SteamBot by drmargarido

Steambot is a steampunk inspired fast-paced survival game. You need to dodge obstacles, kill enemies and take their coal to go forward without losing your steam!
Screenshots

How to play:
Use the arrow keys or WASD keys to move and jump. Press SPACE to shoot!
Team:
Programming: @drmargarido and @pedro-cipriano
Game Art: @solange
Audio: @monica-margarido and @maria
UPDATE
Released v1.1 with:
- New bird fly pattern
- Changed the spawn probability of each type of enemy over time
- Higher enemies move speed over time
| Linux | https://drmargarido.itch.io/steambot |
| HTML5 (web) | https://drmargarido.itch.io/steambot |
| Windows | https://drmargarido.itch.io/steambot |
| macOS | https://drmargarido.itch.io/steambot |
| Original URL | https://ldjam.com/events/ludum-dare/39/steambot |
Ratings
| Overall | 795th | 2.696⭐ | 25🧑⚖️ |
| Fun | 831th | 2.227⭐ | 24🧑⚖️ |
| Innovation | 806th | 2.227⭐ | 24🧑⚖️ |
| Theme | 565th | 3.273⭐ | 24🧑⚖️ |
| Graphics | 398th | 3.591⭐ | 24🧑⚖️ |
| Audio | 417th | 2.952⭐ | 23🧑⚖️ |
| Humor | 616th | 1.81⭐ | 23🧑⚖️ |
| Mood | 572th | 2.905⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 9🗨️ |
1. Fix the controls issue - this type of polish is needed and it's really not acceptable to be unable to control the game without reading a workaround
2. There are some times when you can die without making any mistakes, so your balance is a little bit off on enemy vs. barrel spawning. I played a perfect game, collected every enemy's energy, and still got to a point where I died due to lack of energy because not enough spawned.
@albuixech Nice, will make the barrels colliders a bit more accurate.
@reax Thank you :smile:. The libgdx web export has that problem. Will look for a fix to that.
@scrumplesplunge Thanks man. That will be the next step, change the enemies and obstacles appear in a order to make the game more enjoyable.
@morphine The libgdx web export has that problem with controllers, will look for a fix to that. We put up yesterday the desktop version which works well. Yeah that will be the next step to make the game more reasonable and fun! :grin: Thanks for your feedback!
I was a bit suprised at the beginning by the instant Game Over when touching a barrel (I thought they were part of the background since shooting at them did nothing). But once I got it the game was intuitive enough to play. Maybe it could have been fun to make them explode and kill the player if we accidentally shoot them :D
The graphics are good, the audio sounds awesome at first but quickly becomes repetitive.
All in all it's a decent game, that could use some more variety and challenge in the gameplay to become even better!
I like the art. It's pretty good. Good sound effect for the gun! The music was tense, as it should, but a bit repetitive though.
However, I felt the gameplay a bit lacking. Nice mechanics in place, but those could've used some balancing. Holding space keeps shooting, but enemies only need a single shot, therefore rapid-fire is a waste of energy, which is crucial in your game.
There are 2 enemy types, but they act and are countered the same way, so for al intents and purposes, they feel like the same enemy. Also, the game could've benefitted from a slow increase in difficulty the further you got, as the game quickly became easy as one got more skilled.
Concluding, solid and complete entry. Go team!