{"author_link":"\/author\/stmatn\/","author_name":"StMatn","author_uid":"18894","comments":[{"author_name":"pjimmy","author_uid":"40339","time":"Dec 15, 2015 @ 8:47pm","epoch":1450212120,"text":"awesome! very creative use of physics, love the visuals and how you tell a story, nice drawings! If it had sound and music it would be flawless. Please keep working on it. One of my favourites :) well done!"},{"author_name":"puddelipip","author_uid":"55915","time":"Dec 15, 2015 @ 8:51pm","epoch":1450212360,"text":"This was a really well executed mechanic, and a supporting story that works well for it. This would be really satifying as a touch interface! Thanks"},{"author_name":"crucknuk","author_uid":"53686","time":"Dec 15, 2015 @ 8:52pm","epoch":1450212420,"text":"Hey there, I liked the concept of your game, but it didn't make me feel very engaged, maybe you could add an optional speed button for these phases where you want to move a lot but have to wait for shroomy to regrow.\r<br\/>\r<br\/>Nice game overall :)"},{"author_name":"Gravity Games","author_uid":"17764","time":"Dec 15, 2015 @ 8:53pm","epoch":1450212480,"text":"Seems like an alright game for casual play, but the lack of music really works against it. Right now, the game gets pretty boring pretty quickly."},{"author_name":"StMatn","author_uid":"18894","time":"Dec 15, 2015 @ 9:10pm","epoch":1450213500,"text":"Thank you all for your feedback and the nice words :)\r<br\/>\r<br\/>The lack of audio is the thing, that annoys me the most, but time was a bit short on the end-phase...\r<br\/>\r<br\/>A way to speed up regrowth would be in fact a really useful addition. Thx for the suggestion!\r<br\/>\r<br\/>I wanted to work against boredom by trying to make diverse levels. The first one acts as a kind of &quot;tutorial&quot;. I put very much thought on nearly every aspect of it. On levels 2 and 3 you should try to not delete shroomy on any of the two paths and on the last two levels you should try to not burn up. Maybe thats not enough..."},{"author_name":"liquidmedia","author_uid":"45679","time":"Dec 15, 2015 @ 10:39pm","epoch":1450218840,"text":"Very different but I did not like the audio just me maybe.  any way good game."},{"author_name":"acotis","author_uid":"61639","time":"Dec 15, 2015 @ 10:51pm","epoch":1450219560,"text":"Nice game mechanic.  The level format really helped me understand the tactics to use in the game.  Well done :)"},{"author_name":"pvwradtke","author_uid":"3728","time":"Dec 16, 2015 @ 12:51am","epoch":1450226760,"text":"I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK."},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 16, 2015 @ 1:00am","epoch":1450227300,"text":"Very neat mechanic, and fun to play. Well done. :)"},{"author_name":"StMatn","author_uid":"18894","time":"Dec 16, 2015 @ 7:38am","epoch":1450251180,"text":"Thx everyone :)"},{"author_name":"rzuf","author_uid":"1349","time":"Dec 16, 2015 @ 11:34am","epoch":1450265340,"text":"Haha, what a lovely mechanic! :D And it's so well executed, congrats! I love the intro comic. :D"},{"author_name":"the-arrival","author_uid":"47053","time":"Dec 16, 2015 @ 1:01pm","epoch":1450270560,"text":"Great game!  Simply moving through the levels with the unique controls is enjoyable.  The game can get a tedious at times, especially when split in two different locations, and the tutorial images are a bit hard to decipher.  Other than that though, it's a cool and well executed concept!"},{"author_name":"oparisy","author_uid":"50996","time":"Dec 16, 2015 @ 9:53pm","epoch":1450302480,"text":"Hey, that was good fun, I liked how I had to chase after all the little slime peaces I left behind to be able to go forward. Impressive animation code, nice particles, good idea.\r<br\/>\r<br\/>Did you use a Java framework to code this? What are your apis?"