{"author_link":"\/users\/chyme","author_name":"Chyme","author_uid":"1057465","comments":[{"author_name":"Oivin F","author_uid":"1063332","time":"2017-12-04T03:28:53Z","epoch":1512358133,"modified":1512358133,"text":"Fun game, but unfortunately I had some issues with slowdown when there were many objects on the screen.\n\nThe concept was intuitive, and easy to grasp. I loved how the more powerful attacks were \"juiced\" up.\n\nI think the game was overall a little on the easy side though.\nGood job!","likes":1,"format":"md"},{"author_name":"King Kujito","author_uid":"1001468","time":"2017-12-04T03:29:50Z","epoch":1512358190,"modified":1512358190,"text":"Now this is good game design. I love this mechanic! The art kind of reminds me of a Nintendo Switch indie game of which I forgot the name.","likes":1,"format":"md"},{"author_name":"SeanW","author_uid":"1034237","time":"2017-12-04T06:49:44Z","epoch":1512370184,"modified":1512370184,"text":"Awesome!!! The mechanic is great! I think it could use a little bit of rethinking though. I found that i could just stand within the densest fire of the boss and I would be fine, and actually damage him more if I took damage. Maybe there should be an additional penalty or reward in order to encourage competitive behavior. \n\nThe graphics were great!\n\nI wish the game was longer!","likes":2,"format":"md"},{"author_name":"Chyme","author_uid":"1057465","time":"2017-12-05T10:27:57Z","epoch":1512469677,"modified":1512469677,"text":"Thanks for the feedback everyone! I'm not entirely sure why the HTML5 port slows down so much, I've had that problem in every game I've ported to HTML5 using GameMaker... the Windows version should run OK though. If anyone has any tips for the slowdown thing let me know!","likes":0,"format":"md"},{"author_name":"meskaline","author_uid":"1052267","time":"2017-12-05T10:43:46Z","epoch":1512470626,"modified":1512470626,"text":"Very nice concept. Loved playing it. GJ","likes":1,"format":"md"},{"author_name":"IndieImpala","author_uid":"1032613","time":"2017-12-05T11:23:03Z","epoch":1512472983,"modified":1512472983,"text":"Hello fellow twin stick shooter! I agree with what's been said, graphics are NICE and concept is solid. Would love for it to be longer. Well done! ","likes":1,"format":"md"},{"author_name":"CanTin","author_uid":"1035522","time":"2017-12-05T11:23:16Z","epoch":1512472996,"modified":1512472996,"text":"great mechanic! need balance a little bit, too easy if i hold left mouse button","likes":1,"format":"md"},{"author_name":"Ollec","author_uid":"1056250","time":"2017-12-05T11:35:08Z","epoch":1512473708,"modified":1512473897,"text":"Great game! I didn't have any problems playing it in the browser, so that's nice. Really nice art, as the others have said the mechanic of safety vs damage output has been executed very well. The only thing I found negative was the sound that the weakest shot makes. It was too loud compared to the rest of the sounds and got quite annoying by the end of the game, at least in my opinion. I practically skipped the later part of the outside levels by shooting only the enemies that were in the way and ignoring the others, so I think a door of some sort that only opens when all enemies in a certain section of the game are dead (of course, that would only work with a fixed number of enemies spawning) could help that part of the game immensely. I really enjoyed the final boss-fight though and came quite close to dying 2 or 3 times.","likes":2,"format":"md"},{"author_name":"Gaminbru","author_uid":"1056127","time":"2017-12-05T11:36:30Z","epoch":1512473790,"modified":1512473790,"text":"I really, really enjoyed the concept behind it, and the gameplay gimmick worked really well. It kinda made the game really easy, and the boss took a little too long to kill, but I was very much a polished product. Nice!","likes":1,"format":"md"},{"author_name":"justinooncx","author_uid":"1007921","time":"2017-12-05T11:48:05Z","epoch":1512474485,"modified":1512474485,"text":"Pretty interesting idea! A bit TOO easy, though, since shedding corruption is done very easily, and at the same time, you'd be destroying any enemies that might corrupt you. Still, the gameplay was enjoyable, and there was that interesting temptation to risk corruption to kill monsters faster, especially the last boss. Either way, a neat entry, good job!","likes":1,"format":"md"},{"author_name":"Potti","author_uid":"1012146","time":"2017-12-05T13:20:45Z","epoch":1512480045,"modified":1512480045,"text":"Very interesting idea. Looks and feels polished. A good game.