Slash Rush by Delhaize

[raw]
made by Delhaize for LD 43 (JAM)

1eb60.jpg

Slash Rush is a reflexion game.

CONTROLS : Click where you want to slash.

You need to destroy all the balloons and not to touch the target. Ludum_01.jpg

you will need to optimize perfectly your moves chances to finish the entire game.

TUTO.jpg Ludum_02.jpg

Sacrifice your shuriken's moves to have more try in the next levels.

https://youtu.be/o214-OrIhmc

Example: - level 1 you have 5 tries, - you choose to keep 3, - you finish the level, - level 2 you will have 2 more tries.

Cubs Studio Website : https://timotheydelhaize.com/cubs-studio.php

01.jpg

02.jpg

CUBS STUDIO TEAM : @delhaize @antoine-vion

Ratings

Overall 352th 3.611⭐ 56🧑‍⚖️
Fun 203th 3.685⭐ 56🧑‍⚖️
Innovation 388th 3.309⭐ 57🧑‍⚖️
Theme 806th 3.019⭐ 54🧑‍⚖️
Graphics 379th 3.796⭐ 56🧑‍⚖️
Audio 202th 3.602⭐ 56🧑‍⚖️
Humor 746th 2.372⭐ 49🧑‍⚖️
Mood 682th 3.115⭐ 54🧑‍⚖️
Given 40🗳️ 52🗨️

Feedback

Mesian
04. Dec 2018 · 12:35 UTC
Really fun to play, it has a good "feel", good job !
aker
04. Dec 2018 · 12:38 UTC
I like this game, it gives the same feeling as other puzzle-games for my smartphone. The idea behind it allows to make many different stages without getting too boring. Good job :)
Joker_v
04. Dec 2018 · 12:47 UTC
Comforatable game! A little hard and cant start with the latest the level is annoying, but its really intersting! Good level design and pleasant music, Intersting game !!
thevinter
04. Dec 2018 · 13:25 UTC
Well put together, but I don't understand why i have to redo all the levels if I die. (also why should I lower my shuriken numbers?)
Antoine Vion
04. Dec 2018 · 13:33 UTC
@thevinter Hi ! Hum it's a die and retry puzzle game, we have only 10 levels for now so each level have their own numbers of shurikens + the sacrifice of shurikens you did.
You need to use the less possible shurikens moves to have more moves in the next levels ^^ if you don't optimize your moves you can't finish the entire game !
thevinter
04. Dec 2018 · 13:39 UTC
@antoine-vion thanks, makes more sense now!
Weiiswurst
04. Dec 2018 · 13:43 UTC
I don't understand this game.
I can play the first 2 levels, but then I die. If I hit the red targets, I die.
The aim of the game is to pop balloons, but I can't get new shurikens!

CONCLUSION: I always die, because I don't have any way of getting new shurikens. Please add an explaination to your game!
Antoine Vion
04. Dec 2018 · 13:49 UTC
@weiiswurst Hi thx for your comment, yes for now there is no explication we will add tuto soon

Explication : We have only 10 levels for now so each level have their own numbers of shurikens + the sacrifice of shurikens you made before (choose 1 sacrifice in the first level and you will have one more shuriken in the second level) it's puzzle game sooo you need to take time to brain before clicking on "SLASH" :)

The goal of the game in to explode all the balloons in all the levels, GL man!
GerardB
04. Dec 2018 · 13:53 UTC
This is awesome! The sacrifice shuriken mechanic is not clear from the getgo but I think is easy to grasp after a couple tries.

Once I understood everything the game was super fun and rewarding! It feels so good to pop balloons and everything is so juicy and cool. I love it!

