Breathing Space by goffmog
It's Reigns, but in space, and with dogs.

Of the many interstellar tribulations you’d anticipated facing, this was not one of them. An alien lifeform has taken over your ship, and it is a thing of seething villi and grinning mouths, its buzzsaw whispers growing louder with every room and crewmember it consumes.
Save yourself.
Save your colleagues.
Most importantly, save the pets.
CONTROLS:
It's exactly like Tinder (or Reigns): swipe to determine your choice of action. You can't lose!
Each card presents you with two options, swipe the card to the left or to the right to decide. Drag the card part-way in either direction to peek at the consequences.
GOALS:
Escape with your life/a flotilla of dogs/some human friends/plushies/any combination of the above and more.
MADE BY:
@cassandrakhaw (writing and design) @goffmog (programming and design)
Graphics courtesy of freepik.com
| HTML5 (web) | http://www.goffmog.com/ld42/ |
| Windows | https://s3.amazonaws.com/goffmog-ld42/goffmog_ld42_win.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/breathing-space |
Ratings
| Overall | 665th | 3.318⭐ | 24🧑⚖️ |
| Fun | 453th | 3.364⭐ | 24🧑⚖️ |
| Innovation | 651th | 3.114⭐ | 24🧑⚖️ |
| Theme | 989th | 2.932⭐ | 24🧑⚖️ |
| Humor | 195th | 3.432⭐ | 24🧑⚖️ |
| Mood | 429th | 3.295⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
But once that clicked, it was a lot more interesting trying to balance saving people with the space you need for other things.
I enjoyed the experience and I really like the concept of swiping cards to progress in your adventure!
(For information I never played Reign so I just discovered this gameplay)
However, it's too bad that there is no sound or music, and graphics could be more appealing (yeah I'm being honest).
Also, if you want to polish your game, maybe you could add a tip for controls just at the begining of the game (like an arrow next to the cards which encourage players to drag the card to right or the left). I didn't read your description in the Ludum page before playing the game so i didn't know what to do the first time :)
Anyway good job, I hope you will continue to develop and polish your game in the future! :)
As for the graphics, there's a reason we've disabled that voting category and it's because all of the graphics are 3rd party, hence the inconsistent style. Top of the list of things that must be done to a post-compo version of this game is acquiring an artist!
Well I'm happy to know that you will continue to develop your game! Good luck, I'm sure that you will find a talented artist! :)
There's so much content for the amount of time!
Great job! :D
Cheers!
- The Koala Squad
So far, I got; the 'surprisingly dark' (at least twice), 'oddly meh', 'fluff', 'dead in the water', and 'this is fine' (three times now) endings. (Yes, I tried to save the dogs as well, see below.)
You can take some wounds if you have enough med-kits, but I think I've seen only the 'relax a minute' card which takes away problems of a more psychological nature.
To my taste, the writing is indeed very good ('a madrigal of mouths' in particular is something that will likely linger in my subconscious for quite some time, and I'm equal parts concerned an intrigued by the crewmember snacking on spatulas), but as you try to find the different endings, the cards start repeating.
I know you've written a lot of cards in a small amount of time, but eventually it stops to be about the writing at all and is just a means to the different endings.
As you learn the different outcomes, and know which sort of ending you'd like to try this time (on my last few runs I tried to save the dogs, for example, but got waylaid by my fragile psyche) it just (seems to me at least, but maybe I missed something?) to become a matter of luck (which events you get this time, and to a lesser extent, in which order).
The visual effects of turning the cards, and the little icons flying about are nice.
Some smaller issues:
- On my smaller laptop display, if I go fullscreen, the 'Start Running' button overlaps some of the text. I think this is present on at least one of the endings-screens as well.
- The 21th century _confectionery_ vending machine somehow spit out a very mundane ('no fantasy') set of bare minimum rations.
- (I think) Taking along a single crewmember (and too few foodstuffs) can cause the ending where you're chewed on by dogs, but that same ending implies you took multiple crew along with you.
Also, I personally find the presence of many plushies helps to mitigate psychological stress.