Robo Dungeon by YellowZombie
You're trapped in a mechanical dungeon. Your fuel is low, but manageable. You have boosters. And you can move. All you have to do is find your way out. Every jump will cost you energy, but you are not deterred. Everything seems great until you reach the door. Unfortunately, the only way out of this dungeon to pass through the gates. But each gate has a toll: one, new, fully working, robotic, body part. Every part you lose has consequences. But you're a tough bot. You'll make it out with at least one part, right?
This is our first Ludum Dare and so we are very happy that we managed to complete something in the time limit.
- It was created in Unity
- Art was made in Paint.net and Krita
- Sound effects were made in BMXR (a branch of the well known SFXR)
- Music was made in FL Studio
| Source code | https://github.com/PowerMechGuy/LudumDare-A-Collab.git |
| HTML5 (web) | https://yellowzombie.itch.io/robo-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/43/robo-dungeon |
Ratings
| Given | 5🗳️ | 6🗨️ |
Not sure if the mechanic with the boosters work well. I think it is a lot easier to actually have none, then one and have the (urrrr... you know... change of directions thingy). Also the interaction with the platforms was a bit weird. I could kind of double jump when hitting a platform on the side!? Not sure what you did there but it didn't seem to make sense and also sometimes was difficult to handle when just wanting to jump to one platform and then being propelled further in the air.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/350134388