If you remove the sacrifice mechanic and add some more spice and stuff to it you are onto something. Looking forward to the official mobile release ;)

It was a joy to play.
Antoine Vion
04. Dec 2018 · 14:41 UTC
@gerardb Thanks a lot! We will add a lot of features and publish it in the store.
For now, it's only an alpha, we will add tuto ;p

Very Happy if you liked it!!
alobker
04. Dec 2018 · 18:02 UTC
Wow, this game feels very polished. Well done, guys!
Jaume Company
05. Dec 2018 · 00:02 UTC
Really well done, guys this game has future, keep it up. Everything looks great, it's challenging, art is awesome, concept is fun, music really fits in. Good job.
Antoine Vion
05. Dec 2018 · 00:15 UTC
@jaume-company Thx a lot for your comment! It makes us wanna finish it faster and put in the store :p
Team Infernus
05. Dec 2018 · 00:20 UTC
Really wish that it would just restart the level you died on. It could give you an option to restart completely in case you wanted to reset your shurikens, but this way made it really inefficient to retry later levels. The art was great though, and the controls were smooth!
Eddie Li
05. Dec 2018 · 01:26 UTC
Well done! Everything is very polished. Good luck on your mobile release!
acaral
05. Dec 2018 · 01:42 UTC
Very interesting to play. I liked the mechanic of thinking about how many shuriken I had to sacrifice
Antoine Vion
05. Dec 2018 · 09:44 UTC
@team-infernus Hi! Thx a lot for your comment! Yes we thought about that too but if we did that the game would lose his first mechanic gameplay, the fact that you don't know if you really optimized all the levels or not you will know it in the next levels ;p I know that is kinda frustrating but we want that ^^"
Thanks again for your comment we will think a bit more about that!!
Antoine Vion
05. Dec 2018 · 09:44 UTC
@eddie-li Thanks a lot! ;p
Antoine Vion
05. Dec 2018 · 09:47 UTC
@acaral thx for you comment! :D yes and you have 3 optimization moves failed accepted (it means to finish the game with only 3 fails maximum)
Budaniel
05. Dec 2018 · 19:43 UTC
Fun to play, but a little laggy on the web version. The controls worked really well, the graphics were clean and sharp, and the sounds were sharp and fit the game.
Gosera
05. Dec 2018 · 20:51 UTC
I enjoyed it and it made me think on how to do it with minimal moves :heart:
Antoine Vion
05. Dec 2018 · 21:13 UTC
@budaniel Thx a lot for your comment! Yes we are on it ;p (it's a trigger lag)
Antoine Vion
05. Dec 2018 · 21:14 UTC
@gosera COOL! Thx for your comment!! It gives us the want to finish it and to put it in the store :p
Arvejeitor
06. Dec 2018 · 12:52 UTC
Very polished game! Good work!
dk5000p
06. Dec 2018 · 14:15 UTC
Made it to 90% complete. There were a few levels where I should have sacrificed a few more shurikens. I played the game too conservatively, causing me not to win. The game actually played pretty well on the computer. The music was nice. The strategy was good. The difficulty of the level progression was not the best but it was a really well done game.
Juan Hust Novella
06. Dec 2018 · 14:29 UTC
fun and polish game, i like the music even i dont know if it fits perfect with the game. I live the rope mechanic. Good work!
dk5000p
06. Dec 2018 · 15:06 UTC
I played again and got 100%.
antoineiturbide
06. Dec 2018 · 22:08 UTC
The game is really pleasing to play.
It's quite frustrating to re-start from the beginning when you fail, but I guess you needed it so you could change your "spending strategy".
I only understood the mechanic of saving shuriken the second run. I didn't see anything indicating "this is how much shurikens you gonna get back when you compleat this level" (might be always the same, I dunno).
Overall I really like the base mechanic, it's simple and efficient. However I can't feel any other way than believing the "sacrifice" aspect of the game only add an unnecessary weight to the gameplay.
Ho! I just realized that avoiding targets did felt quite unintuitive...
I believe a full fetched game only using the shuriken throwing, balloon popping and "target or whatever" avoiding would do very well on the store.
