Rocket Bow by xykvy
A simple little game where you constantly lose health and have to kill enemies to regain it.
Controls:
WASD - Move
Mouse - Aim
LMB - Charge/Fire Bow
Hold down left mouse button to charge bow, release to fire.
You lose 1% of your power every second.
If you touch an enemy you'll lose 10%. If you touch a ghost you'll gain 10%.
[Source code can be found on itch.io page]
| HTML5 (web) | https://xykvy.itch.io/rocket-bow |
| Original URL | https://ldjam.com/events/ludum-dare/39/rocket-bow |
Ratings
| Overall | 285th | 3.391⭐ | 25🧑⚖️ |
| Fun | 142th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 597th | 2.375⭐ | 26🧑⚖️ |
| Theme | 426th | 3.333⭐ | 26🧑⚖️ |
| Graphics | 139th | 3.75⭐ | 26🧑⚖️ |
| Audio | 103th | 3.545⭐ | 24🧑⚖️ |
| Humor | 246th | 2.579⭐ | 21🧑⚖️ |
| Mood | 237th | 3.19⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 2🗨️ |
Only criticism is that it could do with a bit of balancing - increase number of enemies in subsequent waves, or fewer power pickups - I found I could continually increase my power level by hammering shoot and sweeping across the enemies in lines. Got to about 800% and stopped playing.
Also, personal preference but I think these sorts of games (Devil Daggers esque, see how long you can survive) benefit from a in-game timer. Adds tension. But all things considered, very fun game!
One thing with collecting the ghosts, it seems that you used rigidbody and collisions for that (or otherwise there is a little bit of lag when you collect them), maybe it's best to use only triggers, to not collide with the geometry of the ghost and stop the movement. Also a sound effect when collecting would be nice.
Other than that, nice game!
Design wise I feel this is far too simple, some bonus rewards for hitting multiple enemies in one shot would be nice, additionally a bit more complexity in enemy design and variety would go a long way.
Almost there, just needs a bit more to it
The gameplay itself, although provides interesting mechanics, lacks depth and challenge
Great work!
As far as suggestions go, maybe you could add a visual cue for a charged attack? And maybe a small fee for each shot, let's say around 2-3 energy, to discourage spamming attacks and reward smart positioning.