\n\nIt was a little to easy, you can just avoid every projectile and hold yourself at 30% health. The mechanic might be more interesting if you are either forced to get rid of corruption (e.g. it slowly drains you max health) or having another source of damage that cannot be healed by shooting.","likes":2,"format":"md"},{"author_name":"Remco","author_uid":"1000185","time":"2017-12-05T16:37:15Z","epoch":1512491835,"modified":1512491835,"text":"Well done! A simple but ingenious idea and a good execution.\n\nNice color-scheme as well. Seems the art has a bit of Hyperlight Drifter influence but it has something of it's own as well.\n\nMaybe next time you could have a tutorial or help screen? (That's really the pot calling the kettle filthy given my own history, but it's good advice nonetheless.)\nConsider that, for LD, some people only look at your game for about a barely two minutes, and I only got the main gimmick about the second time I ran out of 'ammo'.\n(I'm _still_ very tired tho', so that may be it as well.)\n'Strength comes at a cost' has many different interpretations after all!\n\nOh, and I like the little animation\/polish touches as well :slight_smile:","likes":1,"format":"md"},{"author_name":"Hertz14","author_uid":"1067395","time":"2017-12-06T01:05:33Z","epoch":1512522333,"modified":1512522333,"text":"I love the main mechanic here, it's really nicely done and playing with the meter <20% is insanely satisfying :D\nNice graphics with a nice cohesion to them, my only small issue is that there is no distinction between the purple of enemies and the purple of projectiles and the purple of ground-corruption, so it gets a bit hard to distinguish things sometimes. Even just a shadow on the projectiles would help a great deal.\nGameplay is very fun but I found the movement a little on the sluggish side, would be nice to have a little more agility in the character (or potentially increase or decrease speed according to meter fullness?).\nAs a GM:S user myself I love seeing quality GM:S games and this is one of them, has a lot of potential for expansion post-LD. So good job!","likes":1,"format":"md"},{"author_name":"0xDD","author_uid":"1002197","time":"2017-12-06T06:58:41Z","epoch":1512543521,"modified":1512543521,"text":"A really interesting idea in this Hyperlight Drifter inspired game. I'd love to see this continued post-LD with maybe some more levels and maybe even some RPG mechanics.","likes":1,"format":"md"},{"author_name":"Mr.MadCat","author_uid":"1010740","time":"2017-12-08T14:37:36Z","epoch":1512743856,"modified":1512743856,"text":"Looks and feels good.\nToo easy in my opinion, as standing in darkness is more boon than bane.\nBut congratulations of your first game jam entry. To many more.","likes":1,"format":"md"},{"author_name":"Gris","author_uid":"1012061","time":"2017-12-08T19:41:23Z","epoch":1512762083,"modified":1512762083,"text":"Interesting concept. I found it fun to play. Congrats!","likes":1,"format":"md"},{"author_name":"Cubeeo","author_uid":"1055586","time":"2017-12-10T05:11:56Z","epoch":1512882716,"modified":1512882716,"text":"I played the HTML5 version directly in the browser and didn't have any problems.\nCongratulations on your first game jam.\nThis was enjoyable.  There's a nice look and feel to this, and this was innovative.  The way the health and the firepower were interconnected was smart to do for the jam - it kind of brings various skilled players to a level playing field.  Someone above me said it was too easy because of that, but I tried just standing in the dark and ended up dying, so, I don't think so.  It was fun.  Your mechanic made it so that both super skilled players and poor players could equally enjoy it.  I liked it.  