},{"author_name":"StMatn","author_uid":"18894","time":"Dec 17, 2015 @ 1:49am","epoch":1450316640,"text":"@all:\r<br\/>Thx for your feedback! :)\r<br\/>\r<br\/>@oparisy:\r<br\/>I'm using plain java. If I start a new (game-) project, I copy a (evolving) base of around 100-200 lines of code (very rough estimation by gut feeling - may be a bit more). For comparison: Shroomy has a total number of 1921 lines of code. This code base could be considered a &quot;framework&quot;, but it only opens up a blank window and sets up basic input methods and a clockgenerator, that executes a blank method (=&quot;main method&quot;) with a fixed rate. (All of it is written by myself) So basically I write a whole engine for each project. It seems a bit overkill, but I love the resulting filesizes and the ability to track down bugs to single lines of code and to quickly identify performance-bottlenecks ;)\r<br\/>If you are interested, I can provide the shroomy-code and\/or my &quot;framework&quot;. But be warned, that during LD I always stop writing clean code on the like the last day, when panic and pressure kick in :D I love to read nicely written code, but when time is constrained, functionality and code aesthetics often are in conflict..."},{"author_name":"Joror","author_uid":"15925","time":"Dec 17, 2015 @ 11:53pm","epoch":1450396080,"text":"Took me a little while to figure out what did what, but the unique controls &amp; mechanics were worth it! :)"},{"author_name":"Kep","author_uid":"24452","time":"Dec 18, 2015 @ 6:09pm","epoch":1450461840,"text":"Technically impressive for a jam game. Well done!"},{"author_name":"StMatn","author_uid":"18894","time":"Dec 19, 2015 @ 1:22am","epoch":1450487820,"text":"Thy guys :)"},{"author_name":"Esjaji","author_uid":"27286","time":"Dec 19, 2015 @ 7:56pm","epoch":1450554660,"text":"Such a clever gameplay mechanic with the physics!  The intro was also a nice touch, too!  A little bit of sound to liven things up a little would go a long way mind you, but otherwise it's a pretty cool piece of work!"},{"author_name":"Ithildin","author_uid":"15664","time":"Dec 21, 2015 @ 10:48pm","epoch":1450737780,"text":"I really liked the flooding-like mechanics as you removed parts of the shroomy and the concept was pretty interesting. Nice job!"},{"author_name":"StMatn","author_uid":"18894","time":"Dec 21, 2015 @ 11:10pm","epoch":1450739100,"text":"Thank you all very much :) It's nice to read those kind words, but I would love to hear of aspects, I need to improve on (from the view of players) ;)"},{"author_name":"Flygamer101","author_uid":"48756","time":"Dec 22, 2015 @ 8:09pm","epoch":1450814640,"text":"Nice little game :D Just needs music. I liked the generation :D"}],"images":["ld34\/18894-afaec34c7dbe7888db750c13e1fafa18.jpg","ld34\/18894-1e85ca2e7d573e0cd8d9ab7227bb2df0.jpg","ld34\/18894-31768a5c16a150074e2eb674acc4c3d1.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/8mgum9b75pn8c18\/ShroomysQuestForFuel.zip?dl=0","text":"Multi (Java8)"}],"metadata":{"g_key":"5020","g_author":"18894","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"4998","g_title":"Shroomys quest for fuel","g_status":"UCHK1","g_place":"414","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18894-shot0-1450147213.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18894-shot1-1450147213.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18894-shot2-1450147213.png-eq-900-500.jpg"],"text":"Help shroomy collect fuel for his spaceship, so he can return home! Shroomy is a amoeba from space, who cant move, but will regrow, if you delete parts of him.\r\n\r\n-Guide shroomy through 6 levels and collect presents, to fuel up his ship\r\n-Delete parts of shroomy and watch them grow back\r\n-Fulfill the three optional goals on each level to unlock the bonus ending:\r\n-->Collect all golden presents\r\n-->Burn all wood\r\n-->Crack the time challenge\r\n\r\nIf you complete the game once, you will see a timer and challenge time on each level. (You can beat the time trial before!)\r\n\r\nPlease have fun poking shroomy :) I would appreciate it, if you would leave some feedback! Thanks for playing!\r\n\r\n\r\nP.S.: The time challenges are hard, but possible! Let me know if you completed them ;)\r\n\r\n\r\nTECHNICAL NOTES:\r\n-The escapekey aborts a level, if you are playing and closes the game in the menu\r\n-Please unpack the zip file! It probably won't run inside the zip.\r\n-You will need Java version 8 (JRE or JDK) installed to run the game.\r\n-You may run the game in fullscreen mode by starting the jar with the parameter \"fullscreen\" (without quotes)","title":"Shroomys quest for fuel"}