Eventful Horizon by bitdecay
Gear up and don't forget your Teleball! Travel the depths of the cosmos as you try to stay safe on your adventures.
Click and hold left click to aim:

Hold left click again after throwing to let the Teleball interact with the environment:

Created with: - Unity - Pyxel Edit - FL Studio - FMOD
If you don't finish the game and are curious about the ending, watch the video playthrough to see it :)
Make sure to checkout the unused action chiptune track in the links section before you leave! It ended up being too upbeat/happy to make the final cut
All sound effects were made by us during the jam using synthesizers and household items except for the collision with pink sticky platforms and the teleport sound effect (we tried really hard on the teleport one, but threw in the towel!)
- Teleport base sound: https://freesound.org/people/outroelison/sounds/150950/
- Squish base sound: https://freesound.org/people/MWLANDI/sounds/85862/
Updates: - (8/14@12:12AM) Hopefully fixed issues with MacOS audio - (8/14@10:00AM) Fixed some sprite textures at the beginning of the game to properly match their collision behavior
Ratings
| Overall | 68th | 4.029⭐ | 72🧑⚖️ |
| Fun | 98th | 3.833⭐ | 71🧑⚖️ |
| Innovation | 27th | 4.093⭐ | 72🧑⚖️ |
| Theme | 430th | 3.7⭐ | 72🧑⚖️ |
| Graphics | 251th | 3.951⭐ | 73🧑⚖️ |
| Audio | 89th | 3.894⭐ | 73🧑⚖️ |
| Humor | 437th | 2.875⭐ | 62🧑⚖️ |
| Mood | 108th | 3.833⭐ | 68🧑⚖️ |
| Given | 53🗳️ | 71🗨️ |
But ok, based on the video playthrough, this game looks amazing! It's pretty amazing what you were able to achieve, well done!
The music is great, and love the rotoscoping, so much polish!
Extra props for the game title: Event horizon remains one of my most beloved movies out there ;)
All the best, good luck!
@josehzz We recorded video of ourselves and used a technique called Rotoscoping to animate it! It is fairly tedious, but it leads to very 'real' looking animations.
The idea of adding a compass came up too late into the jam for us to put it in, but we had considered it. If we had another day to work on the game, that and a quick controls tutorial would be first on the list of things to add.
As said above it is obvious that a lot of effort have been put in this game, really nice work !
And the intro scene too!
And also the gameplay!
Well, really good job!!
Apart from that, great job! :)
Using the mouse button after throwing the ball, you could activate/deactivate the teleportation in a sense, allowing you to bounce the ball. The tiles covered in black "vines" retain the tile's effect on the ball, but do not allow teleportation to them.
We did discuss a checkpoint system but had some other items that we wanted to address before the submission deadline.
@ryanjavanshir It's a technique called rotoscoping. A bit tedious, but leads to some really cool animations.
I also enjoyed the art very much, but those animations take the cake, well done!
I really enjoyed playing your game, very nice entry!
By the way, such a beautiful ending.
It is really encouraging to hear everyone's really kind words. Thank you so much everyone!
The game mechanic is extremely good and original BUT it's also difficult to get used to. I see that you made some arrangements with the difficulty so that the player has some room to mess up, and that's great. But it's still frustrating when you lose and have to start over from the very beginning.
What you need here are some checkepoints and a way to skip the (very good) cutscenes.
The throwing mechanic works well, but the little box takes forever to disappear when it falls into space, you need a way to fix that (it adds to the stress, but not in a good way).
I don't understand the purple sticky tiles. Do they do anything different than the "sand" ones? They really look like something dangerous, it's a bit of a problem.
The level design is great. It might lack some direction from time to time, but when I played it I had no problem to get to the end.
The mood is very good too, there's a good sense of mystery, you feel the horror of space in your bones.
I can feel that a lot of effort has been put into the art, but the style is still a bit bland. The texture are a bit boring, some lighting would help, and you should not use so many desaturated colors (all the greys seem to have a 0% saturation value, add some of the ambient color of your game in it)
Well, I guess that's all I have to nitpick. It's really an excellent entry, definitely one of the best of the jam. Great job, please tell me if you make a postjam version! :)
As the artist I had a pretty good chunk of work to do, and to top it off, I had to bow out at 48 hours to go to work on Monday, so I had to pick my battles in that regard. I did intend to do more with the textures though and even add some animations, also I wanted to do more with lighting and make unique player sprites for left and right facing animations, but time didnt permit.
All of your feedback is on point and well received. Glad you enjoid the game!
Great job on the art in only 48 jours, the scale of the game is very ambitious.
I was amazed that even though the map was going around in circles, I didn't lose track of which directions to go.
As many have said above a checkpoint system would make this 100x more fun
It would have been nice to have a checkpoint after you pressed the button, but that wasn't such a big deal, because I was able to complete the game after all. I was a little bit confused about how the gravity system works throughout the whole game. Better explanation on how it works would have been also nice, but I do understand that in a time constraint of 72h it's impossible to pull off everything.
Other than that the game was fun to play through. I loved the graphics (especially starting animation) and the audio. And as I've already said the main concept of moving with only your teleportation device was really interesting and something I haven't seen before. Good job.
PS Another suggestion: keep the trajectory of the last shoot so players have an anchor to adjust from that if the cube failed to land
The only thing i regret is an option to skip the tutorial and the black hole cutscene. Despite the fact these are really cool, i had the feeling i almost spent more time reapeating them than playing, so i didn't finish your game :-(
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/300361630
Great job overall.