Good Job!
madjackmcmad
07. Dec 2018 · 22:57 UTC
Slick presentation, controls felt great, and cutting the string so that the balloon would fall was a great touch. Well done!
Antoine Vion
07. Dec 2018 · 22:59 UTC
@madjackmcmad Thanks a lot for your test and your comment! The optimisation of the shurikens is usefull to finish the entire game ;p
neontropics
08. Dec 2018 · 18:16 UTC
Great music that really fits the game. Good mechanics and satysfying gameplay, however restarting from the beginning gets old pretty fast. It's hard to get around it and keeping the choosing the number of shurikens though!
🎤 Delhaize
09. Dec 2018 · 00:47 UTC
@neontropics Thanks very much !! :D Thank you for your comment we will work on the beta after the ludum dare to change the functioning of the levels and we will change the repetition of levels to make the game more fun :D
🎤 Delhaize
09. Dec 2018 · 00:47 UTC
@eddie-li Thanks very much !! :D
🎤 Delhaize
09. Dec 2018 · 00:49 UTC
@dk5000p you are a great player !! I hope you'll be there for the release of our mobile game :p
Mohrro
09. Dec 2018 · 01:22 UTC
Awesome game! Good graphics, music and SFX. I wish it had more levels. :keycap_ten: out of :keycap_ten: :smiley:
dk5000p
09. Dec 2018 · 02:01 UTC
@Delhaize Tell me the time and place, I'll see what I can do. This surprisingly worked really well with just clicking with my mouse, wondering how it would play on Mobile, didn't try.
Kroute
09. Dec 2018 · 16:30 UTC
Great idea that works well with the theme. The only thing that bothers me a little bit (but I understand that it's related to the game mechanics) is to have to repeat all the levels at each failure. Maybe you could do groups of 3 or 4 levels, it would make failure less punitive. In any case, everything is there for a mobile game that makes a lot of downloads!
Esosek
09. Dec 2018 · 17:00 UTC
Great game, it is really satisfying to pop balloons. Graphics is great and music really fits the game. Theme idea of sacrificing tries for one round to have more in the next is interesting and original. It was quite hard, I finished on 3rd run. Keep up the great work! :)
rhewid
09. Dec 2018 · 18:21 UTC
Cool game, feels like a throwback to 2011 when there were a lot of games like this on iOS.
jk5000
09. Dec 2018 · 18:34 UTC
This is a super simple and fun little game. Both the graphics and music is really good, and it all fit to the game idea. I do not understand why I am not suppose to hit the targets, and the "optimise your shurikens" did not make mush sense. But overall a good little game.
Morg
10. Dec 2018 · 09:32 UTC
I can understand the limitations but it would've been so much better to just let the player restart from the current level instead of restarting from the beginning. This said, I really enjoyed the game a lot and only stopped because I was frustrated by that one detail. I really appreciated how nicely done the theme was in this and I think it was a cool idea that added to the gameplay. Still a very solid game!
mrjoshuamclean
12. Dec 2018 · 00:01 UTC
Looked a lot like a casual game, but wasn't really casual at all. Could maybe use an "easy mode" and use this as the super hard challenge since you have to get it perfect across multiple levels.

Love the presentation, though, and shooting the shuriken feels really good.

Here's my play: https://www.twitch.tv/videos/345392409?t=03h22m49s
Edmanbosch
14. Dec 2018 · 23:58 UTC
The gameplay is tight, the levels are fun to complete, the sound design is pleasant and the graphics are clean. I really like how you can make things more difficult in each level and get rewarded for doing so. Don't really have many problems with the game other than that I want more levels.
Pinho
15. Dec 2018 · 15:50 UTC
So clean and juicy !
elysiagriffin
18. Dec 2018 · 21:29 UTC
Hey conexiatim! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=08h32m29s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
🎤 Delhaize
22. Dec 2018 · 22:11 UTC
@edmanbosch, @pinho, @mrjoshuamclean and @elysiagriffin thank you very much !!! :D