Happy Loot by Aycan
You control a happy guy in a gold spawning dungeon. But there are other happy guys too. Don't let them slaughter you. Simply collect the gold and try to survive. By the way, more gold means less speed and agility :( I was planning to make a brighter and funnier game but the worst time planning ever ...
Right Mouse Button - Move
Left Mouse Button - Attack
Z - Guard
X - Flash
When the theme was first announced, I couldn't think anything but browser games like agar.io or classic games like snake (rip creativity). This is the final result. When you carry more gold, your walking and turning speed decrease. I used the same font with my previous ldjam game, and every other asset is designed for this game.

| HTML5 (web) | https://aycan.itch.io/happy-loot |
| Source code | https://github.com/aycansblx/HappyLoot |
| Original URL | https://ldjam.com/events/ludum-dare/40/happy-loot |
Ratings
| Overall | 389th | 3.292⭐ | 26🧑⚖️ |
| Fun | 252th | 3.458⭐ | 26🧑⚖️ |
| Innovation | 566th | 2.625⭐ | 26🧑⚖️ |
| Theme | 499th | 3.042⭐ | 26🧑⚖️ |
| Graphics | 508th | 2.833⭐ | 26🧑⚖️ |
| Audio | 416th | 2.652⭐ | 25🧑⚖️ |
| Humor | 317th | 2.761⭐ | 25🧑⚖️ |
| Mood | 384th | 2.979⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 3🗨️ |
I got 32 coins before I was too slow to do much of anything and died, but this was one of the more fun games I've played so far!
I like to give suggestions too on every review since we're here to learn, but all I really have is that some of the corners were tough to navigate around... not really much of a complaint!
Good job!
Dark-forest typed game mechanics promised the fun of this game. However the control is not good and feedback is not cool.
maybe an arrow animation when you click on the ground? and make hit animations such as screenshakes, knockbacks, and blade effects.
the walls sometimes block raycast.
anyway, the most thing need to be imporved is the ai. they always ignore the player.
The key of videogame's ai is not how clever they are, but the player can understand what they are doing, I mean, empathy
very cool concept. I liked it.
At times I felt that the character was difficult to control. The attacking felt really good.
I dunno if it was a bug, but I felt like only sometimes my character moved slower from the coins, but I was clicking rapidly.
Fun game though! Felt like the game should have ended when I got all the coins though :disappointed: