Cube Disposer by sh1rogane

Cube Disposer is an isometric shooter where you are shooting incoming cubes.
How to play
Kill the cubes that comes. The cubes will leave black blocks after they die and they will block your shots and your path but they will not block the cubes.
Pick up the black blocks and destroy them by dropping them in the shredder in the middle.
If you don't destroy the black blocks you will soon run out of space
Controls
Mouse - Aim
Left mouse button - Fire
WASD - Movement
R - Reload
Q/E - Turn view 90 degrees
Space - Pick up and drop blocks
Notes
I strongly recommend the downloaded version before the WebGL because I have notice that the WebGL version has a some issues with fonts, performance and visuals.
Linux and Mac versions are untested and might not work.
WebGL version to say the least not very tested and optimized.
| HTML5 (web) | https://sh1rogane.itch.io/cube-disposer |
| Windows | https://sh1rogane.itch.io/cube-disposer |
| Source code | https://bitbucket.org/Sh1rogane/ld42/src |
| Original URL | https://ldjam.com/events/ludum-dare/42/cube-disposer |
Ratings
| Overall | 329th | 3.435⭐ | 48🧑⚖️ |
| Fun | 203th | 3.533⭐ | 48🧑⚖️ |
| Innovation | 305th | 3.293⭐ | 48🧑⚖️ |
| Theme | 217th | 3.837⭐ | 48🧑⚖️ |
| Graphics | 542th | 2.826⭐ | 48🧑⚖️ |
| Audio | 464th | 2.58⭐ | 46🧑⚖️ |
| Humor | 366th | 2.333⭐ | 35🧑⚖️ |
| Mood | 446th | 2.765⭐ | 36🧑⚖️ |
| Given | 38🗳️ | 34🗨️ |
Difficulty feels just right on waves 10-16. The problem is that the game doesn't give you enough time to cleanup previous waves.
Tl;dr, game feels too slow. It's an action game, so make it feel like an action game.
Sorry if I'm too harsh on your game btw, I actually enjoyed it, but I just believe real but harsh feedback is better than a bunch of fake fluffed-up compliments.
It fits the theme really well.
Maybe a cool old school music would be nice but that's pretty much the only thing i would improve in there. Great work!
Was able to reach wave 10 from the 1st, and was really surprised of how well the mechanics of grabbing the cubes and dropping them in the shredder work well, very smoothly. I found games where similar process were clunky, which is not your case.
The simple graphics and sounds worked well for the game, providing a clean view and gameplay.
Great job!
The graphics are a bit on the simple side with just basic shapes, but it works, and there is at-least some good visual feedback. I had to almost play without sound however, as they where not that great.. the shoot-gun blast was alright, but the grinding noise was hard to listen too.
I think the game sadly takes a bit long to "get-going", especially as the shooting mechanic is as simple as it is, and with the enemies just ignoring the corpses while moving really limits how many enemies you can spawn at ones before it becomes impossible, you missed a perfect opportunity for the player to use the corpses to create there own "level"/defences if the enemies had to go around them.
Not a bad concept! Good work.
I like the animation of the cubes being crushed :grin:
Please do check my game maybe you’ll like it and leave some feedback.
If I had to give a criticism, it would be that there seems to be a point at which you cannot defeat all the enemies even when spending all your time shooting them. It would be nice if playthroughs were able to last longer somehow.