Placeholder by Maroovan


DISCLAIMER
This is my 1st attempt to make 3D game in Unity. I've managed to make this in 2-3 days all by myself, so I'm pretty happy about it. Hope that you'll love it.
GAME DESCRIPTION
"Placeholder" is a 3D retro shooter timekiller timekiller.
Your goal is to blow up floating skulls and repair your arena to last as long as possible.
Controlls: - WASD (move) - Space (jump) - Left Mouse Key (shooting fire)
- Right Mouse Key (shooting building bomb)
Ratings
| Overall | 323th | 3.643⭐ | 23🧑⚖️ |
| Fun | 295th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 350th | 3.425⭐ | 22🧑⚖️ |
| Theme | 110th | 4.095⭐ | 23🧑⚖️ |
| Graphics | 230th | 4⭐ | 23🧑⚖️ |
| Audio | 186th | 3.632⭐ | 21🧑⚖️ |
| Mood | 175th | 3.667⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 22🗨️ |
But you're right. The mouse is needed here. I'll try to add this in the morning
HTML5 build works fine in fullscreen mode for me.
This game was fun to play. Controls feel just right, music puts you in some kind of trance and the bassy oldschool sound effects makes your gun feel very powerful and pleasant to shoot. Visuals are amazing. The game is quite challenging but fair (really appreciate that humming sound that enemies make when approaching you from the back) until you find out that you can just build a bridge outwards and shoot in one direction. There should be something in this game that prevents you from just sitting in one corner and shoothing. Maybe another enemy type that shoots back at you or a mechanic that you yourself cause blocks to fall. Like it is now this game lacks in a variety aspect. There is only one type of enemy, only one gun and only one simple square map. But the foundation is solid and all is rest is just filling it with content.
Overall this game plays really well and if you restrict yourself to not stand in one place and not build a bridge outwards then you can have a couple of minutes of fun and joy with it.
I play it I swear I want to have fun with it.
But there is a little thing who triggered me and whith I'm not confortable.
Firstly Good Job guys, your idea for the Jam is interesting, make a game in which you and your ennemy destroy the map, can easyly make some probleme probleme with gameplay.
You idea is intereseting.
My left clik fire some fireball (sometime one sometime three) and my second click create a square of 3*3 cube.
And I can jump (perhaps for avoid me to fall).
But there is no more than that, I got score from killing ennemy (with some style multiuplicator)
But with your music and graphic I think I can wait more, perhaps weapon upgrade, perhaps some flying ennemi who is impossible to kill without jumping.
Your ambiant sound is to low for me ( I use often my left click, and often I forget there are a great music)
If I can drop some idea here, I think is very suitable to your game, to when a player fall, is not dying but the player respawn or fall on the map. There are not death for him beside death by this creepy bones.
But your made a good job. GG guy :)
From this can grow something very strong!
Thanks again for playing Dungeon Time. I appreciated the detailed feedback and I hope I've been equally helpful here. Take care, and again congrats on finishing! :)
However I love Devil Daggers and took a lot of inspiration from it. Hope that it turn out to be unique in some way. About the mouse bug, I really need to fix it but i don't know if this allowed.
Shooting felt really satisfying with the accompanying sound + visual effects. The floor rebuild effect looked especially cool. One sequence of actions I couldn't stop doing was: jumping up, looking straight down, and hitting space to watch the square blue wave rebuild the floor.
The mouse leaving focus from the screen was a bit of a nuisance, but I was having enough to fun to deal with it and keep playing. (I'd definitely upload the fix!) Would love to see a post-jam version or future projects like this. :D
1) I think this type of shooting matches well with a theme because the more you miss the enemies - the more you, probably, destroying the level
2) Shooting on the straight line makes you too strong. Enemies are moving not so fast, so the game would be not fun at all because shooting I so simple and easy.
3) I thought it would be a cool feeling when you finaly find the shooting formula and be able to get even more points because of the shooting range of the kill.
Hope that it'll help you to understand my initial thoughts about it. But anyway, thanks that you give it a try.
I also liked the mood created by the scary music and suitable graphics.
However, the game became a bit boring when I found out that the world has no bounds. I just built a big platform far away from the enemies' spawn points and then it was very easy to kill them from the distance.
I managed to achieve this score just after 3 tries :wink:

Unfortunately, I had some issues with mouse cursor going out of the game windows onto another screen. This effectively made the game unplayable until I unplugged the secondary monitor.
Moreover, my main monitor has a 21:9 aspect ratio and sadly the UI didn't scale appropriately :slight_frown:
