Not Enough Room in this Space[bar] by fakefirefly
Have you ever rolled your face on your keyboard and thought: "Hey, I wish someone could gamify this. I also wish my friend could do this with me!"
Well random internet stranger, you are in luck! Not Enough Room in this Space[bar] brings you the lowest tier of gaming, playable with or without a friend. No limbs required! (You still need your head)
Mash keys on your keyboard to turn adjacent keys to your color. Try not to accidentally mash your opponent's keys, since there's no way for me to enforce the rules in real life. In fact, let's call that a feature!
Features
- Heartpounding local multiplayer action!
- Minimal UI elements so that more of your attention is focused on breaking your keyboard!
- A pure experience showcasing one feature and one feature only!
- A deep solo player experience nested within the multiplayer mode, as I can't prevent you from being Player 1 and Player 2 at the same time!
- Download for Windows, Mac, and Linux at my Itch.io page. Link at the bottom of the page!
Known bugs
- Sometimes the Left Brace key refuses to accept an input. This is a bug in Godot 3's export process. If you really want to mash your face against your keyboard, download the source from my Github and the Godot 3 engine (they're both pretty lightweight). If anyone knows what might be causing this, any help would be appreciated. This is also why I am not providing an HTML5 version, as those have never worked for me.
Tools Used

Designer/Developer/Artist/Musician Retrospective
On a more serious note, my design for this game was way too lax. I originally had a few, very solid ideas lined up but decided to go with something more wacky at my roommate's suggestion. Instead of doing the planning work for how everything would work out, I just started work immediately and made things up as I went. Definitely not a good choice.
The coding for this jam did not go as planned. My initial design for how the code should have been structured was extremely sub-optimal. This made adding additional features beyond, mash buttons win game, difficult. You can take a look at the garbage on my Github page. Please pay attention to how overloaded each Key.gd class is with logic.
The art process was hampered by the fact I tried to procedurally generate each key that I needed instead of just creating a separate asset for each key. That was a mistake because it was a huge time sink, and the results of that endeavor weren't great. If I had to do it again, I would go for a hand-drawn look. It probably would have taken less time and the aesthetic would have fit the game better.
The music creation process went the best for this jam. I got everything slapped together in about 5 hours, which I think wasn't too bad. I liked the result but the energy of the music probably fit a more structured, arcadey kind of game more.
Ratings
| Overall | 506th | 3.146⭐ | 26🧑⚖️ |
| Fun | 323th | 3.313⭐ | 26🧑⚖️ |
| Innovation | 54th | 3.904⭐ | 28🧑⚖️ |
| Theme | 427th | 3.404⭐ | 28🧑⚖️ |
| Graphics | 456th | 3.02⭐ | 27🧑⚖️ |
| Audio | 212th | 3.271⭐ | 26🧑⚖️ |
| Humor | 101th | 3.292⭐ | 26🧑⚖️ |
| Mood | 532th | 2.5⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
I want to see Esport on this game so bad.
@albin Glad you enjoyed it, try to not to break your keyboard!
@joshuc Thanks for playing! I added the keyboard tilting as some visual feedback. I thought it would be amusing to see the virtual keyboard start tilting to mimic a physical keyboard getting pushed around (assuming the players were slamming the keys on the keyboard had enough)
@lipsch Thanks for playing! I considered adding a layout for ISO keyboards but I didn't have one of those laying around to test.
Is it possible to win? I filled the keyboard with blue but nothing seemed to happen.
I understood what was going on with the tilting mechanic, but it felt to me like it was implemented backwards -- it should tilt _towards_ the side with the most points, rather than away from it, as though both players are placing weights on a scale.
@goudagames Thanks for playing! Unfortunately, I've hardcoded (gasp) all the keys to the virtual keyboard due to time limitations. That's probably why some keys won't work on some keyboards. I'm sorry about the volume, I'll fix that in the next release.
@truc-e Thanks for playing and for the advice! There isn't really a win condition besides turning all the keys to your color. There was going to be a scoring system but I couldn't get it working correctly in time. Sorry about the volume, I'll fix that along with the scaling.
@darenn Thanks for playing! That was definitely what I was going for, kinda going back to an actual, physical game like [Rock 'Em Sock 'Em Robots](https://en.wikipedia.org/wiki/Rock_%27Em_Sock_%27Em_Robots)!
@pennycook Thanks for playing! Don't worry, I played the game by myself a lot too for testing ;) There is no win condition besides turning everything to one color. I was planning on having some sort of scoring in the game, but I couldn't make it work correctly before the deadline. The tilting mechanic is slightly bugged right now but I'll try to figure that out.
@team-infernus Thanks for playing! That was my experience too. I found that pushing the other person over can offset their big-hand advantage :)
Great concept and great job!
Otherwise, it was fun as it was, but with no proper end state, we ended up maching keys until **TOTAL DOMINATION** of the keyboard.
@cydouzo Thanks for playing!
@lekkel124 I'm glad you and your sister had fun playing! Due to time constraints, I could only include a layout for QWERTY keyboards. There's no proper end state, but you can imagine the game is over when you eventually break your keyboard :P