Village of Sacrifice - LD43 by backurio

Village of Sacrifice - LD 43
You are the leader of a small village five thousand years ago.
You have to make sure your villagers have enough wood and food to survive, but you also have to keep your god happy with sacrifices. Human sacrifices.
How many days can your villagers survive?
How to Play
Only a mouse is needed to play this game.
Click on the green plus to produce new villagers or houses.
Click on the red minus to sacrifice your villagers to the god.
Try to balance your god's happiness and your resources to survive as long as possible.
Statistics are shown at the end of the game. Feel free to share your results. :wink:
Tools
- Game Engine - Unity 2018
- Code - Microsoft Visual Studio
- 2D Art - AutoDesk SketchBook
- Music - Abundant Music
- Sound Effects - ChipTone
- Music Editing - Audacity
Credits
Sebastian Uitz (FireTotemGames)
Changes
03.12.2018 Fixed a bug which prevented the kill time from decreasing -> no infinite play time possible anymore 03.12.2018 Add downloadable files for Android installation (I hope you have a smartphone with 16:9 ratio :D)
Introduction Scene

Gameplay Scene

Game Over Scene

Ratings
| Overall | 95th | 3.741⭐ | 29🧑⚖️ |
| Fun | 95th | 3.667⭐ | 29🧑⚖️ |
| Innovation | 123th | 3.537⭐ | 29🧑⚖️ |
| Theme | 9th | 4.37⭐ | 29🧑⚖️ |
| Graphics | 225th | 3.426⭐ | 29🧑⚖️ |
| Audio | 121th | 3.423⭐ | 28🧑⚖️ |
| Humor | 135th | 3.212⭐ | 28🧑⚖️ |
| Mood | 140th | 3.462⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
Some improvements I would like as a player:
* The sacrifice button is not so clear at first glance (all my guys died due to god unhapiness on my first try XD)
* Maybe tweak a little bit the production of resources, my guys were dying a lot even when the proportion were 50% in food and 50% in wood.

Agree, the sacrifice button is not perfect, but that is due to the development of the game. First the idea was to sacrifice single villagers and the god only preferring one type of villagers instead of wanting a specific type. But that was too much clicking on + and - all the time and so I changed it.
Right now I would place a button next to the god happiness for sacrificing.
Am I allowed to change this after the deadline?
@hadryel @sarwin @craftlord
Yeah, you have to get the hang of it first because you are tempted to produce villagers as fast as possible, but that will cause your resources to drop really fast. Try to not overpace at the beginning and get a good balance between the resources and think twice if you have to build a house right now or if it can wait, because you get free beds as soon as you sacrifice some villagers :wink:
Wait with sacrificing villagers til the very end so that they produce resources as long as possible.
And of course, it is also a little bit luck involved, especially if the god wants to have that almost useless miners :laughing:
I will try my best today and post my highscore afterwards :wink:


If you added an upgrade system (possibly from pleasing the gods) it would at a lot of depth to the game.
I will add this point to my to-do list if I continue to work on this game in the future.
Thanks for your feedback.
One discouraging event that can happen is reaching the population cap when you don't have the resources to build new beds and you can't produce the requested units. If you could reassign workers for the same cost as making a new one it could be avoided and wouldn't be too broken since they'd still have to walk over to the new resource, wasting time and resources. Then again it reinforces how much you should be planning and preparing for the next groups you need to sacrifice so I might just be bad.
I think the introduction screen explains the premise well and the UI is clear and effective once you take a second to recognize the sacrifice button. The stats at the end are much appreciated in games like these.
Overall it's a well polished entertaining submission, good job!
Great game, well done!
Yeah, there are a lot of things that can be improved and a lot more was planned but I cut my goals to be able to publish the game in time. Maybe I will work on it in the future. I already have a few things on my to-do list for this case.

But after playing it a few times now and seeing the reviews, I have a lot of things on my to-do list to improve already to make the gameplay smoother.
I appreciate the music and the sound design, and like smooth art.
I liked the simplicity of the gameplay, although it wasn't clear at first how to sacrifice a villager.
SO FUN game. Its hard to make this in only 2 days with amazing images and audio. I thought the most complicate parts is the logic of the some UI parts which their relationship with each other number. Thats reminds me of one of my assignment. I have one assignment about one display. Populations, environment and the people happiness. More population will cause low quality environment. Low environment bring the decrease people happiness. Final, people low happiness will cause less population in the future. looks like circle right? Its spend our teammates many time in Javascript (P5). But you did it in unity! Very close to the theme BTW. Its hard to believe this is your time Compo.
Hopes you can reveive great rate and have a great day!
Congrats on your entry, it's a lot of fun!
For the future I will for sure change the balancing and make a better introduction/turtorial.
Yeah, at some point the game had to end and I tuned it so that it should be possible to reach around 100 days (=500 seconds played). I thought making it longer would bore some people and making it shorter was also no option.
If I continue working on it, I will definitely work on some goals (maybe multiple levels) and a better balancing ;)
That guy who got 118 days, that's some crazy shit.
Really nice management game though. It felt like how far you could go was capped by the villager spawn speed, and there was no way to increase that, but there has to be a cap somewhere I guess and that's as good a place to have it as any. It did mean that building more than four houses was a waste of resources though.
It also would have been nice if it was made apparent that food and wood were both needed to keep people alive. Food was pretty obvious, but towards the start all my guys were dying and I had no idea why, turns out it was because I needed wood.
Other than those fairly minor suggestions though, it was nice, well done.
Yeah, you are correct that the cap is created by the spawn rate of the villagers, which was needed to not produce and sacrifice villagers too fast. This cap was trimmed as best as I could that a score of 100 should be possible, which is the result I see from the statistics here.
About your suggestions, they are already on my to-do list if I'm going to continue working on this game.
Btw. I think you would have been able to reach a score above 100 if your village didn't die that much. (compared to my statistic)