Meteor Mania by Selgeron

Game: https://www.scirra.com/arcade/action-games/meteor-mania-17211
Source Code(Requires Construct 2): https://games.scirra.net/games/17211/files/game.capx
Defend your tiny planetoid from a barrage of meteors! Use WASD or the arrow keys to move and jump. Aim and shoot with the mouse. Get upgrades to increase your firepower. Getting two of the same upgrade upgrades your weapon. Once your shield is down, your planetoid can only take three hits from a meteor, but in time your shields will recover. If your planet gets hit by a meteor your weapon will also be damaged!
Created in less than 72 hours for Ludem Dare 38
| Original URL | https://ldjam.com/events/ludum-dare/38/meteor-mania |
Ratings
| Overall | 459th | 3.258⭐ | 33🧑⚖️ |
| Fun | 255th | 3.4⭐ | 32🧑⚖️ |
| Innovation | 677th | 2.433⭐ | 32🧑⚖️ |
| Theme | 387th | 3.433⭐ | 32🧑⚖️ |
| Graphics | 346th | 3.633⭐ | 32🧑⚖️ |
| Humor | 583th | 2.04⭐ | 27🧑⚖️ |
| Mood | 622th | 2.714⭐ | 30🧑⚖️ |
| Given | 14🗳️ | 3🗨️ |
The music and art were nice, but the game was pretty much the same as a bunch of other games.

-MUsics and graphics are awesome
Overall, it was a little too difficult for me though. Keep it up!
Check mine out: https://ldjam.com/events/ludum-dare/38/outer-reach
The graphics and music complimented the game well and drew me into the game while the powerups/guns really added the spice.
The only problem is that the meteors can be slightly too difficult to be reached/responded to when its on the other side of the planet.
Otherwise, solid game.
A problem I could find was that some meteors were barely visible, and due to the round nature of the game, even if you saw them, they were impossible to hit.
The audio was a good choice, even though it wasn't original, and I liked the graphics.
Good job!
I had a lot of fun, though I wish the weapons could be ignored as I kept losing the weapons I wanted to have. Really great job programming a wide variation in weapons, it really helped break up the gameplay!
EDIT: I just played a bit more and got the high score. Delete the bullets after they get out of range of the planet. I don't believe you do. That led to an immense slowdown after spamming the double upgraded machine gun, allowing me to play much slower/easier.
Good work regardless, keep it up!
It was hard to see the meteors sometimes and I wouldn't be able to get to them if they falling on my opposite side. It would of been cool to switch between weapons instead of having just one, either that make a way to not take upgrades.
I like the way you supplied different weapons to play with, but I feel like there could be even more variance gameplay wise. The difficulty could be more balanced as the game progresses. Maybe the healthbar or shield could slowly replenish as a reward for not getting hit for a while, or health as another pick up?
A great and sound entry alltogether that can be build upon. Good luck, I hope you get enough ratings and that we see you next jam, maybe you could check out our game too :-)
Good work on the presentation - the guns felt satisfying to use. There was a good amount of depth with having to deal with the shield and deal with the strengths and weaknesses of each gun.