Fleeting powers by Stracker

You have a bunch of powers, but you can only use them once before getting others ! How long can you survive against a horde of enemies ?
A top-down shooter where you have to adapt to what your next power will do and try to survive as long as possible.
Here is a small snippet of gameplay to give you an idea of what it is.
* Some more notes : * - Use your powers ! The less you have the more likely you'll get them back. - There is a basic attack if you run out. - Sending enemies into walls kills them.
Made using Nez
Most of the art and sounds aren't mine, so here are the sources :
https://opengameart.org/content/painterly-spell-icons-part-4
http://kenney.nl/assets
https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
https://opengameart.org/content/512-sound-effects-8-bit-style
Here is the version Released before the end of Ludum Dare 39. I changed the game to be windowed instead of forcing fullscreen since then
| Windows | https://gitlab.com/rremilavergne/FleetingPowers/uploads/cfe1343a1ebfcc3d4327d4864820749c/Release_Tweaked_2.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/fleeting-powers |
Ratings
| Overall | 409th | 3.385⭐ | 28🧑⚖️ |
| Fun | 157th | 3.63⭐ | 29🧑⚖️ |
| Innovation | 179th | 3.5⭐ | 28🧑⚖️ |
| Theme | 338th | 3.615⭐ | 28🧑⚖️ |
| Humor | 541th | 2.038⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 18🗨️ |
Great work overall!
I feel like the game could have benefited from different enemy types and challenges to emphasise the powers but obviously that wouldn't have been the main focus on such a limited scope.
I definitely feel like a bigger game could be built around the concept of the single use powers, great job!
[Danae streams Ludum Dare 39: Day 1, part 2: Fleeting powers](https://youtu.be/AXdZR4HVHxc?t=12m40s)
Simple, but fun. Trying to get a high score is always more fun with an online leaderboard! I wish the powers were a bit more deadly, mostly because I couldn't use them properly I guess :D Got way too many vortex spells. Other than that the controls were nice enough, though it wasn't immediately obvious to me that the rock one you can "draw" a wall with. Good job overall :)
## Feedback:
The controls felt odd, perhaps movement was too quick (for me)? I kept running right into the zombies while attempting to avoid them. Neat how the powers kept changing, though I never really got the hang of the movement to keep regenerating them. There seemed to be a few sound effects lacking, perhaps that of the enemies, although one would have to be careful with the numbers. Death didn't seem to have a sound or much feedback beyond black screen, which unfortunately didn't show the score. With games based purely on score it is important to show that score / best.
Good entry, keep it up!