Jump Beat by notime4games
2d platformer + rythm game.
Arrows + asdf keys. qsdf and aoeu should also work if you're not on qwerty or qwertz keyboard.
R to restart level.

| HTML5 (web) | https://notime4games.itch.io/jumpbeat |
| Original URL | https://ldjam.com/events/ludum-dare/41/jump-beat |
Ratings
| Overall | 258th | 3.525⭐ | 22🧑⚖️ |
| Fun | 257th | 3.425⭐ | 22🧑⚖️ |
| Innovation | 89th | 3.875⭐ | 22🧑⚖️ |
| Theme | 78th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 143th | 3.775⭐ | 22🧑⚖️ |
| Audio | 16th | 4.1⭐ | 22🧑⚖️ |
| Humor | 194th | 3.139⭐ | 20🧑⚖️ |
| Mood | 392th | 2.947⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 4🗨️ |
The only real critique I think to offer might be more about me than you, I just felt like grasping the concept took longer than it should.
Having to walk and time your inputs might be a little too hard and lots of waiting around to jump but like the look!
Unfortunately, I think the two combined is still a little clunky. Am I supposed to strive for 100% rhythm accuracy at the expense of missing jumps? If I only focus on the platforming, then I just wait around a lot for the right action note to float down.
Overall, this is still impressive for a jam game though. The art and music are very cohesive and there is a lot of polish. Good work!
Great concept, made me very hyped up - absolutely love the concept and the challenges it brings.
Unfortunately the game was over before I felt it started, just when I got a hang of the controllers and the beats. On my second playthrough I got a perfect run on both levels. :tada: Very satisfactory. Would LOVE to play another map with difficulty increased 20 times!
Some feedback would be that the beat wasn't always intuitive, I kept expecting it to start on the first note of the beat, which was unsatisfactory as the music was great and I _wanted_ to click buttons with the beat! Again, great work!
Very jealous of your creation and would love to hear, conceptually, how you solved the music-click syncing. I love this theme too much to not do something similar myself soon.
Feels free to take a look at my creation at [Story Collabs](https://ldjam.com/events/ludum-dare/41/story-collabs) and my team's at [Mobile in the Automobile](https://ldjam.com/events/ludum-dare/41/mobile-in-the-automobile). Oh and then there's my friend's Compo [Not the pixels](https://ldjam.com/events/ludum-dare/41/not-the-pixels) as well. Cheers! :smile:
If I only had to say one thing negative, it's that the game is just too short.
To keep music in sync I also split the tunes into several parts.