Soleil by JoyFired
Welcome to Soleil;
My first Ludum Dare;
Oops not coding anymore

A Game filled with spaghetti code.
In a world where the sun has disappeared.
Here's a timelapse + full gameplay at the end
https://www.youtube.com/watch?v=9LCONZedxq8
Yeah idk what I was thinking, but
HEREHEREHEREHEREHERE
it is
All music, code, and graphics made during the jam.
Done by
:neutral_face: Me[Coding/Graphics] x :expressionless: Sean Seo [Sound] (That one guy who is always single)
Unfortunately the ending and gravity physics are a bit glitchy, and I couldn't get nearly the amount of content in that I had planned on, but I tried
¯_(ツ)_/¯
pece
CHANGELOG
5/2/17: Fixed various bugs addressed in the comments, notably physics scaling with frame rate
TAGS: Platformer - 3D - WebGL - Browser - Online - Unity
| Original URL | https://ldjam.com/events/ludum-dare/38/soleil |
Ratings
| Overall | 720th | 2.642⭐ | 55🧑⚖️ |
| Fun | 727th | 2.315⭐ | 56🧑⚖️ |
| Innovation | 557th | 2.792⭐ | 55🧑⚖️ |
| Theme | 428th | 3.358⭐ | 55🧑⚖️ |
| Graphics | 618th | 2.759⭐ | 56🧑⚖️ |
| Audio | 333th | 3.019⭐ | 55🧑⚖️ |
| Humor | 614th | 1.935⭐ | 48🧑⚖️ |
| Mood | 611th | 2.74⭐ | 52🧑⚖️ |
| Given | 44🗳️ | 80🗨️ |
I loved the music and the aesthetic, it's calm and it makes you feel like you were alone in the space.
Congrats!
I could not even get to the first item. That small green platform is just an evil, slippery, frustration generator. Even the top down camera doesn't bloody help...... Raaargh! :angry:
Pece to you too.
Damn you green cube! :smile: The audio especially the menu is really good.
The physics are a bit weird but I can understand you. Wasted 5 hours for not working physics for my LD entry...
Overall your entry is a very hard good one :)
Overall it's a nice game with interesting environment and physics and challenging gameplay. It could use some more polishing (and maybe more levels). :wink:
Nice sounds and graphics
good Job!
Unfortunately, the camera and the controls conspired against me. Once I had figured out that there were platforms at all, I still couldn't make the jumps. I finally had to give up due to severe motion sickness from the close camera, the jumping and the rotation around the curved planet. :dizzy_face:
Really sorry I couldn't finish your game, 3d jumping around a curved planet surface sounds like it could be a fun mechanic...
If you get a change, try out my game Sling Ship:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
As with others, I found the parkour a little on the too-challenging side, but it all seems to work fairly well, and the sparse lighting and the audio go a long way to making it an experience.
A little bit of a ramp-up/acceleration on the movement, rather than just suddenly moving, might go some way to easing the controls a bit.
Excellent job!
Thanks for sharing!
I really wish the game had more levels has I had a lot of fun moving around and solving puzzle on the second level.
The controls were a bit hard to get used to but were good enough for not being an issue on level 2. The music and mood of the game was quite good.
The graphics are simple and could use a bit more smoothing but honestly it didn't impact my enjoyment of the game.
Overall a very cool game were it is worth to brute force the level 1 in order to have fun on the second one!
Congratulation!
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=5h24m34s )
On the subject of the actual game itself, it was certainly a bit difficult (for the first level). As people have said above, the small green platform is too slippery, or is too hard to jump off. The rest of the level wasn't that bad for me. Every once and a while, in the air, you seem to move in an unintentional direction. This might have just been a side effect of the circular gravity, which was a fantastic idea either way. The music is spot on, and the main menu looked super nice.
Also, it was fun attempting and then accomplishing orbiting the first planet. Good work!
Despite the difficulty in movement, I found the platforming fairly intuitive, and thought the camera was pretty good!
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
Echoing @hegemege above: Time.deltatime! I used to do the same thing until someone pointed it out to me too.
The graphics could use a bit of tuning. If you go for a low poly style like you did, it tends to be better without textures, and with more lighting.
As to why there was a hotdog over the first exit, I will never know.
At first I thought the green bits on the bottom must be what needed collecting but.... yea I realised that was a derp after a bit :V
Really like the concept of it, seemed pretty unique. Controls were maybe a touch too sharp by default? But you had a sensitivity slider so that helped :)
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Please check out our submission as well:
- https://ldjam.com/events/ludum-dare/38/plutus
Thanks! :smile:
http://www.apostategames.com/
In addition to the comments above I would like to suggest adding a slight delay after walking off a platform, just a couple frames, where you can still jump. This is a common 'cheat' that you will find in many platformers to make running jumps feel easier.
Excellent work for a first LD game.
Nice, simple concept that pairs well with the music and graphics.
:thumbsup:
I had a hard time timing the jumps though, I kept jumping a split second too late and falling back down, which got a bit frustrating. In the end I made it quite a ways though. Persistence!
Atmospehere and sound were both good, mood was on point, and small world theme was nailed. The gameplay could use a bit of tightening up, but all in all a good entry!
I felt that both the graphics and sound were very good, and created a very enjoyable atmosphere to the game. I also liked how high I felt when jumping from platform to platform.
I liked the simple, polygonal graphics, since they prevented the level from becoming cluttered, especially combined with the stark lighting, helping to highlight the important elements of the scene. And I found the general concept endearing, kind of like "Descent meets platformer".
As to the graphics, I liked the low-poly style, but it could have done with different shading.
The music was an excellent choice and suited the atmosphere of the game.
Good job!