The Deep by GertJohnny
Keyboard to move around
Mouse to interact with terminals
Best experienced with headphones :headphones:
Web: http://www.rac7.com/LD38/
PC: http://www.rac7.com/LD38/TheDeepLD38Windows.zip
OSX: http://www.rac7.com/LD38/TheDeepLD38OSX.zip
Programming: Jesse Ringrose
Art: Jason Ennis
Audio: Gordon McGladdery
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Hey there, sailor!
Hard times got you down? Well, how about a well paying contract with great job security?
Take command of one of our state of the art mining vessels today!
Learn new skills such as navigation

Enjoy friendly messages from headquarters, each and every day

You'll have a blast using our exciting Advanced Drilling System™

Master the art of docking, loading, and even unloading

We guarantee there will be almost no Leviathan attacks*

There's nothing like a refreshing COLD DRINK A to go with a HOT MEAL B

...and if you've overindulged on HOT MEAL B, each vessel is equipped with state of the art Toilet Technology™

* Contractor agrees to cover any and all expenses accrued while on duty. We are not liable for injuries or death due to Leviathans and/or gross incompetence. Minimum contract term of 7 years will be enforced.
| Original URL | https://ldjam.com/events/ludum-dare/38/the-deep |
Ratings
| Overall | 2th | 4.643⭐ | 44🧑⚖️ |
| Fun | 12th | 4.214⭐ | 44🧑⚖️ |
| Innovation | 5th | 4.405⭐ | 44🧑⚖️ |
| Theme | 20th | 4.357⭐ | 44🧑⚖️ |
| Graphics | 35th | 4.595⭐ | 44🧑⚖️ |
| Audio | 3th | 4.714⭐ | 44🧑⚖️ |
| Humor | 78th | 3.707⭐ | 43🧑⚖️ |
| Mood | 2th | 4.762⭐ | 44🧑⚖️ |
| Given | 26🗳️ | 10🗨️ |
I love the gameplay!
I love the sound!
Guys, I think we found a **winner** here! :anchor:
Just wow.
This is truly excellent and, as others have said: incredibly well polished. I could have played it for hours but I really should play some other entries. This is, in my opinion, commercially viable in its current form. Remarkable work!
Depth seemed to be underutilised, maybe just get rid of it unless you're going to use it fully?
Also food and toilet usage was cute but didn't seem to impact gameplay.
Really Really good job.
This project has some potential with further improvements. :)
Nice job and thanks for the experience!
on the bad side, I found the the mission mechanics of "do this do that don't contest" not very fun (although I admit it goes very well with the game idea and oppresive mood) but fortunately it doesn't last last too long
very innovative, atmospheric and complex.
You made perfect use of the art style and sound design.
The way you introduced all the mechanics was very effective and well paced.
Not gonna lie, that is impressive! ;)
Few minor gripes:
- first mission required docking + unloading cargo, but the mechanics for that were only explained in the second mission
- map feels a bit too straightforward, especially since there's a depth control
- character's climb animation plays at top/bottom of ladder
But the game... This is a great game! Right form the start to the "7 years isn't really that long, you know?" (btw, again, screw the company)
Very polished, sound really makes the atmosphere stand out. And the mechanics, oh boy. I really love how well it works together, and how enjoyable it turns out, not to mention that you managed to be consistent with it even in the game description.
You create affordance really well, all interfaces are very intuitive to use and *really* help to make the game immersive as a whole. Navigating blindly trhough leviathans, eating gods know what, getting strange telex every now and then... brilliant.
This really reminds me of the vibe the updated version of MotherLoad had (the game itself is vaguely similar when it comes to base concept, but that's it, so no other point of comparison aside from atmosphere) - something creepy beneath, and almost surreal on the surface. Who's the company, who lives in the habitats, what does it all loo like, what's happening?
So far I couldn't find anything wrong with it, so I assume a hellish amount of work went into developing it.
The only 'issue' I'd have is that when I loaded up on minerals and went to sleep, cargo was empty in the morning - but that's actually also understandable and I refuse to believe that it's a bug. It's the company who treats its contractors like crap, they stole my cargo.
Impressive work. Really impressive.
Leaving my rating for you, you five-star bastards. Well deserved. Cheers!
P.S but please, pretty please develop it further, we need more story :D
Simply amazing! This is the best game I've tried so far from this Ludum! What a great game! It's complete of everything, really a finished game, I think I would buy it from Steam if it was on it.. please continue this game and release it! Amazing job guys! :)
I love everything, the immersive sounds, the "another world" like graphics, and the way all the things are do (from narration with printer until smart screen shake...).
It's an incredible work!
My only complain would be that the restart-end was a bit disappointing, but because all the rest was perfect I waited something perfect too for the end...
(and I don't speak about the title screen, I love the title screen...)
You guys nailed the sense of isolation and claustrophobia (having to hit the sonar to have any idea what's around you is a brilliant way to handle the navigation system). Great work!
There was only one thing that annoyed me...the events that made me lose money. I get that the company is crappy, but it feels unfair to lose money when you are following orders.
Best LD game I played...ever!!!
https://www.youtube.com/watch?v=iNW6-tGfc3E
I was a little disappointed by a lack of an ending. Even if it was something simple, like the water rushes in and you drown... Or something more complex like you were never really underwater in the first place, in some social experiment. But just restarting felt like a bit of a cop-out.
Still--amazing work, people!