Guan's Island by Chris Coe
LD41 Download: itch.io
Synopsis
Guan the Iguana has shipwrecked on an island. Now he must explore, gain strength, and find a way to escape.
This was created for Ludum Dare Jam #41, and while it's playable from start to finish, it's missing some desired features such as enemies. I also had to take shortcuts on a few of the levels.
Tools Used
- Code: GameMaker Studio 2
- Graphics: Piskel using NES palette
- Sound: Bfxr and Audacity
- Music: Schism Tracker and autotracker-bottomup
Devlog
1.0.3 4/25/2018
- Fixed a bug that would soft-lock the game if you attempt to jump over the ship.
1.0.2 4/24/2018
- Fixed a pair of game-breaking bugs that together would 1) allow you to collect multiples of an item and 2) prevent the game from being completed.
1.0.1 4/24/2018
- Patched a bug where entering certain locations with a light source would cause a fatal error.
1.0.0 4/23/2018
- Uploaded! Sharing with the world!
Screenshots

| GameMaker Studio 2 Source | https://chris-coe.itch.io/guans-island |
| Windows | https://chris-coe.itch.io/guans-island |
| Original URL | https://ldjam.com/events/ludum-dare/41/guans-island |
Ratings
| Overall | 109th | 4⭐ | 25🧑⚖️ |
| Fun | 200th | 3.783⭐ | 25🧑⚖️ |
| Innovation | 848th | 3.043⭐ | 25🧑⚖️ |
| Theme | 1049th | 2.826⭐ | 25🧑⚖️ |
| Graphics | 302th | 3.935⭐ | 25🧑⚖️ |
| Audio | 110th | 3.905⭐ | 23🧑⚖️ |
| Humor | 693th | 2.69⭐ | 23🧑⚖️ |
| Mood | 262th | 3.674⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 27🗨️ |
I am playing on a Windows 64 bit, Windows 10, with only keyboard and mouse.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_temple_controller:
Variable obj_temple_controller.obj_hint(100023, -2147483648) not set before reading it.
at gml_Object_obj_temple_controller_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_temple_controller_Create_0 (line -1)
________________________________________________________
Also, I could not find what to do since I could not jump over most of the "tall jump" parts of the game.
I really liked the art of the game and the abundance of levels and scenes. And the over world was quite nice. Also, I think having many different power ups is a really nice touch. It motivated me to try to explorer and find out what was on this world. Unfortunately I hit the bug above, which made me unable to play test further.
Congrats on your game! I think it has a really nice foundation for something really engaging and instigating. :)
However, I really like the concept of a platformer RPG. Maybe even a metroidvania with the upgrades? The graphics were fitting and great looking, and I loved that there was a lot of variety in the music. Well done!
Be proud of what you did! You did a great job.
Seriously though, 5/5.
Graphics are very cute and I loved the NES style music. Good work!!
The platforming controls could perhaps use some tweaks, like faster falling down, to give more weight to the player, and snappier jumps, but there's some charm in these mechanics, as it is. As you mentioned, enemies would have been a nice addition, but lack of enemies didn't make the game any less fun, so don't worry about it :)
TLDR: Great graphics level design and length of game, little bit of a lack of gameplay. Great job!
I liked the visuals and how the sound went well with the overall feel of the game. Nicely done!
Pure black backgrounds in some maps feel kind of lacking.
Did you know that you could get offscreen above the ceiling of the temple entrance with a fully upgraded jump?
@erebus Definitely agree. Part of the issue was diving into this with literally no plan and making it up as I went, haha. But hey, INCOMPATIBLE GENRES! :D I was originally going to have hint orbs that would help guide you a bit, but they didn't make the deadline.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape