Horror Minigolf by Goldentiger 1
You are the sentient eye of a ravenous monster. Years of abuse from your host has left you craving for freedom, and it's time to escape the chains that bound you!
Escape the monster by clicking and aiming your mouse. Get to the finish line in each level, and watch out for lava on the way!!
| HTML5 (web) | https://goldentiger1.itch.io/horror-minigolf |
| Original URL | https://ldjam.com/events/ludum-dare/41/horror-minigolf |
Ratings
| Given | 4🗳️ | 0🗨️ |
Ended up getting to the fourth level before crashing when touching some lava.
I had trouble seeing the purple power bar, as it didn't show if I hold my left mouse button before being able to shoot again (and I need to as I want to shoot the quickest possible).
Still a pretty fun idea and even if this may not be horror this is stressful :D Good job!
```
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(119) at jsStackTrace (Build2.asm.framework.unityweb:2:27460)
stackTrace (Build2.asm.framework.unityweb:2:27631)
abort (Build2.asm.framework.unityweb:4:32073)
brn (Build2.asm.code.unityweb:28:1)
X6i (Build2.asm.code.unityweb:8:1)
J0g (Build2.asm.code.unityweb:4:1)
ejn (Build2.asm.code.unityweb:28:1)
invoke_iiiii (Build2.asm.framework.unityweb:2:335192)
Bum (Build2.asm.code.unityweb:21:1)
MFm (Build2.asm.code.unityweb:21:1)
zba (Build2.asm.code.unityweb:9:1)
Ygc (Build2.asm.code.unityweb:7:1)
Sjc (Build2.asm.code.unityweb:7:1)
T8 (Build2.asm.code.unityweb:9:1)
Q8 (Build2.asm.code.unityweb:9:1)
$re (Build2.asm.code.unityweb:23:1)
Wre (Build2.asm.code.unityweb:23:1)
Tre (Build2.asm.code.unityweb:23:1)
Dre (Build2.asm.code.unityweb:23:1)
JWb (Build2.asm.code.unityweb:14:1)
xWb (Build2.asm.code.unityweb:14:1)
wkn (Build2.asm.code.unityweb:28:1)
browserIterationFunc (Build2.asm.framework.unityweb:2:213848)
runIter (Build2.asm.framework.unityweb:2:195909)
Browser_mainLoop_runner (Build2.asm.framework.unityweb:2:215385)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
```
Also speaking of uninteded glitches, it's pretty easy to go backwards with your eyeball, drop on the background plane and to the infinity below from there. Wheeee!
Difficulty curve seems to be backwards. First level seemed painfully hard to complete, but everything afterwards is just a breeze. Monster movement feels frustrating, I think I'd prefer if it moved in small bursts, similarly to how player operates. Small pauses to give player even a tiniest sliver of time to plan ahead.
Player movement could also be tweaked. I'd rather do fewer, but longer hits than series of tiny putts to move forward. Also since you can't change your heading when you're already moving, most of the time playing is spent just staring at the screen and spamming click because you have no idea when you can make the next move. Game needs to give at least some sort of visual signal to communicate when player can hit the ball again. Easiest would be to change the tint of the ball - red when you can't hit, bluish when ready to go or something like that.
Also also one last thing. Restarting is a hassle, and I almost stopped playing on the first level because of it. Instant respawn pls