should have added a thing that you have sacrificed to the end screen (in addition to the "final" reason of losing).

About pixi - this was our first experience with it, so i can't say too much, but still. Overall it is okay, but it heavily relies on using external libraries. For example there are no tweening or timer functionality in the engine, and i've found at least 4 tweening libraries. Its better to know what to use before the jam in this case :) I would still prefer Defold engine for lightweight html games like this one
Arimie
05. Dec 2018 · 17:27 UTC
Great graphics ! It's really cool and original ! But i'm not sure that the gameplay is equal to the graphics x) ! I don't really understand how the game work. I played two times, 1 i choose what to sacrifice and 1 with random choice and i get the same end XD ... But nice work !
loadsofmana
05. Dec 2018 · 17:30 UTC
The interpretation of theme is hilarious (and painfully relatable), and the art and sound are good, though i feel the gameplay is a bit lacking, not just in terms of complexity but length :P I completed a game, but left game dev D: lets hope that isnt a prophecy!
Auraman
05. Dec 2018 · 17:37 UTC
As a guy who barely knows how to make a video game (I'm just a musician meh), I had some trouble finding the right answers.
Well, everything linked to hard work, depression and sleep deprivation seemed to be the good ones, but it could be a lot of other jobs than game dev as well, so I'd say it may lacked a bit of consistency (yeah I'm just trying to find some bad things but I enjoyed playing it).
The art style and animation were very good ones, and the theme was pretty much the core of this funny game so good job overall !
yazara
06. Dec 2018 · 15:19 UTC
Great artwork and really funny idea! :D A little pessimistic for my taste :P
I didn't quite understand if there's a tactical way to play the game, but enjoyed it nonetheless!
Zsolt
06. Dec 2018 · 16:59 UTC
Nice idea for the theme i liked it :)
blobo
06. Dec 2018 · 17:00 UTC
Ha! I love the take on the theme. nice game!
RAC-Games
06. Dec 2018 · 17:08 UTC
I didn't really understand what my task was.. do I pick what I do or what I don't do? I managed to make a game twice, but I don't know, how. I think you poured a lot of thought into the story, but it really didn't make sense, the way it was conveyed.
Your music and sounds are very nice and I really enjoyed the animations, they were well chosen.
The fonts you used are a bit hard to read, sadly.
PlagueOfMinds
07. Dec 2018 · 12:47 UTC
Really cool game! The art is great. Good job!
Flying Dog Fish
07. Dec 2018 · 17:05 UTC
A very nicely made game, but the gameplay is a bit confusing.
silkworm_sweatshop
07. Dec 2018 · 23:26 UTC
Lol, lost the game when I chose things based on my own jam experiences. Maybe I need to rethink some stuff :D. Really like the art and sound. Concept is neat but I wish there was a little more depth to the game.
Albinobat
08. Dec 2018 · 05:14 UTC
I literally died from illness by sacrificing my time to game dev :D cool game. neat seeing how the sacrifices change as time goes on. great graphics too
shubart
08. Dec 2018 · 08:27 UTC
Very nice idea. I was asking if someone would do that. Thank you
Xorboo
08. Dec 2018 · 18:58 UTC
@rac-games @flying-dog-fish Thanks for feedback. We made i small update and added it as a Post-LD version, because the UI in the first release were quite confusing. Overall there are no specific goal of the game, except for avoiding the outcome where you didn't make the game at all. But what important is to "minimize the losses" and try to make the game as good as possible, so the final choices would be as good as possible.
There is no "points" to maximaze, more like a story selection.
garethiw
09. Dec 2018 · 13:34 UTC
I made a game! But at what cost?

Lots of truth in here.