A Robot's Final Stand by Demandooda
A fun, somewhat strategic game about a robot surviving in an apocalypse, and stealing power from monsters!
My First Ludum Dare game! If I could redo it or change it, I would add key bindings to the systems, and balance the game's difficulty curve to make energy drain increase instead of enemy spawn rate. (High enemy spawn rate actually seems to help the player more, tbh).
Game Engine: Unity.
Text Editor: MonoDevelop
Music: Bosca Ceoil
Audio Editing: TwistedWave audio editor
Graphics: Piskelapp

| Source code | http://www.filehosting.org/file/details/683392/Assets.zip |
| Windows | https://demandooda.itch.io/a-robots-final-stand |
| Original URL | https://ldjam.com/events/ludum-dare/39/a-robots-final-stand |
Ratings
| Overall | 469th | 3.074⭐ | 29🧑⚖️ |
| Fun | 472th | 2.852⭐ | 29🧑⚖️ |
| Innovation | 415th | 2.926⭐ | 29🧑⚖️ |
| Theme | 195th | 3.741⭐ | 29🧑⚖️ |
| Graphics | 592th | 2.296⭐ | 29🧑⚖️ |
| Audio | 456th | 2.269⭐ | 28🧑⚖️ |
| Humor | 288th | 2.417⭐ | 26🧑⚖️ |
| Mood | 552th | 2.37⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 21🗨️ |
Good job, cool game, even though I didn't find how to close it ^^
Two things that I think that could change:
*Control Scheme - this is how the player communicates with your game, it is very important to help him use what he wants and when he wants, so it is a good option to make it easier for them to access each ability.
*The instruction is too large, people usually skip those, so IMO it would be a good thing if you just said:
Controls:
x do that, y do this, good luck!
Gameplay:
You have to survive while doing z
History:
Now you can explain the universe that you created
The good thing about this is that player can get only the information that they want/need before starting
Few tips:
Make the game balanced - right now using just the movement and shield wins you the game, you just have to toggle shield when not close to enemies.
Make it scalling - there should be a increse in difficulty as time goes by.
Make it easy to play - having to click to toggle on/off a system is clunky, having it set to keys 1 2 3 4 5 or something like that would have made it better.
A good game for a beginner, keep it going and good luck game developing!
Cool game overall. The concept is, I think, very damn original. Could be expanded upon a lot, which is why I think you should consider continuing the work on it and try to sell it maybe. Expand on the graphical and audio aspect, as it's where the game is lacking the most (but it's pretty good for a LD game !), balance the systems better (I could basically survive forever with shield + magnet systems on), and finally get some progression in (module upgrades / modifications, more enemies...) and you got yourself a very nice, yet simple game with quite a lot of replayability.
Feel free to check our game out : https://ldjam.com/events/ludum-dare/39/berzerk-hunt
It can be a great game with updated graphics and gameplay.
Congrats!
Hope will see some entries from you in future.
:metal:**Overall: 3**
I would suggest adding hotkeys for the systems (e.g. using the number keys), and making the movement keys be relative to the direction the robot is facing. The shield was an extremely powerful weapon, perhaps it should just have repelled the enemies instead of killing them.
The game was a good fit to the theme, and the music was a nice touch. Without using the shield, my record time was 142 seconds.
By the way, you should consider "hearting" the comments/feedback that you find useful. It encourages other people to also leave good comments, and it is an important part of the new karma algorithm on the ldjam website :-)
>Swarmed by robot foes!
>Engage systems! Fight the horde!
>...ran out of power.