Searchlights by mahdi daneshvar

[raw]
made by mahdi daneshvar for LD 41 (JAM)

Searchlights combines stealth and shoot'em ups. Avoid being seen by searchlights. shoot carts and dirt hills to distract them and pickup dead bodies and blood before searchlights see them. kill all the bats to clear the level. you got 3 silenced weapons.

tip: shooting carts and hills distract searchlights and make them move faster or slower. shooting carts make them faster and hills make the slower.

Controls:

[W] [A] [S] [D] to move

Click to shoot

[1] rifle

[2] smg

[3] shutgun

screenshot.png Music: bensound.com 'scifi'

Ratings

Overall 846th 3.19⭐ 23šŸ§‘ā€āš–ļø
Fun 644th 3.262⭐ 23šŸ§‘ā€āš–ļø
Innovation 622th 3.31⭐ 23šŸ§‘ā€āš–ļø
Theme 715th 3.429⭐ 23šŸ§‘ā€āš–ļø
Humor 965th 2⭐ 20šŸ§‘ā€āš–ļø
Mood 733th 3.1⭐ 22šŸ§‘ā€āš–ļø
Given 22šŸ—³ļø 12šŸ—Øļø

Feedback

CodeKoto
24. Apr 2018 Ā· 00:35 UTC
24. Apr 2018 Ā· 00:40 UTC
The idea is quite goo, how ever figuring out how to actually win is not so easy, and a bit missleading.
saoi-games
24. Apr 2018 Ā· 08:33 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.


I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
saoi-games
24. Apr 2018 Ā· 08:33 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.


I couldn't tell if those were bats or men. It was an interesting concept and I think it has potential if you keep working on designing levels and balancing the game.
šŸŽ¤ mahdi daneshvar
24. Apr 2018 Ā· 10:45 UTC
@saoi-games hey, unfortunately I wasn't able to watch thanks. More levels are good and those where bats :)
Langotriel
25. Apr 2018 Ā· 00:51 UTC
Solid execution of a simple game. It could quite easily be made into somewhat of a puzzle game if the player had more knowledge of what weapons were going to be found on what bodies and there were obviously better use-cases for each weapon, giving the player incentive to carve out an optimal route.
erebus
25. Apr 2018 Ā· 02:00 UTC
I told you most of my feedback in the stream but I want to say again nice job making this all work! Thanks again for coming by the stream!
Peta
28. Apr 2018 Ā· 15:55 UTC
Nice game! Great job! Interesting gameplay!

Would you rate my game?

https://ldjam.com/events/ludum-dare/41/the-game-that-bad-that-it-is-actually-good
patrickgh3
28. Apr 2018 Ā· 21:24 UTC
Neat idea! I felt like all the mechanics were introduced from the get-go, and it was overwhelming, even though they're cool ideas individually (shooting trash to slow down searchlights, multiple guns). Definitely fun to play as is though, I like that you have to strategically shoot and clean up enemies, rather than just snipe them from afar.