I think this was a great first entry.","likes":1,"format":"md"},{"author_name":"Skosnowich","author_uid":"1000316","time":"2017-12-10T18:49:17Z","epoch":1512931757,"modified":1512931757,"text":"I also played the HTML5 version and hadn't any problems. Your take on the theme was a nice idea. The game was rather easy and short, but you did a great job polishing it. I liked the minimalistic artstyle. The contrast between the slimes and the purple underground was bad though, unless you intended that you can't distinguish the slimes from the underground. :)","likes":1,"format":"md"},{"author_name":"tvance","author_uid":"1055530","time":"2017-12-13T22:04:04Z","epoch":1513202644,"modified":1513202644,"text":"Very interesting game, you sometimes *want* to take damage. Great job on the player sprite and animation.","likes":1,"format":"md"}],"format":"md","images":["ld40\/57468-7bec27a09fb1511284b3110b853052b0.png"],"links":[{"url":"https:\/\/chyme.itch.io\/corrupture","text":"HTML5 (web)"},{"url":"https:\/\/www.dropbox.com\/s\/vae9asrsi5glf5o\/Corrupture_v1.0.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/b4canafa3f08zd0\/Corrupture_source_and_resources.gmx.zip?dl=0","text":"Source"}],"metadata":{"g_key":"50160","g_author":"1057465","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"233302","g_title":"Corrupture","g_status":"USEAR3","g_place":"88","g_commentcount":"19","g_site2_node_id":"57468","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"57468","n_urlkey":"233302","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/corrupture","n_slug":"corrupture","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"57465","n_created":"1512099578","n_modified":"1512357270","n_version":"176469","n_status":"COMMIT"},"node":{"id":57468,"parent":49883,"superparent":9,"author":57465,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-04T02:44:22Z","created":"2017-12-01T03:39:38Z","modified":"2017-12-04T03:14:30Z","version":176469,"slug":"corrupture","name":"Corrupture","body":"\n![ss1.png](\/\/\/raw\/970\/e\/z\/b1bf.png)\n\nPLAY ON ITCH.IO HERE\nhttps:\/\/chyme.itch.io\/corrupture\n\nIn Corrupture, a strange dark magic has swallowed the world. This power gives you strength... but at a cost.\n\n\nCONTROLS\nW,A,S,D - Move\nMouse - Aim and Fire\n\nESC - Quit Game\n\n\nCREDITS\n\nAuthor:\nMatt G.\n\nTOOLS:\nGame Maker Studio Professional Edition - Yoyo Games\nBFXR - Increpare\nBosca Ceoil - Terry Cavanagh\nAseprite\nAdobe Photoshop CC 2017\n\nRecommended to play in Windows as the HTML5 version has a few frame slowdowns (still playable though!)\n\nThis was my first game jam ever, and was quite the blast to do. Lots of work though... phew!\n\nI look forward to seeing everyone else's entries now that it's all over! Enjoy!","meta":{"author":[57465],"cover":"\/\/\/content\/970\/e\/z\/ae73.png","allow-anonymous-comments":"1","link-01":"https:\/\/chyme.itch.io\/corrupture","link-01-tag":"42336","link-02":"https:\/\/www.dropbox.com\/s\/vae9asrsi5glf5o\/Corrupture_v1.0.zip?dl=0","link-02-tag":"42337","link-03":"https:\/\/www.dropbox.com\/s\/b4canafa3f08zd0\/Corrupture_source_and_resources.gmx.zip?dl=0","link-01-name":"HTML5","link-02-name":"Windows","link-03-name":"Source"},"path":"\/events\/ludum-dare\/40\/corrupture","parents":[1,5,9,49883],"love":0,"notes":19,"notes-timestamp":"2017-12-13T22:04:04Z","grade":{"grade-01":26,"grade-02":26,"grade-03":26,"grade-04":26,"grade-05":27,"grade-06":24,"grade-07":22,"grade-08":25},"magic":{"cool":94.432652049997,"feedback":21,"given":21.625,"grade":25.25,"grade-01-average":3.833,"grade-01-result":88,"grade-02-average":3.938,"grade-02-result":56,"grade-03-average":3.958,"grade-03-result":40,"grade-04-average":3.979,"grade-04-result":106,"grade-05-average":3.96,"grade-05-result":102,"grade-06-average":3,"grade-06-result":306,"grade-07-average":2.025,"grade-07-result":504,"grade-08-average":3.457,"grade-08-result":153,"smart":9.5871607187289}},"text":"\n![ss1.png](\/\/\/raw\/970\/e\/z\/b1bf.png)\n\nPLAY ON ITCH.IO HERE\nhttps:\/\/chyme.itch.io\/corrupture\n\nIn Corrupture, a strange dark magic has swallowed the world. This power gives you strength... but at a cost.\n\n\nCONTROLS\nW,A,S,D - Move\nMouse - Aim and Fire\n\nESC - Quit Game\n\n\nCREDITS\n\nAuthor:\nMatt G.\n\nTOOLS:\nGame Maker Studio Professional Edition - Yoyo Games\nBFXR - Increpare\nBosca Ceoil - Terry Cavanagh\nAseprite\nAdobe Photoshop CC 2017\n\nRecommended to play in Windows as the HTML5 version has a few frame slowdowns (still playable though!)\n\nThis was my first game jam ever, and was quite the blast to do. Lots of work though... phew!\n\nI look forward to seeing everyone else's entries now that it's all over! Enjoy!","title":"Corrupture"}