TRIAL OF THE 3 SUNS by Godot35
[RUNNING OUT OF ENERGY]
MANUAL OPERATION REQUIRED.
A PLATFORMER IN WHICH CONTINUOUSLY GENERATING BUTTON PROMPTS PROVIDE ENERGY FOR YOUR WEAPON.
MOVE: A & D / LEFT ANALOG STICK
JUMP: SPACE / LEFT TRIGGER
ENTER DOOR: W / RIGHT TRIGGER
ACTIVATE BUTTON PROMPTS: ARROW KEYS / FACE BUTTONS



LINKS:
HTML5: https://godot35.itch.io/trial-of-the-3-suns
| HTML5 (web) | https://godot35.itch.io/trial-of-the-3-suns |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/39/trial-of-the-3-suns |
Ratings
| Overall | 274th | 3.583⭐ | 50🧑⚖️ |
| Fun | 191th | 3.563⭐ | 50🧑⚖️ |
| Innovation | 86th | 3.792⭐ | 50🧑⚖️ |
| Theme | 824th | 2.292⭐ | 50🧑⚖️ |
| Graphics | 467th | 3.396⭐ | 50🧑⚖️ |
| Audio | 495th | 2.652⭐ | 48🧑⚖️ |
| Humor | 508th | 2.125⭐ | 42🧑⚖️ |
| Mood | 481th | 3.111⭐ | 47🧑⚖️ |
| Given | 73🗳️ | 20🗨️ |
Great gameboy aesthetics and a bit of a Super Meat Boy feel. Love the rhythm style shooting, but I feel like it was underused and could get in the way of the level. Solid game! Keep up the good work!
I thought the jump was a little to hard to control.
Also, I love the GB style graphics!
The only bad thing I can say about your game is that it doesn0t fit the theme of the jam.
I think level design is good and I loved the game boy color palette!
My only complaint is all about the character hitbox: it takes the whole sprite.
For example at the very beginning in order to jump through 2 tiles you need to fit the sprite exactly in order to jump and pass.
BTW good game keep up the good work! :)
Only thing to critic would be the theme, which could've been implemented a bit stronger.
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Graphics were consistent and went well the mechanics. The sound effects were okay but could have used a little variety. Platforming was very solid, lots of control on the character, and the jumps were controllable. Instant reset on death was also very nice, shows you respect the player's time. I did feel it would have been nicer to have a few less of the levels where you don't actually use your mechanic in exchange for just a few more where you do. Difficulty curve was a bit weird. Seemed very slow, near static up until right after the big skull boss, then there is a huge difficulty spike. Overall though I liked it a lot.
be much better. i think the shooting concept is really cool and unique and could possibly have been used more.
The only other thing i'd like to mention is that I think something like a very short death animation before resetting would be good. It was quite jarring and it made me jump a bit when I'd die in the later parts of a stage and it would suddenly jump-cut back to the beginning. A short death animation or panning the camera back to the beginning would help to refocus the player.
I also make game about sun, but they not evil))
https://ldjam.com/events/ludum-dare/39/scale-of-life
Loved the game boy / super meat boy visual style mashup.
[Danae streams Ludum Dare 39: Day 3, part 1: TRIAL OF THE 3 SUNS](https://youtu.be/LN1svjCl2z0?t=2h38m53s)
Nice concept, although the shooting mechanic felt a bit underused to me. As hectic as it could be, I wonder what it would be like if the arrows that you have to hit charge up your power bar, which you need to stay alive, move, and shoot. I also expected the game to be more rhythm-based when I looked at the screenshot first, but oh well. The graphics and levels reminded me very much of the 2010 flash game, Tower of Heaven.
Good job! :)