Fleeting powers by Stracker

[raw]
made by Stracker for LD 39 (JAM)

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You have a bunch of powers, but you can only use them once before getting others ! How long can you survive against a horde of enemies ?

A top-down shooter where you have to adapt to what your next power will do and try to survive as long as possible.

Here is a small snippet of gameplay to give you an idea of what it is.

* Some more notes : * - Use your powers ! The less you have the more likely you'll get them back. - There is a basic attack if you run out. - Sending enemies into walls kills them.

Made using Nez

Most of the art and sounds aren't mine, so here are the sources :
https://opengameart.org/content/painterly-spell-icons-part-4
http://kenney.nl/assets
https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
https://opengameart.org/content/512-sound-effects-8-bit-style

Here is the version Released before the end of Ludum Dare 39. I changed the game to be windowed instead of forcing fullscreen since then

Ratings

Overall 409th 3.385⭐ 28🧑‍⚖️
Fun 157th 3.63⭐ 29🧑‍⚖️
Innovation 179th 3.5⭐ 28🧑‍⚖️
Theme 338th 3.615⭐ 28🧑‍⚖️
Humor 541th 2.038⭐ 28🧑‍⚖️
Given 27🗳️ 18🗨️

Feedback

Connor Hagan
01. Aug 2017 · 00:15 UTC
Really liked the spell system, lots of cool spells in there. I think they would work great in a full game release!
DeadlyAlive
01. Aug 2017 · 00:44 UTC
Smooth animations, nice one.
Apace
01. Aug 2017 · 12:31 UTC
The powers are really well done, good job! If the normal attack would've been usable while I have powers available though, that would've been great, as a lot of the time I found myself just circling around the edge of the map, waiting for more enemies to spawn and group up, before using the next power.

Great work overall!
Kichex
01. Aug 2017 · 19:13 UTC
Great game! I would've like to be able to select what spell to cast, but besides some minor problems with the fullscreen it was a great game. Well done :)
Brent
01. Aug 2017 · 22:12 UTC
Very fun game, really wish there were cool downs on abilities instead of just one time use. Great work!
Rushar
01. Aug 2017 · 22:28 UTC
Great idea. The difficulty progression felt good and the artwork worked really well for the style of game. The powers looked great too, and I liked the method of getting more. If you continue expanding this game, choosing when to use a power as your attack and which power you'd like to use would be a great addition. Good work!
LittleLegend
01. Aug 2017 · 23:36 UTC
The interpretation of the Theme is very interesting here and well implemented. I like how all the powers have thes unique effects and how they interact with each other.... it would be soooo much coolerif you could choose the power you want to use :)
Jason200101
02. Aug 2017 · 06:05 UTC
I like it! Nice Art, awsome powers! Just make the special enemies, the ones that give you power ups spawn more frequently! I found myself using that weak dagger attack almost constanly, and in a hord of enemies, you can't even reach the special dudes!
reBTF
02. Aug 2017 · 07:06 UTC
The strength of the game was definitely the elemental powers and they were done very well. I definitely liked the single use nature of them and that promoted quite a conservative play style where you let enemies build up and take out as many as you can with minimal powers used.

I feel like the game could have benefited from different enemy types and challenges to emphasise the powers but obviously that wouldn't have been the main focus on such a limited scope.

I definitely feel like a bigger game could be built around the concept of the single use powers, great job!
justinooncx
02. Aug 2017 · 15:09 UTC
Surprisingly enjoyable game~ I didn't expect too much, but the effects were on point, and it was rather cathartic to attack huge hordes of enemies and trying out all my different powers! Some powers were a little less useful than others, which made it a smidge unbalanced... You'd always want an offensive power to be able to restore more powers. Guess it's smart that you can't really pick and choose what you want! Overall, a pretty fun experience!
dreadloaf
02. Aug 2017 · 16:05 UTC
Actually a pretty fun game! All of the powers serve their own purpose and are fun to play around with. The graphics are nice and simple and the audio adds to the uniqueness of each power. Well done!
pixfixtv
02. Aug 2017 · 20:34 UTC
I liked it just on the virtue of it being fun. I spawned a rock on top of myself and pushed myself to death though :<
aemiliu5
03. Aug 2017 · 20:45 UTC
Very interesting premise and quite smoothly implemented! Nice :)
Aurel300
04. Aug 2017 · 15:10 UTC
We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 1, part 2: Fleeting powers](https://youtu.be/AXdZR4HVHxc?t=12m40s)

Simple, but fun. Trying to get a high score is always more fun with an online leaderboard! I wish the powers were a bit more deadly, mostly because I couldn't use them properly I guess :D Got way too many vortex spells. Other than that the controls were nice enough, though it wasn't immediately obvious to me that the rock one you can "draw" a wall with. Good job overall :)
easy82
04. Aug 2017 · 20:45 UTC
Oh this one is quite fun! :D Finally I got time for playing with it. Nice job, man! The more I've got used to the controls and the gameplay, the more time I've spent grouping the enemies into big horde, to strike all of them at once. One thing I'd like to see as an addition is my score at the end. Oh yeah, and how about being able to change the active skill with the right mouse button? Only in one direction.
TimBeaudet
06. Aug 2017 · 03:36 UTC
I played on stream, _(VOD: https://www.twitch.tv/videos/164456874)_ so you were able to watch a lot of thoughts live as I played. However I _**promised**_ I would come back to rate and give feedback. Any questions/comments use [@timbeaudet on twitter](https://www.twitter.com/timbeaudet). And **finally** a link to _my_ game if you wanted to check it out: https://ldjam.com/events/ludum-dare/39/edrive

## Feedback:
The controls felt odd, perhaps movement was too quick (for me)? I kept running right into the zombies while attempting to avoid them. Neat how the powers kept changing, though I never really got the hang of the movement to keep regenerating them. There seemed to be a few sound effects lacking, perhaps that of the enemies, although one would have to be careful with the numbers. Death didn't seem to have a sound or much feedback beyond black screen, which unfortunately didn't show the score. With games based purely on score it is important to show that score / best.

Good entry, keep it up!
LukeZaz
12. Aug 2017 · 23:47 UTC
This is actually one of the most interesting adaptations I've seen so far. Really like the idea of fighting with a Tetris-style power selection. Found it hard at first, but when I got adjusted it became nicely balanced, and was fun to play throughout. Nice job!
Jupiter_Hadley
04. Sep 2017 · 16:25 UTC
Fun game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=gtKz5DBYziE