Dungeon Runer by Andrea
Dungeon Runer is a take on the roguelikes of my youth, specifically Moria, a game I didn't understand at all as I was only 5 and didn't speak a word of english.
The game doesn't have any readable text, only runes, but here's the translation of the tutorial because I'm nice:
- PRESS WASD/ZQSD TO MOVE AND SELECT
- PRESS SPACEBAR TO CONFIRM!
- PRESS THE ARROWS TO FIRE
- PRESS P TO PAUSE/UNPAUSE
- PRESS H TO SEE THE HIGHSCORES/HIDE THEM
Other hints you might find useful:
- There's two levels and a boss.
- It takes a lot of trial and errors
- Sacrifices must be made
GAME AND SOURCE (HTML5) http://dev.androidandrea.com/ld43/
Some screenshots




| Source code | http://dev.androidandrea.com/ld43/ |
| HTML5 (web) | http://dev.androidandrea.com/ld43/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/dungeon-runer |
Ratings
| Overall | 249th | 3.413⭐ | 65🧑⚖️ |
| Fun | 292th | 3.127⭐ | 65🧑⚖️ |
| Innovation | 87th | 3.669⭐ | 64🧑⚖️ |
| Theme | 403th | 2.95⭐ | 62🧑⚖️ |
| Graphics | 167th | 3.598⭐ | 63🧑⚖️ |
| Audio | 300th | 2.792⭐ | 62🧑⚖️ |
| Humor | 328th | 2.364⭐ | 57🧑⚖️ |
| Mood | 171th | 3.358⭐ | 62🧑⚖️ |
| Given | 61🗳️ | 50🗨️ |
Space and the arrow keys scroll the page, which is sort of frustrating.
I really like the look and feel--ascii-chique.
Obscuring the language adds to the feel of adventuring and disorientation, it's a really nice idea.
It took a while (and a reset) to figure out how to proceed, but once I did, I liked it a lot. Nice work.
@justalocalhero Yeah, it is possible to start the game surrounded by mobs, I should have prevented that :(
I was told about the scroll a little earlier today and I'm sad I didn't think of that. It's the first time I make a game that doesn't fit ALL screens and that's what I get :p
Thank you so much for your comment!
Alas, I'm now 34 years old and my patience ran out. I did seem to be able to make /some/ progress, as it asked me for my name.
Cool entry, and since I have no idea how it works, I really can't offer any criticism!
Yeah maybe the candelabras (let's call them that then, I guess? xD) could be saved upon death. Some of the score is, and you can upgrade it so that you lose less and less score upon each death, so it would have made sense to do the same with the candelabras... I'll keep that in my for a later version!
Thanks again for you help and well done for getting to the boss! :)
also I got swarmed after some retries, not able to do anything at all
I also like the idea of introducing your own unique experiences form your childhood into your game. Not everyone will feel the same nostalgia about being unable to understand the text in games as you might, but I can certainly appreciate it.
Oh yeah, that's quite a funny little bug xD
Thank you for playing the game and commenting :)
But, I reached the boss if that was boss! :)
You made your way to the top 5 \o/
Thank you for playing my game and commenting :)
Key repeat was really high, I just held WASD for a second and always end up in the lava :(.
@irwatts I'm so glad you got those feelings, it means I haven't done it for nothing xD
@jimbly Thank you for your comment! Sadly you can't finish the game without firing a shot, because the boss can't be sacrificed and there's no portal in its room to run away anymore xD
I'll look into the key repeat thing, thank you for telling me! :)
Thanks again for your comments and for playing my game!
What can I touch?
How do I defend myself?
What is my goal?
The rune text I think brought back some memories of playing games when I was young and not really understanding them too, so job well done on reviving that old feeling!
Also, i find it VERY laggy in Firefox. In Chrome it runs smoothly
@derek-volker I'm sorry it didn't click with you, I'll do better next time!
It works much better on Chrome, absolutely, even the unicode characters :(
I found that out way too late to fix it but I'll try to remember to test sooner next time :)
Thank you for your comment!
Still don't know exactly what's going on and what the overall goal is. But good job, I certainly played it a couple of times!
You got it mostly right, but most people don't get that far anyway xD
You need 4 sacrifices to open a portal, then taking it gets you to a different floor.
You don't *have* to sacrifice yourself though ;)
Thanks again, I'm glad you liked it!
The second floor is harder (mobs move faster) and the third floor has nothing but a boss that nobody managed to beat yet :p
@kaleido Sorry about that, it was not such a great move after all :p
Thank you for playing and for your comment! :)
Edit: Okay, I can't do it.
Good job making this game!
@anton-savinov I'm gonna take that as a positive comment xD
Some sort of translator would have been great, yes, like a way to decode letters by "looting" them... I'll think about it :)
Thank you for playing and thank you for your comment!
It *MIGHT* xD
So tldr confusion should be theme of this game :P
I expected a big reward from deciphering, like being able to read a very special hint to defeat the final boss. In the end, it just helped me read the UI and some flavor text.
It was a neat idea to make the whole game "cryptic", and I think you made it in a way that is visually appealing too. I did not expect to spend so much time on a ludum dare game :-)
Props for the creativity!
@pantoufle You know, that's actually a wonderful idea! Deciphering the runes could give you a huge hint to like, drop the strength of the boss or something, by doing something impossible to guess without deciphering the runes... I'm gonna make a note of that, thank you so much!
@ale Well, you got as far as the boss, which is much better that most player, well done! Thank you for playing and commenting! :)
I know it isn't as good as it could have been but I'm glad the idea has been properly relayed anyway :)
Thank you for your nice word!
I'm from France!
Thank you @gri-bel ! xD
I have no idea of what I did, but it seems like I managed to see a boss and die :D
The graphic design is very beautiful.
The notion of sacrifice is a bit obscure though, except that I sacrificed my sanity trying to figure all the meanings of the interface o/
So I found out that I can't touch the wiggly lines and there are two types of enemies and there are blockers. I can shoot everything but most enemies take more than one shot. There are upgrades, but I couldn't figure out what they mean, I assume they increase life, shot amount and shot speed or something like that. After a while the four corners of the target area start to glow so I can finish the level. If I touch the target before that, a dialog appears and I guess depending on my answer I die? I couldn't find out whether I get a benefit from picking up the round gray things though. There are only life replenishing runes on the boss level, but I died there on my remaining life.
The game mechanics are solid, although the keyboard query seems to pick up on the keyboard repetition settings, so there is a slight lag at the beginning of holding a key. This can be remedied by reacting to "key down" and "key up" events. In between the down and up event you assume the key is held, and during the whole time, you perform the corresponding action at each nth frame. You will get much more consistent behavior.
The shooting could have used some polish. I would have liked to have faster, more responsive shots with higher range and I would have liked the shots to reload faster. All this possibly at the expense of tougher and faster enemies so that it would have more of a cat-and mouse thing.
I didn't get the sacrifice part at all though.
All in all I found the game interesting enough to understand its mechanics, but it would have helped if it were a bit more approachable. It's definitely a very unique entry. Good job!